Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Martin Liska dbcd83c7c2 Fix building VHACD with GCC 13. 3 年 前
.github 47bc0f649d Fix UTF-8 validation in static checks 3 年 前
core c7d9c3b21f Fix uninitialized data reads in Input 3 年 前
doc 92f1f815c6 Add more clarifications about Tween processing 3 年 前
drivers 66f519bc87 Prevent drawing MultiMesh with zero instance count 3 年 前
editor 6cc1dc309f Shrink shader editor's oversized borders 3 年 前
main 3ebe8eef24 Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 3 年 前
misc 47bc0f649d Fix UTF-8 validation in static checks 3 年 前
modules aff93994d8 Fix variables highlighting as types 3 年 前
platform 2bb8183011 HTML5: Fix warning with Emscripten 3.1.20 3 年 前
scene 0546d268a1 CPUParticles initialize data on set_amount 3 年 前
servers 6029200662 Hack as a hot fix for Bullet's collision margin issue 3 年 前
thirdparty dbcd83c7c2 Fix building VHACD with GCC 13. 3 年 前
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年 前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年 前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年 前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年 前
.gitignore 245bcb693e Add ability to extend the set of Git pre-commit hooks 3 年 前
.mailmap 5ad86fc830 Update AUTHORS and DONORS list 3 年 前
AUTHORS.md 5ad86fc830 Update AUTHORS and DONORS list 3 年 前
CHANGELOG.md 5d1b579455 Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 3 年 前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年 前
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application 3 年 前
DONORS.md 5ad86fc830 Update AUTHORS and DONORS list 3 年 前
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 年 前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年 前
README.md d250d910bc README updates and improvements, link license page 3 年 前
SConstruct 1b48e17ab8 SCons: Fix compilation database generation with MSVC 3 年 前
compat.py 7fe3a0694b CI: Sync configuration with master branch 3 年 前
gles_builders.py 7fe3a0694b CI: Sync configuration with master branch 3 年 前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
methods.py 48bda355f0 Fix missing `import sys` in `methods.py` 3 年 前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年 前
version.py 07b3784533 Bump version to 3.5.1-rc 3 年 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs