TilemapCollisions.cs 560 B

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  1. namespace MonoGame.Extended.Tilemaps.Collision
  2. {
  3. /// <summary>
  4. /// Provides collision detection and spatial query helpers for tilemaps.
  5. /// </summary>
  6. /// <remarks>
  7. /// This class will be implemented after the 2D collision primitives are integrated.
  8. /// </remarks>
  9. public static class TilemapCollision
  10. {
  11. // TODO: Implement
  12. // - Spatial partitioning for TileLayer (grid-based, 16x16 chunks)
  13. // - Spatial grid for ObjectLayer
  14. // - Raycast support
  15. // - Broad-phase collision queries
  16. }
  17. }