Nikos Kastellanos
|
ea3ea950ef
types
|
1 year ago |
Nick Kastellanos
|
b970e9aad3
update Framework (v.3.11)
|
1 year ago |
Nick Kastellanos
|
f69ef5b6d3
fallback shader
|
1 year ago |
Nick Kastellanos
|
2c81664b94
fallback shader
|
1 year ago |
Nick Kastellanos
|
514fd6deec
rename kniVersion
|
1 year ago |
Nick Kastellanos
|
2aabe5873d
refactor LoadEffectResource(...)
|
1 year ago |
Nick Kastellanos
|
b67f745f0a
openGL shaders
|
2 years ago |
Nick Kastellanos
|
c79d0e9a6f
refactor LoadEffectResource(...)
|
2 years ago |
Nick Kastellanos
|
1568dd26e9
fxo
|
2 years ago |
Nick Kastellanos
|
541b99a275
Embed v10 shaders
|
2 years ago |
Nick Kastellanos
|
43258349f8
drop v6 and v7 shaders
|
2 years ago |
Nick Kastellanos
|
3ba9fa94ec
rename namespace
|
2 years ago |
Nick Kastellanos
|
76bfc2dd15
remove windowsStore 8 projects
|
2 years ago |
Nick Kastellanos
|
8c16347f9b
Upgrade Deferred shader to MGFX v9
|
4 years ago |
Nikos Kastellanos
|
507ff7e1d8
Write directly to bytecode array in LoadEffectResource()
|
5 years ago |
Nikos Kastellanos
|
c44d981698
[Deferred] detech v3.7 and fallback to the latest shader
|
6 years ago |
Nikos Kastellanos
|
3d7c3c10d7
Add Deferred Shaders
|
8 years ago |