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- using System;
- namespace MonoGame.Extended.Tilemaps
- {
- /// <summary>
- /// Specifies flip transformations applied to a tile.
- /// </summary>
- [Flags]
- public enum TilemapTileFlipFlags
- {
- /// <summary>
- /// No flip transformations.
- /// </summary>
- None = 0,
- /// <summary>
- /// Tile is flipped horizontally.
- /// </summary>
- FlipHorizontally = 1,
- /// <summary>
- /// Tile is flipped vertically.
- /// </summary>
- FlipVertically = 2,
- /// <summary>
- /// Tile is flipped diagonally (rotated 90 degrees and flipped).
- /// </summary>
- FlipDiagonally = 4
- }
- }
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