Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f7ddcbf446 Merge pull request #44328 from gongpha/tabs-label-incorrect há 4 anos atrás
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space há 4 anos atrás
core fa9332a0e7 Merge pull request #43414 from Xrayez/pi-type-string há 4 anos atrás
doc 5f7c88ab4e Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering há 4 anos atrás
drivers e9d12f9e4e Merge pull request #44521 from madmiraal/rename-rect2-clip há 4 anos atrás
editor 114c1a78d9 Tweak the editor CheckButton "presed" appearance to be more recognizable há 4 anos atrás
main 341b9cf15a Add a project setting to enable stdout flushing in release builds há 4 anos atrás
misc 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
modules 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() há 4 anos atrás
platform 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() há 4 anos atrás
scene f7ddcbf446 Merge pull request #44328 from gongpha/tabs-label-incorrect há 4 anos atrás
servers 583ab9ce7a Fixes collisions in Godot 3D physics há 4 anos atrás
tests f3d1fceb16 Merge pull request #42136 from Xrayez/test-list-api há 4 anos atrás
thirdparty 229fb888a3 Merge pull request #44505 from akien-mga/mbedtls-2.16.9 há 4 anos atrás
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks há 5 anos atrás
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops há 5 anos atrás
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard há 5 anos atrás
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions há 5 anos atrás
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. há 4 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. há 5 anos atrás
.mailmap 8936c4057b Update AUTHORS and DONORS list há 4 anos atrás
AUTHORS.md 4960894880 Update AUTHORS and DONORS list há 4 anos atrás
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog há 5 anos atrás
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase há 5 anos atrás
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 há 5 anos atrás
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SConstruct 8f660393fe SCons: Fix build with `p` alias or platform auto-detection há 4 anos atrás
glsl_builders.py 2787ad65be RenderingServer reorganization há 4 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
methods.py 8ef5e3201c Don't handle BaseException in build scripts há 4 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. há 5 anos atrás
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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