Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Jacob Edie d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 5 vuotta sitten
.github f516dc1198 Remove community health files from this repository 5 vuotta sitten
core 49e0cadcca Fix Vector{2,3}i casting on Variant multiplication with numbers 5 vuotta sitten
doc 8818a93a3c Merge pull request #41987 from skyace65/Audio1 5 vuotta sitten
drivers 4b3aec50c0 Replace calls to gmtime with gmtime_r and localtime with localtime_r. 5 vuotta sitten
editor 45f4d8fc92 Merge pull request #42038 from hoontee/_42027 5 vuotta sitten
main e3d698dae9 Remove unused Python imports. 5 vuotta sitten
misc 1739f10459 Remove unused variable in fixed-size.html. 5 vuotta sitten
modules d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 5 vuotta sitten
platform e3d698dae9 Remove unused Python imports. 5 vuotta sitten
scene 463879db56 Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed 5 vuotta sitten
servers 38147da819 Fixes crash when saving scene 5 vuotta sitten
tests 174b6e817f Move GDNative `String` tests to respective module 5 vuotta sitten
thirdparty fa35f53dd2 tinyexr: Sync with upstream 1.0.0 5 vuotta sitten
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 vuotta sitten
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 vuotta sitten
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 vuotta sitten
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 vuotta sitten
.gitignore 0b34607bb8 git: Ignore clangd cache folder 5 vuotta sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 vuotta sitten
.mailmap 9d209bfc3d Update AUTHORS and DONORS list 5 vuotta sitten
AUTHORS.md 9d209bfc3d Update AUTHORS and DONORS list 5 vuotta sitten
CHANGELOG.md 4dda62f591 Fix spelling & grammar in comments, docs, and messages 5 vuotta sitten
CONTRIBUTING.md 6d0e8f9fb7 Document the requirement to update the class reference when contributing 5 vuotta sitten
COPYRIGHT.txt fa35f53dd2 tinyexr: Sync with upstream 1.0.0 5 vuotta sitten
DONORS.md 9d209bfc3d Update AUTHORS and DONORS list 5 vuotta sitten
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md f571d1f9c1 Remove GitHub actions badge. 5 vuotta sitten
SConstruct e3d698dae9 Remove unused Python imports. 5 vuotta sitten
glsl_builders.py 3070d0b735 Remove unused Python local variables. 5 vuotta sitten
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh 5 vuotta sitten
methods.py 493b308215 Merge pull request #41453 from Xrayez/custom-modules-visual-studio 5 vuotta sitten
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 vuotta sitten
version.py 9823dab954 Bump version to 4.0-dev 5 vuotta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs