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Rémi Verschelde c5aa3bd7d7 Merge pull request #75097 from YuriSizov/4.0.1-changelog 2 年之前
.github 47114a77f8 CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2 年之前
core 5a7624e50f Modify JSON.stringify so that it doesn't create unnecessary empty lines from empty arrays 2 年之前
doc c0e5879b41 Improve Vector2 / 3 / 4 normalized() classref. 2 年之前
drivers d508d0a642 Fixes a canvas item set to clip children being drawn as black if no children are visible 2 年之前
editor ef06e5d786 Fix error when opening Inspector's dots menu 2 年之前
main 3c2e952889 Prevent crashing on startup if project has scripted theme types 2 年之前
misc 284a1b6a6e Bump version to 4.0.1-rc 2 年之前
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platform 577afedc40 [macOS] Remove unnecessary debug prints. 2 年之前
scene 8e8ecf52cf Fix NavigationAgent3D debug path duplicated points 2 年之前
servers 7ac80569b3 Fix extension bindings for motion collision/result structs 2 年之前
tests c5f7a89b0f Core: Identity compare objects by id, not by pointers 2 年之前
thirdparty 9e5e6568b7 Vulkan: Fix VMA build with GCC 13 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
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.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md ac8f97048e Add changelog for 4.0.1 2 年之前
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 年之前
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 年之前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct b1c8a40853 Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py ef6e21bf76 Let VS solution name be overridden 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 284a1b6a6e Bump version to 4.0.1-rc 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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