.. |
SCsub
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7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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4 anos atrás |
blit.glsl
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fbac863bfb
Add source rectangle to blit
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4 anos atrás |
blur_raster.glsl
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 anos atrás |
blur_raster_inc.glsl
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 anos atrás |
bokeh_dof.glsl
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 anos atrás |
bokeh_dof_inc.glsl
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 anos atrás |
bokeh_dof_raster.glsl
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 anos atrás |
canvas.glsl
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3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
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4 anos atrás |
canvas_occlusion.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
canvas_sdf.glsl
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789713b008
Support for 2D particles to collide against SDF
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4 anos atrás |
canvas_uniforms_inc.glsl
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4c3f7d1290
Makes FontData importable resource.
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4 anos atrás |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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4 anos atrás |
cluster_debug.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
cluster_render.glsl
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 anos atrás |
cluster_store.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
copy.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
copy_to_fb.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
cube_to_dp.glsl
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 anos atrás |
cubemap_downsampler.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
cubemap_downsampler_inc.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
cubemap_downsampler_raster.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
cubemap_filter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
cubemap_filter_raster.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
cubemap_roughness.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
cubemap_roughness_inc.glsl
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 anos atrás |
cubemap_roughness_raster.glsl
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 anos atrás |
decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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4 anos atrás |
gi.glsl
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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4 anos atrás |
giprobe_write.glsl
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6a6c0890c2
Remove leftovers of anisotropy in the VoxelGI shader code
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4 anos atrás |
light_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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4 anos atrás |
luminance_reduce.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
luminance_reduce_raster.glsl
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 anos atrás |
luminance_reduce_raster_inc.glsl
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 anos atrás |
particles.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 anos atrás |
particles_copy.glsl
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3564c16cb8
Fix various typos with codespell
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4 anos atrás |
resolve.glsl
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7f6027927a
Fix Subsurface Scattering
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4 anos atrás |
roughness_limiter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
scene_forward_aa_inc.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 anos atrás |
scene_forward_clustered.glsl
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6db13d3231
Fix instance index in forward clustered shader
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4 anos atrás |
scene_forward_clustered_inc.glsl
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c571e4a7f4
Implement distance fade and transparency
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4 anos atrás |
scene_forward_gi_inc.glsl
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32625145c8
Rename GI Classes
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4 anos atrás |
scene_forward_lights_inc.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 anos atrás |
scene_forward_mobile.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 anos atrás |
scene_forward_mobile_inc.glsl
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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4 anos atrás |
screen_space_reflection.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
screen_space_reflection_filter.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
screen_space_reflection_scale.glsl
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0e366dc7ac
Fix SSR
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4 anos atrás |
sdfgi_debug.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
sdfgi_debug_probes.glsl
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 anos atrás |
sdfgi_direct_light.glsl
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3564c16cb8
Fix various typos with codespell
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4 anos atrás |
sdfgi_integrate.glsl
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3564c16cb8
Fix various typos with codespell
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4 anos atrás |
sdfgi_preprocess.glsl
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3564c16cb8
Fix various typos with codespell
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4 anos atrás |
skeleton.glsl
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479391ef54
Fixes missng 2D engine bits
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4 anos atrás |
sky.glsl
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 anos atrás |
sort.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
specular_merge.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
ssao.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
ssao_blur.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
ssao_downsample.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
ssao_importance_map.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
ssao_interleave.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
subsurface_scattering.glsl
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d3b49c416a
Refactor GLSL shader compilation
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4 anos atrás |
tonemap.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 anos atrás |
volumetric_fog.glsl
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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4 anos atrás |
volumetric_fog_process.glsl
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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4 anos atrás |
voxel_gi.glsl
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6a6c0890c2
Remove leftovers of anisotropy in the VoxelGI shader code
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4 anos atrás |
voxel_gi_debug.glsl
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6a6c0890c2
Remove leftovers of anisotropy in the VoxelGI shader code
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4 anos atrás |
voxel_gi_sdf.glsl
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32625145c8
Rename GI Classes
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4 anos atrás |