Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f2968f59e1 Merge pull request #44682 from madmiraal/fix-etc-quality 4 rokov pred
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space 4 rokov pred
core 2e66e5d599 Use page allocator for BVH 4 rokov pred
doc 27f964d538 Fix confusing SliderJoint3D brief description 4 rokov pred
drivers 44f8922305 Port ASSAO to Godot to replace SAO 4 rokov pred
editor 8c2363922e Makes strings translatable on right-click menu in visual shader 4 rokov pred
main 341b9cf15a Add a project setting to enable stdout flushing in release builds 4 rokov pred
misc 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
modules f2968f59e1 Merge pull request #44682 from madmiraal/fix-etc-quality 4 rokov pred
platform 719e4b1156 Merge pull request #44619 from bruvzg/m1_dragdrop_4 4 rokov pred
scene 7d972b8c67 Merge pull request #44640 from nekomatata/joint2d_update_body_transforms 4 rokov pred
servers 545c894614 Merge pull request #44656 from reduz/cull-fixes-and-optimizations 4 rokov pred
tests 4b8b803931 Rename Control margin to offset 4 rokov pred
thirdparty 727faf9b48 Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0 4 rokov pred
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 rokov pred
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 rokov pred
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 rokov pred
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 rokov pred
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap 8936c4057b Update AUTHORS and DONORS list 4 rokov pred
AUTHORS.md 4960894880 Update AUTHORS and DONORS list 4 rokov pred
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 rokov pred
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 rokov pred
COPYRIGHT.txt 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
DONORS.md 8936c4057b Update AUTHORS and DONORS list 4 rokov pred
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md f571d1f9c1 Remove GitHub actions badge. 5 rokov pred
SConstruct 8f660393fe SCons: Fix build with `p` alias or platform auto-detection 4 rokov pred
glsl_builders.py 2787ad65be RenderingServer reorganization 4 rokov pred
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
methods.py 8ef5e3201c Don't handle BaseException in build scripts 4 rokov pred
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 rokov pred
version.py 9823dab954 Bump version to 4.0-dev 5 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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