TilemapTileFlipFlags.cs 690 B

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  1. using System;
  2. namespace MonoGame.Extended.Tilemaps
  3. {
  4. /// <summary>
  5. /// Specifies flip transformations applied to a tile.
  6. /// </summary>
  7. [Flags]
  8. public enum TilemapTileFlipFlags
  9. {
  10. /// <summary>
  11. /// No flip transformations.
  12. /// </summary>
  13. None = 0,
  14. /// <summary>
  15. /// Tile is flipped horizontally.
  16. /// </summary>
  17. FlipHorizontally = 1,
  18. /// <summary>
  19. /// Tile is flipped vertically.
  20. /// </summary>
  21. FlipVertically = 2,
  22. /// <summary>
  23. /// Tile is flipped diagonally (rotated 90 degrees and flipped).
  24. /// </summary>
  25. FlipDiagonally = 4
  26. }
  27. }