Bladeren bron

RedCode: Remove legacy GFXFramework and legacy materials (#14064)

* Remove legacy GFXFramework and legacy materials

Signed-off-by: Alex Peterson <[email protected]>

* Remove LmbrCentral/Rendering and LevelBuilderTest

Signed-off-by: Alex Peterson <[email protected]>

* Fix MeshBlockerComponent include

Signed-off-by: Alex Peterson <[email protected]>

* Bump xml builder ver and remove game.xml test

Signed-off-by: Alex Peterson <[email protected]>

* Restore Sprite and TextureAsset used by LyShine

Signed-off-by: Alex Peterson <[email protected]>

* Restore engine dependency xmlschema

Signed-off-by: Alex Peterson <[email protected]>

* remove missed LmbrCentral::MaterialAsset reference

Signed-off-by: Alex Peterson <[email protected]>

---------

Signed-off-by: Alex Peterson <[email protected]>
Alex Peterson 2 jaren geleden
bovenliggende
commit
adc2f3f14d
100 gewijzigde bestanden met toevoegingen van 0 en 7348 verwijderingen
  1. 0 290
      Assets/Editor/CryDesigner_TimeOfDay.xml
  2. 0 189
      Assets/Editor/EditorParticlePanels.xml
  3. 0 259
      Assets/Editor/EditorParticlePanelsDefault.xml
  4. 0 4
      Assets/Editor/Icons/Components/Mannequin.svg
  5. 0 0
      Assets/Editor/Icons/Components/Viewport/SimpleMotion.svg
  6. 0 105
      Assets/Editor/LevelTemplates.xml
  7. 0 5
      Assets/Editor/MapScreenshotSettings.xml
  8. 0 27
      Assets/Editor/Materials/ShaderList.xml
  9. 0 3
      Assets/Editor/Materials/Stripes.tif
  10. 0 3
      Assets/Editor/Materials/areasolid.dds
  11. 0 6
      Assets/Editor/Materials/areasolid.mtl
  12. 0 5
      Assets/Editor/Materials/crydesigner_selection.mtl
  13. 0 9
      Assets/Editor/Materials/default_rope.mtl
  14. 0 8
      Assets/Editor/Materials/lodgen_template.mtl
  15. 0 4
      Assets/Editor/Materials/refpicture.mtl
  16. 0 8
      Assets/Editor/Materials/voxel_editor.mtl
  17. 0 3
      Assets/Editor/Materials/voxel_editor.png
  18. 0 39
      Assets/Editor/MissionTemplate.lua
  19. 0 6
      Assets/Editor/ModellingPanel.xml
  20. 0 4
      Assets/Editor/NewEntityTemplate.ent_template
  21. 0 21
      Assets/Editor/NewEntityTemplate.lua_template
  22. 0 4
      Assets/Editor/ObjectTemplates.xml
  23. 0 35
      Assets/Editor/Objects/CryDesigner_camera.grp
  24. 0 3
      Assets/Editor/Objects/MtlObjects.max
  25. 0 3
      Assets/Editor/Objects/editor_helpers.max
  26. 0 3
      Assets/Editor/Objects/envcube.max
  27. 0 6
      Assets/Editor/Objects/envcube.mtl
  28. 0 3
      Assets/Editor/Objects/gradb.dds
  29. 0 3
      Assets/Editor/Objects/gradf.dds
  30. 0 8
      Assets/Editor/Objects/helper.mtl
  31. 0 6
      Assets/Editor/Objects/helper_illum.mtl
  32. 0 9
      Assets/Editor/Objects/mtlbox.mtl
  33. 0 7
      Assets/Editor/Objects/mtlobjects.mtl
  34. 0 3
      Assets/Editor/Objects/refpicture.max
  35. 0 3
      Assets/Editor/Objects/smartobject_helper.max
  36. 0 6
      Assets/Editor/Objects/spawnpointhelper.mtl
  37. 0 2
      Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
  38. 0 3
      Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
  39. 0 3
      Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
  40. 0 3
      Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
  41. 0 384
      Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
  42. 0 14
      Assets/Editor/PropertyEnumerations.xml
  43. 0 6
      Assets/Editor/SoundTemplates.xml
  44. BIN
      Assets/Editor/Styles/CryDark.cjstyles
  45. BIN
      Assets/Editor/Styles/CryLight.cjstyles
  46. 0 3
      Assets/Editor/Styles/StyleSheetImages/about_dark.png
  47. 0 3
      Assets/Editor/Styles/StyleSheetImages/about_light.png
  48. 0 18
      Assets/Editor/ToolBox.xml
  49. 0 82
      Assets/Editor/UI/AssetBrowserRibbon.xml
  50. 0 3
      Assets/Editor/UI/Icons/Mannequin Editor.png
  51. 0 3
      Assets/Editor/UI/Icons/Mannequin.png
  52. 0 3
      Assets/Editor/UI/Icons/SaveTagPoint.png
  53. 0 3
      Assets/Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png
  54. 0 3
      Assets/Editor/UI/Icons/treeview/ParticleEditor/group_icon.png
  55. 0 3
      Assets/Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png
  56. 0 3
      Assets/Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png
  57. 0 6
      Assets/Editor/UI/WipFeatures.xml
  58. 0 14
      Assets/Editor/UserTools.xml
  59. 0 236
      Assets/Editor/asset_thumbnail.tod
  60. 0 362
      Assets/Editor/default_time_of_day.xml
  61. 0 10
      Assets/Editor/uiCanvasEditorResolutionPresets.xml
  62. 0 0
      Assets/Engine/Config/mgpu.cfg
  63. 0 3
      Assets/Engine/Config/statoscope.cfg
  64. 0 15
      Assets/Engine/Config/vr.cfg
  65. 0 3
      Assets/Engine/Entities/AnimObject.ent
  66. 0 3
      Assets/Engine/Entities/AreaBezierVolume.ent
  67. 0 3
      Assets/Engine/Entities/AreaBox.ent
  68. 0 3
      Assets/Engine/Entities/AreaShape.ent
  69. 0 3
      Assets/Engine/Entities/AreaSolid.ent
  70. 0 3
      Assets/Engine/Entities/AreaSphere.ent
  71. 0 3
      Assets/Engine/Entities/AreaTrigger.ent
  72. 0 3
      Assets/Engine/Entities/AudioAreaAmbience.ent
  73. 0 3
      Assets/Engine/Entities/AudioAreaEntity.ent
  74. 0 3
      Assets/Engine/Entities/AudioAreaRandom.ent
  75. 0 3
      Assets/Engine/Entities/AudioTriggerSpot.ent
  76. 0 3
      Assets/Engine/Entities/BasicEntity.ent
  77. 0 3
      Assets/Engine/Entities/CActorWrapper.ent
  78. 0 3
      Assets/Engine/Entities/CameraSource.ent
  79. 0 3
      Assets/Engine/Entities/CameraTarget.ent
  80. 0 3
      Assets/Engine/Entities/Comment.ent
  81. 0 3
      Assets/Engine/Entities/EnvironmentLight.ent
  82. 0 3
      Assets/Engine/Entities/FogVolume.ent
  83. 0 3
      Assets/Engine/Entities/Light.ent
  84. 0 3
      Assets/Engine/Entities/LivingEntity.ent
  85. 0 3
      Assets/Engine/Entities/NavigationSeedPoint.ent
  86. 0 3
      Assets/Engine/Entities/ParticleEffect.ent
  87. 0 3
      Assets/Engine/Entities/ProceduralObject.ent
  88. 0 3
      Assets/Engine/Entities/ProximityTrigger.ent
  89. 0 3
      Assets/Engine/Entities/RigidBody.ent
  90. 0 3
      Assets/Engine/Entities/RigidBodyEx.ent
  91. 0 3
      Assets/Engine/Entities/SmartObject.ent
  92. 0 3
      Assets/Engine/Entities/TagPoint.ent
  93. 0 3
      Assets/Engine/Entities/UiCanvasRef.ent
  94. 0 24
      Assets/Engine/Libs/MaterialEffects/FXLibs/collisions.xml
  95. 0 4433
      Assets/Engine/Libs/MaterialEffects/materialeffects.xml
  96. 0 245
      Assets/Engine/Libs/MaterialEffects/surfacetypes.xml
  97. 0 259
      Assets/Engine/Libs/PostEffectGroups/Default.xml
  98. 0 6
      Assets/Engine/Objects/default/editorprimitive.mtl
  99. 0 3
      Assets/Engine/Objects/default/primitive_capsule.cgf
  100. 0 3
      Assets/Engine/Objects/default/primitive_cube.cgf

+ 0 - 290
Assets/Editor/CryDesigner_TimeOfDay.xml

@@ -1,290 +0,0 @@
-<TimeOfDay Time="0" TimeStart="12" TimeEnd="12" TimeAnimSpeed="0">
- <Variable Name="HDR dynamic power factor" Value="1.1e-005">
-  <Spline Keys="0.5:1.1e-005:36,"/>
- </Variable>
- <Variable Name="Sky brightening (terrain occlusion)" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Global illumination multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Sun color multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun specular multiplier" Value="1">
-  <Spline Keys="0.5:1:0,"/>
- </Variable>
- <Variable Name="Fog color" Color="0.212231,0.212231,0.212231">
-  <Spline Keys="0:(0.212231:0.212231:0.212231):36,"/>
- </Variable>
- <Variable Name="Fog color multiplier" Value="1">
-  <Spline Keys="0.5:1:36,"/>
- </Variable>
- <Variable Name="Fog height (bottom)" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Fog layer density (bottom)" Value="1">
-  <Spline Keys="0.5:1:65572,"/>
- </Variable>
- <Variable Name="Fog color (top)" Color="0.21223079,0.21223079,0.21223079">
-  <Spline Keys="0:(0.212231:0.212231:0.212231):36,0.5:(0.212231:0.212231:0.212231):458788,"/>
- </Variable>
- <Variable Name="Fog color (top) multiplier" Value="1">
-  <Spline Keys="0.5:1:65572,"/>
- </Variable>
- <Variable Name="Fog height (top)" Value="-5000">
-  <Spline Keys="0.5:-5000:65572,"/>
- </Variable>
- <Variable Name="Fog layer density (top)" Value="1">
-  <Spline Keys="0.5:1:65572,"/>
- </Variable>
- <Variable Name="Fog color height offset" Value="0">
-  <Spline Keys="0:0:0,"/>
- </Variable>
- <Variable Name="Fog color (radial)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Fog color (radial) multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Fog radial size" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Fog radial lobe" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Volumetric fog: Final density clamp" Value="1">
-  <Spline Keys="0.5:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Global density" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp start" Value="1000">
-  <Spline Keys="0:1000:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp end" Value="1000">
-  <Spline Keys="0:1000:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp influence" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening" Value="1">
-  <Spline Keys="-10.377:442269:0,0.5:0:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening sun" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening ambient" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow range" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity" Color="0,0,0">
-  <Spline Keys="0:(0:0:0):36,0.5:(5.07705e-006:5.07705e-006:5.07705e-006):458788,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sky light: Mie scattering" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sky light: Rayleigh scattering" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sky light: Sun anisotropy factor" Value="0">
-  <Spline Keys="0.5:-0:65572,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (R)" Value="750">
-  <Spline Keys="0.5:750:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (G)" Value="601">
-  <Spline Keys="0:601:0,1:601:0,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (B)" Value="555">
-  <Spline Keys="0:555:0,1:555:0,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color multiplier" Value="1">
-  <Spline Keys="0.5:1:65572,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color multiplier" Value="1">
-  <Spline Keys="0.5:1:65572,"/>
- </Variable>
- <Variable Name="Night sky: Zenith shift" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Night sky: Star intensity" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Night sky: Moon color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon color multiplier" Value="0">
-  <Spline Keys="0.5:0:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona scale" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona scale" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun light multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Cloud shading: Sky light multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color influence" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Sun shafts visibility" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun rays visibility" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun rays attenuation" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun rays suncolor influence" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Sun rays custom color" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Ocean fog color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Ocean fog color multiplier" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Ocean fog density" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Skybox multiplier" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Film curve shoulder scale" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Film curve midtones scale" Value="1">
-  <Spline Keys="0:1:0,"/>
- </Variable>
- <Variable Name="Film curve toe scale" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Film curve whitepoint" Value="1">
-  <Spline Keys="0:1:0,"/>
- </Variable>
- <Variable Name="Saturation" Value="1">
-  <Spline Keys="0:1:0,"/>
- </Variable>
- <Variable Name="Color balance" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Scene key" Value="1">
-  <Spline Keys=""/>
- </Variable>
- <Variable Name="Min exposure" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Max exposure" Value="1">
-  <Spline Keys="0:1:36,"/>
- </Variable>
- <Variable Name="Bloom amount" Value="0">
-  <Spline Keys="0:0:36,"/>
- </Variable>
- <Variable Name="Filters: grain" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Filters: photofilter color" Color="1,1,1">
-  <Spline Keys="0.5:(1:1:1):458788,"/>
- </Variable>
- <Variable Name="Filters: photofilter density" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Dof: focus range" Value="1000">
-  <Spline Keys="0.5:1000:36,"/>
- </Variable>
- <Variable Name="Dof: blur amount" Value="0">
-  <Spline Keys="0.5:0:65572,"/>
- </Variable>
- <Variable Name="Cascade 0: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 0: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 5: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 5: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Slope Bias" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
- <Variable Name="Shadow jittering" Value="0">
-  <Spline Keys="0.5:0:36,"/>
- </Variable>
-</TimeOfDay>

+ 0 - 189
Assets/Editor/EditorParticlePanels.xml

@@ -1,189 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tree>
-	<ignored path="Particles.Color.Emitter Strength2" />
-	<ignored path="Particles.Color.Random Lerp Strength" />
-	<ignored path="Particles.Color.Particle Age2" />
-	<ignored path="Particles.Color.Random Lerp Age" />
-	<ignored path="Particles.Color.Color" />
-	<ignored path="Particles.Color.Random Lerp Color" />
-	<panel name="Comment">
-		<item name="Comment" as="Emitter.Comment" />
-	</panel>
-	<panel name="Emitter">
-		<item name="Enabled" as="Emitter.Enabled" visibility="cpu,gpu"/>
-		<item name="Particle Type" as="Emitter.Emitter_Type" onUpdateCallback="resolveVisibility"/>
-		<item name="Relative Particle Movement" as="Movement.Move_Rel_Emitter" visibility="cpu" />
-		<item name="Parameter Inheritance" as="Emitter.Inheritance" advanced="yes" visibility="cpu"/>
-		<item name="Spawn Indirection" as="Emitter.Spawn_Indirection" advanced="yes" visibility="cpu"/>
-		<item name="Attach Type" as="Location.Attach_Type" advanced="yes" visibility="cpu"/>
-		<item name="Attach Form" as="Location.Attach_Form" advanced="yes" visibility="cpu"/>
-		<group name="Particle Numbers And Timing">
-			<item name="Count" as="Emitter.Count" visibility="cpu,gpu"/>
-			<item name="Maintain Density" as="Emitter.Maintain_Density" advanced="yes" visibility="cpu"/>
-			<item name="Continuous" as="Timing.Continuous" visibility="cpu,gpu"/>
-			<item name="Spawn Delay" as="Timing.Spawn_Delay" visibility="cpu"/>
-			<item name="Emitter Lifetime" as="Timing.Emitter_Life_Time" visibility="cpu,gpu"/>
-			<item name="Pulse Period" as="Timing.Pulse_Period" visibility="cpu,gpu"/>
-		</group>
-		<group name="Location">
-			<item name="Position Offset" as="Location.Position_Offset" visibility="cpu,gpu" />
-			<item name="Random Offset" as="Location.Random_Offset" visibility="cpu,gpu"/>
-			<item name="Offset Roundness" as="Location.Offset_Roundness" advanced="yes" visibility="cpu,gpu" />
-			<item name="Offset Inner Fraction" as="Location.Offset_Inner_Fraction" advanced="yes" visibility="cpu,gpu"/>
-		</group>
-		<group name="Angles">
-			<item name="Focus Angle" as="Angles.Focus_Angle" visibility="cpu"/>
-			<item name="Focus Azimuth" as="Angles.Focus_Azimuth" advanced="yes" visibility="cpu" />
-			<item name="Focus Camera Direction" as="Angles.Focus_Camera_Dir" advanced="yes" visibility="cpu"/>
-			<item name="Focus Gravity Direction" as="Angles.Focus_Gravity_Dir" advanced="yes" visibility="cpu"/>
-			<item name="Focus Rotates Emitter" as="Angles.Focus_Rotates_Emitter" advanced="yes" visibility="cpu"/>
-			<item name="Emit Offset Dir" as="Angles.Emit_Offset_Dir" advanced="yes" visibility="cpu" />
-			<item name="Emit Angle" as="Angles.Emit_Angle" visibility="cpu"/>
-			<item name="Orient To Velocity" as="Angles.Orient_To_Velocity" advanced="yes" visibility="cpu,gpu"/>
-			<item name="Curvature" as="Angles.Curvature" advanced="yes" visibility="cpu" /> 
-		</group>
-	</panel>
-	<panel name="Particles">
-		<item name="Particle Life Time" as="Timing.Particle_Life_Time" visibility="cpu,gpu"/>
-		<item name="Remain While Visible" as="Timing.Remain_While_Visible" visibility="cpu"/>
-		<item name="Facing" as="Angles.Facing" visibility="cpu"/>
-		<item name="Facing" as="Angles.Facing_Gpu" visibility="gpu"/>
-		<group name="Appearance">
-			<item name="Material" as="Appearance.Material" visibility="cpu"/>
-			<item name="Blend Type" as="Appearance.Blend_Type" visibility="cpu,gpu"/>
-			<item name="Sorting Method" as="Appearance.Sort_Method" visibility="gpu"/>
-			<item name="Sorting Convergence" as="Appearance.Sort_Convergance_Per_Frame" visibility="gpu"/>
-			<!-- <item name="Type" as="Particles.Source" /> -->
-			<item name="Texture" as="Appearance.Texture" visibility="cpu,gpu"/>
-			<item name="Texture Tiling" as="Appearance.Texture_Tiling" visibility="cpu,gpu"/>
-			<item name="Color" as="Appearance.Color" visibility="cpu,gpu">
-				<relation scr="Particles.Color" slot="alpha" dst="Appearance.Alpha" />
-				<relation scr="Particles.Color" slot="randomColor" dst="Appearance.Color.Color" />
-				<relation scr="Particles.Color" slot="randomColorEnable" dst="Appearance.Color.Random_Lerp_Color" />
-				<relation scr="Particles.Color" slot="randomAlpha" dst="Appearance.Alpha.Color" />
-				<relation scr="Particles.Color" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Color" />
-				<relation scr="Particles.Color.Particle_Age" slot="alpha" dst="Appearance.Alpha.Particle_Age" />
-				<relation scr="Particles.Color.Particle_Age" slot="randomGradient" dst="Appearance.Color.Particle_Age2" />
-				<relation scr="Particles.Color.Particle_Age" slot="randomGradientEnable" dst="Appearance.Color.Random_Lerp_Age" />
-				<relation scr="Particles.Color.Particle_Age" slot="randomAlpha" dst="Appearance.Alpha.Particle_Age2" />
-				<relation scr="Particles.Color.Particle_Age" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Age" />
-				<relation scr="Particles.Color.Emitter_Strength" slot="alpha" dst="Appearance.Alpha.Emitter_Strength" />
-				<relation scr="Particles.Color.Emitter_Strength" slot="randomGradient" dst="Appearance.Color.Emitter_Strength2" />
-				<relation scr="Particles.Color.Emitter_Strength" slot="randomGradientEnable" dst="Appearance.Color.Random_Lerp_Strength" />
-				<relation scr="Particles.Color.Emitter_Strength" slot="randomAlpha" dst="Appearance.Alpha.Emitter_Strength2" />
-				<relation scr="Particles.Color.Emitter_Strength" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Strength" />
-			</item>
-			<item name="Alpha Clip" as="Appearance.Alpha_Clip" advanced="yes" visibility="cpu"/>
-			<item name="Tessellation" as="Appearance.Tessellation" advanced="yes" visibility="cpu"/>
-			<item name="Soft Particle" as="Appearance.Soft_Particle" advanced="yes" visibility="cpu"/>
-			<item name="Geometry" as="Appearance.Geometry" visibility="cpu"/>
-			<item name="Geometry in Pieces" as="Appearance.Geometry_Pieces" visibility="cpu"/>
-			<item name="Geometry No Offset" as="Appearance.No_Offset" advanced="yes" visibility="cpu"/>
-		</group>
-		<group name="Shape" visibility="cpu">
-			<item name="Octagonal Shape" as="Appearance.Octagonal_Shape" visibility="cpu"/>
-		</group>
-	</panel>
-	<panel name="Lighting">
-		<item name="Light Source" as="Lighting.Light_Source" visibility="cpu"/>
-		<item name="Diffuse Lighting" as="Lighting.Diffuse_Lighting" visibility="cpu,gpu"/>
-		<item name="Diffuse Backlighting" as="Lighting.Diffuse_Backlighting" visibility="cpu,gpu"/>
-		<item name="Emissive Lighting" as="Lighting.Emissive_Lighting" visibility="cpu,gpu"/>
-		<item name="Receive Shadows" as="Lighting.Receive_Shadows" advanced="yes" visibility="cpu"/>
-		<item name="Cast Shadows" as="Lighting.Cast_Shadows" advanced="yes" visibility="cpu"/>
-		<item name="Not Affected By Fog" as="Lighting.Not_Affected_By_Fog" advanced="yes" visibility="cpu"/>
-		<item name="Global Illumination" as="Lighting.Global_Illumination" advanced="yes" visibility="cpu"/>
-	</panel>
-	<panel name="Size">
-		<item name="Lock Aspect Ratio" as="Size.Maintain_Aspect_Ratio" onUpdateCallback="aspectFixRatio(Size.Maintain_Aspect_Ratio,Size.Size_X,Size.Size_Y,Size.Size_X]Size.Size_X.Random,Size.Size_Y]Size.Size_Y.Random,[Size.Size_X]Size.Size_X.Particle Age,[Size.Size_Y]Size.Size_Y.Particle Age,[Size.Size_X]Size.Size_X.Emitter Strength,[Size.Size_Y]Size.Size_Y.Emitter Strength)" visibility="cpu,gpu" />
-		<item name="Size X" as="Size.Size_X" onUpdateCallback="aspectFixRatio(Size.Maintain_Aspect_Ratio,Size.Size_X,Size.Size_Y)" visibility="cpu,gpu">
-			<item name="Random" as="Random" onUpdateCallback="keepFloatEqual([[Size.Maintain_Aspect_Ratio,Size.Size_X.Random,[[Size.Size_Y]Size.Size_Y.Random)" />
-			<item name="Particle Age" as="Particle Age" onUpdateCallback="keepCurveEqual([[Size.Maintain_Aspect_Ratio,Size.Size_X.Particle Age,[[Size.Size_Y]Size.Size_Y.Particle Age)" />
-			<item name="Emitter Strength" as="Emitter Strength" onUpdateCallback="keepCurveEqual([[Size.Maintain_Aspect_Ratio,Size.Size_X.Emitter Strength,[[Size.Size_Y]Size.Size_Y.Emitter Strength)" />
-		</item>
-		<item name="Size Y" as="Size.Size_Y" onUpdateCallback="aspectFixRatio(Size.Maintain_Aspect_Ratio,Size.Size_X,Size.Size_Y)" visibility="cpu,gpu">
-			<item name="Random" as="Random" onUpdateCallback="keepFloatEqual([[Size.Maintain_Aspect_Ratio,[[Size.Size_X]Size.Size_X.Random,Size.Size_Y.Random)" />
-			<item name="Particle Age" as="Particle Age" onUpdateCallback="keepCurveEqual([[Size.Maintain_Aspect_Ratio,[[Size.Size_X]Size.Size_X.Particle Age,Size.Size_Y.Particle Age)" />
-			<item name="Emitter Strength" as="Emitter Strength" onUpdateCallback="keepCurveEqual([[Size.Maintain_Aspect_Ratio,[[Size.Size_X]Size.Size_X.Emitter Strength,Size.Size_Y.Emitter Strength)" />
-		</item>
-		<item name="Pivot X" as="Size.Pivot_X" advanced="yes" visibility="cpu,gpu"/>
-		<item name="Pivot Y" as="Size.Pivot_Y" advanced="yes" visibility="cpu,gpu"/>
-		<item name="Stretch" as="Size.Stretch" advanced="yes" visibility="cpu,gpu"/>
-		<item name="Tail Length" as="Size.Tail_Length" advanced="yes" visibility="cpu"/>
-		<item name="Min Pixels" as="Size.Min_Pixels" advanced="yes" visibility="cpu"/>
-		<item name="Connection" as="Size.Connection" advanced="yes" visibility="cpu"/>
-	</panel>
-	<panel name="Rotation">
-		<item name="Init Angles" as="Rotation.Init_Angles" visibility="cpu,gpu"/>
-		<item name="Rotation Rate X" as="Rotation.Rotation_Rate_X" visibility="cpu,gpu"/>
-		<item name="Rotation Rate Y" as="Rotation.Rotation_Rate_Y" visibility="cpu,gpu"/>
-		<item name="Rotation Rate Z" as="Rotation.Rotation_Rate_Z" visibility="cpu,gpu"/>
-		<item name="Random Angles" as="Rotation.Random_Angles" visibility="cpu,gpu"/>
-	</panel>
-	<panel name="Movement">
-		<item name="Speed" as="Movement.Speed" visibility="cpu,gpu"/>
-		<item name="Acceleration" as="Movement.Acceleration" visibility="cpu,gpu"/>
-		<item name="Inherit Velocity" as="Movement.Inherit_Velocity" visibility="cpu,gpu"/>
-		<item name="Bind Emitter To Camera" as="Movement.Bind_Emitter_To_Camera" advanced="yes" visibility="cpu"/>
-		<item name="Space Loop" as="Movement.Space_Loop" advanced="yes" visibility="cpu"/>
-		<group name="External Forces">
-			<item name="Air Resistance" as="Movement.Air_Resistance" visibility="cpu,gpu"/>
-			<item name="Gravity Scale" as="Movement.Gravity_Scale" visibility="cpu,gpu"/>
-			<item name="Turbulence 3D Speed" as="Movement.Turbulence3DSpeed" advanced="yes" visibility="cpu,gpu"/>
-			<item name="Turbulence Size" as="Movement.Turbulence_Size" advanced="yes" visibility="cpu,gpu"/>
-			<item name="Turbulence Speed" as="Movement.Turbulence_Speed" advanced="yes" visibility="cpu,gpu"/>
-			<item name="Target Attraction" as="Movement.Target_Attraction" advanced="yes" visibility="cpu"/>
-		</group>
-	</panel>
-	<panel name="Collision">
-		<item name="Collide Depth Buffer" as="Collision.Collide_Depth_Buffer" advanced="yes" visibility="gpu"/>
-		<item name="Physics Type" as="Collision.Physics_Type" visibility="cpu"/>
-		<item name="Collide Terrain" as="Collision.Collide_Terrain" visibility="cpu"/>
-		<item name="Collide Static Objects" as="Collision.Collide_Static_Objects" visibility="cpu"/>
-		<item name="Collide Dynamic Objects" as="Collision.Collide_Dynamic_Objects" visibility="cpu"/>
-		<item name="Die On Collide" as="Collision.Final_Collision" visibility="cpu,gpu"/>
-		<item name="Use Self Collision" as="Collision.Use_Self_Collision" physics="azphysics" />
-		<item name="Collision Layer" as="Collision.Collision_Layer" visibility="cpu,gpu" physics="azphysics" />
-		<item name="Collides With" as="Collision.Collision_Group" visibility="cpu,gpu" physics="azphysics" />
-		<item name="Physics Material" as="Collision.Physics_Material" advanced="yes" visibility="cpu" physics="azphysics" />
-		<item name="Max Collision Events" as="Collision.Max_Collision_Events" visibility="cpu"/>
-		<item name="Bounciness" as="Collision.Elasticity" visibility="cpu,gpu"/>
-		<item name="Collision Fraction" as="Collision.Collision_Fraction" advanced="yes" visibility="cpu"/>
-		<item name="Collision Cutoff Distance" as="Collision.Collision_Cutoff_Distance" advanced="yes" visibility="cpu"/>
-		<item name="Surface Type" as="Collision.Surface_Type" advanced="yes" visibility="cpu" physics="cryphysics" />
-		<item name="Dynamic Friction" as="Collision.Dynamic_Friction" advanced="yes" visibility="cpu"/>
-		<item name="Thickness" as="Collision.Thickness" advanced="yes" visibility="cpu,gpu"/>
-		<item name="Density" as="Collision.Density" advanced="yes" visibility="cpu"/>		
-	</panel>
-	<panel name="Visibility">
-		<item name="View Distance Adjust" as="Visibility.View_Distance_Adjust" visibility="cpu"/>
-		<item name="Camera Non Facing Fade" as="Visibility.Camera_Non_Facing_Fade" advanced="yes" visibility="cpu"/>
-		<item name="Sort Offset" as="Visibility.Sort_Offset" visibility="cpu"/>
-		<item name="Sort Bounds Scale" as="Visibility.Sort_Bounds_Scale" advanced="yes" visibility="cpu"/>
-		<item name="Draw Near" as="Visibility.Draw_Near" advanced="yes" visibility="cpu"/>
-		<item name="Draw On Top" as="Visibility.Draw_On_Top" advanced="yes" visibility="cpu"/>
-		<item name="Visible Indoors" as="Visibility.Visible_Indoors" advanced="yes" visibility="cpu"/>
-		<item name="Visible Underwater" as="Visibility.Visible_Underwater" advanced="yes" visibility="cpu"/>
-	</panel>
-	<panel name="Advanced">
-		<item name="Force Generation" as="Advanced.Force_Generation" visibility="cpu"/>
-		<item name="Fill Rate Cost" as="Advanced.Fill_Rate_Cost" visibility="cpu"/>
-		<item name="Heat Scale" as="Advanced.Heat_Scale" visibility="cpu"/>
-		<item name="Sort Quality" as="Advanced.Sort_Quality" visibility="cpu"/>
-		<item name="Half Res" as="Advanced.Half_Res" visibility="cpu,gpu"/>
-		<item name="Streamable" as="Advanced.Streamable" visibility="cpu"/>
-		<item name="Volume Fog" as="Advanced.Volume_Fog" visibility="cpu"/>
-		<item name="Volume Thicknesss" as="Advanced.Volume_Thickness" visibility="cpu"/>
-	</panel>
-	<panel name="Configuration">
-		<item name="Config Min" as="Configuration.Config_Min" visibility="cpu"/>
-		<item name="Config Max" as="Configuration.Config_Max" visibility="cpu"/>
-		<item name="Platforms" as="Configuration.Platforms" visibility="cpu"/>
-	</panel>
-	<panel name="Audio">
-		<item name="Start Trigger" as="Audio.Start_Trigger" visibility="cpu"/>
-		<item name="Stop Trigger" as="Audio.Stop_Trigger" visibility="cpu"/>
-		<item name="Sound FXParam" as="Audio.Sound_FXParam" visibility="cpu"/>
-		<item name="Sound Control Time" as="Audio.Sound_Control_Time" visibility="cpu"/>
-	</panel>
-</tree>

+ 0 - 259
Assets/Editor/EditorParticlePanelsDefault.xml

@@ -1,259 +0,0 @@
-<tree>
-<visibilityVar path="Emitter.Emitter_Type" />
-<visibilityVar path="Emitter.Emitter_Shape" />
- <ignored path="Appearance.Color.Color"/>
- <ignored path="Appearance.Color.Emitter_Strength2"/>
- <ignored path="Appearance.Color.Particle_Age2"/>
- <ignored path="Appearance.Color.Random_Lerp_Age"/>
- <ignored path="Appearance.Color.Random_Lerp_Color"/>
- <ignored path="Appearance.Color.Random_Lerp_Strength"/>
- <variableAlias alias="Strength Over Emitter Life" name="Emitter Strength"/>
- <variableAlias alias="Strength Over Particle Life" name="Particle Age"/>
- <panel name="Comment" GroupVisibility="both">
-  <item name="Comment" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Emitter.Comment"/>
- </panel>
- <panel name="Group" GroupVisibility="group">
-  <item name="Continuous" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" as="Timing.Continuous"/>
-  <item name="Emitter Lifetime" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" as="Timing.Emitter_Life_Time"/>
-  <item name="Position Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Spawn_Pos_Offset"/>
-  <item name="Random Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Spawn_Pos_Random_Offset"/>
-  <item name="Offset Roundness" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Offset_Roundness"/>
-  <item name="Offset Inner Fraction" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Spawn_Increment"/>
-  <item name="Init Angles" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Local_Init_Angles"/>
-  <item name="Random Angles" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Local_Random_Angles"/>
-  <item name="Stretch" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Size.Local_Stretch"/>
- </panel>
- <panel name="Emitter">
-  <item name="Particle Type" onUpdateCallback="resolveVisibility" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Emitter.Emitter_Type"/>
-  <item name="Emitter Shape Type" onUpdateCallback="resolveVisibility" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Emitter.Emitter_Shape"/>
-  <item name="Emitter Shape Type" onUpdateCallback="resolveVisibility" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Emitter.Emitter_Gpu_Shape"/>
-  <item name="Relative Particle Movement" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Movement.Move_Rel_Emitter"/>
-  <item name="Parameter Inheritance" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Emitter.Inheritance"/>
-  <item name="Spawn Indirection" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Emitter.Spawn_Indirection"/>
-  <item name="Spawn Indirection" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" advanced="yes" as="Emitter.GPUSpawn_Indirection"/>
-  <item name="Attach Type" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Location.Attach_Type"/>
-  <item name="Attach Form" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Location.Attach_Form"/>
-  <group name="Particle Numbers And Timing" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all">
-   <item name="Count" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:trail,angle,point,box,circle,sphere" as="Emitter.Count"/>
-   <item name="Beam Count" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:beam" as="Emitter.Beam_Count"/>
-   <item name="Maintain Density" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Emitter.Maintain_Density"/>
-   <item name="Continuous" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" as="Timing.Continuous"/>
-   <item name="Spawn Delay" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Timing.Spawn_Delay"/>
-   <item name="Emitter Lifetime" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" as="Timing.Emitter_Life_Time"/>
-   <item name="Pulse Period" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" as="Timing.Pulse_Period"/>
-   <item name="Orient To Velocity" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Orient_To_Velocity"/>
-  </group>
-  <group name="Shape Parameters" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere,box,point">
-   <item as="ShapeParams.Emitter_Size_Diameter" name="Emitter Size" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere"/>
-   <item as="ShapeParams.Emitter_Size_XYZ" name="Emitter Size" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:box"/>
-   <item as="ShapeParams.Spawn_Offset" name="Spawn Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:point"/>
-   <item as="ShapeParams.Confine_X" name="Confine X" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:box"/>
-   <item as="ShapeParams.Confine_Y" name="Confine Y" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:box"/>
-   <item as="ShapeParams.Confine_Z" name="Confine Z" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:box"/>
-   <item as="ShapeParams.Spawn_Pos_XYZ" name="Spawn Pos XYZ" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere,box,point"/>
-   <item as="ShapeParams.Spawn_Pos_XYZRandom" name="Spawn Pos XYZ Random" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere,box,point"/>
-   <item as="ShapeParams.Spawn_Pos_Increment_XYZ" name="Spawn Pos Increment XYZ" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere"/>
-   <item as="ShapeParams.Spawn_Pos_Increment_XYZRandom" name="Spawn Pos Increment XYZ Random" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere"/>
-   <item as="Emitter.Velocity" name="Velocity XYZ" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere,box,point"/>
-   <item as="ShapeParams.Velocity_XYZRandom" name="Velocity XYZ Random" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:circle,sphere,box,point"/>
-   <item as="ShapeParams.Velocity_Spread" name="Velocity Spread" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:point"/>
-  </group>
-  <group name="Beam Parameters" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam">
-   <item as="Beam.Beam_Age" name="Beam Lifetime" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Target_Position" name="Target Position" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Target_Rand_Offset" name="Random Target Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all"/>
-   <item as="Beam.Segment_Type" name="Segment Type" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Segment_Count" name="Segment Count" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Segment_Length" name="Segment Length" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Texture_Shift" name="Texture Shift" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>   
-   <item as="Beam.Beam_Up_Vector" name="Up Vector for Waves" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all"/>
-   <item as="Beam.Beam_Wave_Tangent_Source" name="Wave Form Source" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all"/>
-   <item as="Beam.Beam_Wave_Type" name="Wave Form Type" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Tangent" name="Wave Phase" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Amplitude" name="Wave Amplitude" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-   <item as="Beam.Frequency" name="Wave Frequency" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:beam"/>
-  </group>
-   <group name="Trail Parameters" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail">
-    <item as="Trail.Connection.Connect_To_Origin" name="Connect to Origin" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" advanced="yes"/>
-    <item as="Trail.Connection.Texture_Mirror" name="Texture Mirror" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" advanced="yes"/>
-    <item as="Trail.Connection.Texture_Frequency" name="Texture Frequency" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" advanced="yes"/>
-    <item as="Trail.Lock_Anchor_Points" name="Lock Anchor Points" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" advanced="yes"/>
-    <!-- Removed until we can solidify the design: <item as="Trail.Trail_Fading" name="Trail Fading" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" advanced="yes"/> -->
-   </group>
-	<item as="Trail.Connection.Texture_Mapping" name="Texture Mapping" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail,beam" advanced="yes"/>
-  <group name="Location">
-   <item name="Position Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Spawn_Pos_Offset"/>
-   <item name="Random Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Location.Local_Spawn_Pos_Random_Offset"/>
-   <item name="Offset Roundness" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Location.Local_Offset_Roundness"/>
-   <item name="Offset Inner Fraction" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Location.Local_Spawn_Increment"/>
-  </group>
-  <group name="Angles" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:angle">
-   <item name="Focus Angle" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:angle" as="Angles.Focus_Angle"/>
-   <item name="Focus Azimuth" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:angle" advanced="yes" as="Angles.Focus_Azimuth"/>
-   <item name="Focus Camera Direction" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Focus_Camera_Dir"/>
-   <item name="Focus Gravity Direction" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Focus_Gravity_Dir"/>
-   <item name="Focus Rotates Emitter" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Focus_Rotates_Emitter"/>
-   <item name="Emit Offset Dir" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Emit_Offset_Dir"/>
-   <item name="Emit Angle" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:angle" as="Angles.Emit_Angle"/>
-   <item name="Curvature" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Angles.Curvature"/>
-  </group>
- </panel>
- <panel name="Particles">
-  <item name="Particle Life Time" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Timing.Particle_Life_Time"/>
-  <item name="Remain While Visible" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Timing.Remain_While_Visible"/>
-  <item name="Facing" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Angles.Facing"/>
-  <item name="Facing" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Angles.Facing_Gpu"/>
-  <group name="Appearance">
-   <item name="Blend Type" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Appearance.Blend_Type"/>
-   <item name="Material" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Appearance.Material"/>
-   <item name="Texture" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Appearance.Texture"/>
-   <item name="Sorting Method" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Appearance.Sort_Method"/>
-   <item name="Sorting Convergence" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Appearance.Sort_Convergance_Per_Frame"/>
-   <item nane="Normal Map" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Appearance.Normal_Map"/>
-   <item name="Glow Map" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Appearance.Glow_Map"/>
-   <item name="Texture Tiling" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Appearance.Texture_Tiling"/>
-   <item name="Color" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Appearance.Color">
-    <relation scr="Appearance.Color" slot="alpha" dst="Appearance.Alpha"/>
-    <relation scr="Appearance.Color" slot="randomColor" dst="Appearance.Color.Color"/>
-    <relation scr="Appearance.Color" slot="randomColorEnable" dst="Appearance.Color.Random_Lerp_Color"/>
-    <relation scr="Appearance.Color" slot="randomAlpha" dst="Appearance.Alpha.Color"/>
-    <relation scr="Appearance.Color" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Color"/>
-    <relation scr="Appearance.Color.Emitter_Strength" slot="alpha" dst="Appearance.Alpha.Emitter_Strength"/>
-    <relation scr="Appearance.Color.Emitter_Strength" slot="randomGradient" dst="Appearance.Color.Emitter_Strength2"/>
-    <relation scr="Appearance.Color.Emitter_Strength" slot="randomGradientEnable" dst="Appearance.Color.Random_Lerp_Strength"/>
-    <relation scr="Appearance.Color.Emitter_Strength" slot="randomAlpha" dst="Appearance.Alpha.Emitter_Strength2"/>
-    <relation scr="Appearance.Color.Emitter_Strength" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Strength"/>
-    <relation scr="Appearance.Color.Particle_Age" slot="alpha" dst="Appearance.Alpha.Particle_Age"/>
-    <relation scr="Appearance.Color.Particle_Age" slot="randomGradient" dst="Appearance.Color.Particle_Age2"/>
-    <relation scr="Appearance.Color.Particle_Age" slot="randomGradientEnable" dst="Appearance.Color.Random_Lerp_Age"/>
-    <relation scr="Appearance.Color.Particle_Age" slot="randomAlpha" dst="Appearance.Alpha.Particle_Age2"/>
-    <relation scr="Appearance.Color.Particle_Age" slot="randomAlphaEnable" dst="Appearance.Alpha.Random_Lerp_Age"/>
-   </item>
-   <item name="Alpha Clip" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Appearance.Alpha_Clip"/>
-   <item name="Tessellation" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Appearance.Tessellation"/>
-   <item name="Soft Particle" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Appearance.Soft_Particle"/>
-   <item name="Motion Blur" visibility="Emitter.Emitter_Type:gpu" as="Appearance.Motion_Blur"/>
-   <item name="Geometry" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Appearance.Geometry"/>
-   <item name="Geometry in Pieces" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Appearance.Geometry_Pieces"/>
-   <item name="Geometry No Offset" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Appearance.No_Offset"/>
-  </group>
-  <group name="Shape" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all">
-   <item name="Octagonal Shape" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Appearance.Octagonal_Shape"/>
-  </group>
- </panel>
- <panel name="Lighting">
-  <item name="Light Source" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Lighting.Light_Source"/>
-  <item name="Diffuse Lighting" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Lighting.Diffuse_Lighting"/>
-  <item name="Diffuse Backlighting" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Lighting.Diffuse_Backlighting"/>
-  <item name="Emissive Lighting" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Lighting.Emissive_Lighting"/>
-  <item name="Environment Probe Lighting" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Lighting.Env_Probe_Lighting"/>
-  <item name="Receive Shadows" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Lighting.Receive_Shadows"/>
-  <item name="Cast Shadows" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Lighting.Cast_Shadows"/>
-  <item name="Not Affected By Fog" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Lighting.Not_Affected_By_Fog"/>
- </panel>
- <panel name="Size">
-  <group name="Size">
-   <item name="Lock Aspect Ratio" visibility="all,allshape" as="Size.Maintain_Aspect_Ratio"/>
-   <item name="Size X" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Size.Size_X">
-    <item name="Random" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Size.Size_X.Random"/>
-   </item>
-   <item name="Size Y" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Size.Size_Y">
-    <item name="Random" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Size.Size_Y.Random"/>
-   </item>
-    <item name="Size Z" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Size.Size_Z">
-      <item name="Random" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Size.Size_Z.Random"/>
-    </item>
-  </group>
-  <item name="Pivot X" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Pivot_X"/>
-  <item name="Pivot Y" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Pivot_Y"/>
-  <item name="Pivot Z" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Pivot_Z"/>
-  <item name="Stretch" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Local_Stretch"/>
-  <item name="Tail Length" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Tail_Length"/>
-  <item name="Min Pixels" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Size.Min_Pixels"/>
-  
- </panel>
- <panel name="Rotation">
-  <item name="Init Angles" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Local_Init_Angles"/>
-  <item name="Random Angles" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Local_Random_Angles"/>
-  <item name="Rotation Rate X" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Rotation_Rate_X"/>
-  <item name="Rotation Rate Y" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Rotation_Rate_Y"/>
-  <item name="Rotation Rate Z" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Rotation.Rotation_Rate_Z"/>
- </panel>
- <panel name="Movement">
-  <item name="Min visible segment length" as="Movement.Min_Visible_Segment_Length" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" />
-  <item name="Min visible distance" as="Movement.Min_Visible_Segment_Length_Float" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:trail" />
-  <item name="Speed" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:point,beam,trail,angle" as="Movement.Speed"/>
-  <item name="Acceleration" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Movement.Acceleration"/>
-  <item name="Inherit Velocity" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Movement.Inherit_Velocity"/>
-  <item name="Bind Emitter To Camera" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Bind_Emitter_To_Camera"/>
-  <item name="Space Loop" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Space_Loop"/>
-  <group name="External Forces">
-   <item name="Air Resistance" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Movement.Air_Resistance"/>
-   <item name="Gravity Scale" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Movement.Gravity_Scale"/>
-   <item name="Turbulence 3D Speed" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Turbulence3DSpeed"/>
-   <item name="Turbulence Size" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Turbulence_Size"/>
-   <item name="Turbulence Speed" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Turbulence_Speed"/>
-   <item name="Target Attraction" visibility="Emitter.Emitter_Type:cpu,gpu;Emitter.Emitter_Shape:all" advanced="yes" as="Movement.Target_Attraction"/>
-  </group>
- </panel>
- <panel name="Collision">
-  <item advanced="yes" name="Depth Collision" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Collision.Depth_Collision"/>
-  <item name="Cubemap Far Plane" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Collision.Cubemap_Far_Distance"/>  
-  <item name="Physics Type" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Physics_Type"/>
-  <item name="Collide Terrain" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Collide_Terrain"/>
-  <item name="Collide Static Objects" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Collide_Static_Objects"/>
-  <item name="Collide Dynamic Objects" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Collide_Dynamic_Objects"/>
-  <item name="On Collide" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Collision.Final_Collision"/>
-  <item name="Use Self Collision" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Use_Self_Collision" physics="azphysics" />
-  <item name="Collision Layer" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Collision_Layer" physics="azphysics" />
-  <item name="Collides With" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Collision_Group" physics="azphysics" />
-  <item name="Physics Material" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Physics_Material" physics="azphysics" />
-  <item name="Max Collision Events" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Collision.Max_Collision_Events"/>
-  <item name="Bounciness" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Collision.Elasticity" physics="cryphysics"/>
-  <item name="Collision Fraction" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Collision_Fraction"/>
-  <item name="Collision Cutoff Distance" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Collision_Cutoff_Distance"/>
-  <item name="Surface Type" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Surface_Type" physics="cryphysics" />
-  <item name="Dynamic Friction" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Dynamic_Friction" physics="cryphysics"/>
-  <item name="Thickness" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Thickness"/>
-  <item name="Density" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Collision.Density"/>
- </panel>
- <panel name="Visibility">
-  <item name="Camera Non Facing Fade" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Camera_Non_Facing_Fade"/>
-  <item name="View Distance Adjust" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Visibility.View_Distance_Adjust"/>
-  <item name="Camera Min Distance" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Visibility.Camera_Min_Distance"/>
-  <item name="Camera Max Distance" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Visibility.Camera_Max_Distance"/>
-  <item name="Camera Distance Offset" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Camera_Distance_Offset"/>
-  <item name="Fade strength at min distance" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Visibility.Camera_Fade_Near_Strength"/>
-  <item name="Fade strength at max distance" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Visibility.Camera_Fade_Far_Strength"/>
-  <item name="Sort Offset" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Visibility.Sort_Offset"/>
-  <item name="Sort Bounds Scale" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Sort_Bounds_Scale"/>
-  <item name="Dynamic Culling" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Dynamic_Culling"/>
-  <item name="Draw Near" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Draw_Near"/>
-  <item name="Draw On Top" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Draw_On_Top"/>
-  <item name="Visible Indoors" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Visible_Indoors"/>
-  <item name="Visible Underwater" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Visibility.Visible_Underwater"/>
- </panel>
- <panel name="Advanced">
-  <item name="Force Generation" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Advanced.Force_Generation"/>
-  <item name="Fill Rate Cost" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Advanced.Fill_Rate_Cost"/>
-  <item name="Heat Scale" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Advanced.Heat_Scale"/>
-  <item name="Sort Quality" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Advanced.Sort_Quality"/>
-  <item name="Half Res" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Advanced.Half_Res"/>
-  <item name="Streamable" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Advanced.Streamable"/>
-  <item name="Particle Size Discard" visibility="Emitter.Emitter_Type:gpu;Emitter.Emitter_Shape:all" as="Advanced.Particle_Size_Discard"/>
-  <item name="Depth of Field Blur" visibility="Emitter.Emitter_Type:all;Emitter.Emitter_Shape:all" as="Advanced.Depth_Of_Field_Blur"/>
-  <item name="Spherical Volume" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Advanced.Spherical_Approximation"/>
-  <item name="Fog Volume Shading Quality High" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" advanced="yes" as="Advanced.Fog_Volume_Shading_Quality_High"/>
- </panel>
- <panel name="Configuration">
-  <item name="Config Min" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Configuration.Config_Min"/>
-  <item name="Config Max" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Configuration.Config_Max"/>
-  <item name="Platforms" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Configuration.Platforms"/>
- </panel>
- <panel name="Audio">
-  <item name="Start Trigger" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Audio.Start_Trigger"/>
-  <item name="Stop Trigger" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Audio.Stop_Trigger"/>
-  <item name="Sound FXParam" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Audio.Sound_FXParam"/>
-  <item name="Sound Control Time" visibility="Emitter.Emitter_Type:cpu;Emitter.Emitter_Shape:all" as="Audio.Sound_Control_Time"/>
- </panel>
-</tree>

File diff suppressed because it is too large
+ 0 - 4
Assets/Editor/Icons/Components/Mannequin.svg


+ 0 - 0
Assets/Editor/Icons/Components/Viewport/Mannequin.svg → Assets/Editor/Icons/Components/Viewport/SimpleMotion.svg


+ 0 - 105
Assets/Editor/LevelTemplates.xml

@@ -1,105 +0,0 @@
-<Templates>
-	<Environment>
-
-		<Fog>
-			<ViewDistance type="Int" value="8000"/>
-			<ViewDistanceLowSpec type="Int" value="1000"/>
-		</Fog>
-
-		<Terrain>
-			<DetailLayersViewDistRatio type="Float" value="1.0" human="Detail Layer View Distance"/>
-			<HeightMapAO type="BOOL" value="0"/>
-		</Terrain>
-
-		<EnvState>
-			<WindVector type="Vector" value="1,0,0"/>
-			<BreezeGeneration type="BOOL" value="0"/>
-			<BreezeStrength type="Float" value="1.f"/>
-			<BreezeMovementSpeed type="Float" value="8.f"/>
-			<BreezeVariation type="Float" value="1.f"/>
-			<BreezeLifeTime type="Float" value="15.f"/>
-			<BreezeCount type="Int" value="4"/>
-			<BreezeSpawnRadius type="Float" value="25.f"/>
-			<BreezeSpread type="Float" value="0.f"/>
-			<BreezeRadius type="Float" value="5.f"/>
-			<ConsoleMergedMeshesPool type="Int" value="2750" />
-			<ShowTerrainSurface type="BOOL" value="1"/>
-			<SunShadowsMinSpec type="Int" value="1"/>
-			<SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
-			<SunShadowsClipPlaneRange type="Float" value="256.0f"/>
-			<SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
-			<UseLayersActivation type="BOOL" value="0"/>
-			<SunLinkedToTOD type="BOOL" value="1"/>
-		</EnvState>
-
-		<VolFogShadows>
-			<Enable type="BOOL" value="0"/>
-			<EnableForClouds type="BOOL" value="0"/>
-		</VolFogShadows>
-
-		<CloudShadows>
-			<CloudShadowTexture type="Texture" value="" />
-			<CloudShadowSpeed type="Vector" value="0,0,0"/>
-			<CloudShadowTiling type="Float" value="1.0"/>
-			<CloudShadowBrightness type="Float" value="1.0"/>
-			<CloudShadowInvert type="BOOL" value="0"/>
-		</CloudShadows>
-
-		<ParticleLighting>
-			<AmbientMul type="Float" value="1.0"/>
-			<LightsMul type="Float" value="1.0"/>
-		</ParticleLighting>
-
-		<SkyBox>
-			<Material type="Material" value="EngineAssets/Materials/Sky/Sky"/>
-			<MaterialLowSpec type="Material" value="EngineAssets/Materials/Sky/Sky"/>
-			<Angle type="Float" value="0"/>
-			<Stretching type="Float" value="0.5"/>
-		</SkyBox>
-
-		<Ocean>
-			<Material type="Material" value="EngineAssets/Materials/Water/Ocean_default" />
-			<CausticsDistanceAtten type="Float" min="0" value="100.0"/>
-			<CausticDepth type="Float" min="0" value="8.0"/>
-			<CausticIntensity type="Float" value="1.0" min="0.0" max="10.0"/>
-			<CausticsTilling type="Float" value ="1.0" min="0.1" max="10.0" human="Caustics Tiling" />
-		</Ocean>
-
-		<OceanAnimation>
-			<WindDirection type="Float" value="1.0" min="0.0" max="6.2832" human="Wind Direction (radians)" />
-			<WindSpeed type="Float" value="4.0" min="0.0" max="1000.0" human="Wind Speed"/>
-			<WavesAmount type="Float" value="1.5" min="0.2" max="5.0" human="Wave Frequency" />
-			<WavesSize type="Float" value="0.4" min="0.0" max="3.0" human="Wave Height" />
-			<WavesSpeed type="Float" value="1.0" min="0.0" max="5.0" human="Wave Speed" />
-		</OceanAnimation>
-
-		<Moon>
-			<Latitude type="Float" value="240.0"/>
-			<Longitude type="Float" value="45.0"/>
-			<Size type="Float" value="0.5"/>
-			<Texture type="Texture" value="Textures/Skys/Night/half_moon.dds"/>
-		</Moon>
-
-		<DynTexSource>
-			<Width type="Int" value="256"/>
-			<Height type="Int" value="256"/>
-		</DynTexSource>
-
-		<Total_Illumination_v2>
-			<Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
-			<IntegrationMode type="Int" value="0" min="0" max="2" TipCVar="e_svoTI_*"/>
-			<NumberOfBounces type="Int" value="1" min="0" max="3" TipCVar="e_svoTI_*"/>
-			<DiffuseConeWidth type="Float" value="24" TipCVar="e_svoTI_*"/>
-			<ConeMaxLength type="Float" value="12.0"  min="2" max="100" TipCVar="e_svoTI_*"/>
-			<UseLightProbes type="BOOL" value="0" TipCVar="e_svoTI_*"/>
-			<InjectionMultiplier type="Float" value="1.0"  min="0" max="32" TipCVar="e_svoTI_*"/>
-			<AmbientOffsetRed type="Float" value="1.0" TypCVar="e_svoTI_"/>
-			<AmbientOffsetGreen type="Float" value="1.0" TypCVar="e_svoTI_"/>
-			<AmbientOffsetBlue type="Float" value="1.0" TypCVar="e_svoTI_"/>
-			<AmbientOffsetBias type="Float" value="0.1" TipCVar="e_svoTI_*"/>
-			<Saturation type="Float" value="0.8"  min="0" max="4" TipCVar="e_svoTI_*"/>
-			<SSAOAmount type="Float" value="0.7" TipCVar="e_svoTI_*"/>
-		</Total_Illumination_v2>
-		
-	</Environment>
-</Templates>

+ 0 - 5
Assets/Editor/MapScreenshotSettings.xml

@@ -1,5 +0,0 @@
-<settings>
-      <r_DisplayInfo value="0"/>
-      <e_StreamCgfPoolSize value="128" />
-      <e_Vegetation value="0"/>
-</settings>

+ 0 - 27
Assets/Editor/Materials/ShaderList.xml

@@ -1,27 +0,0 @@
-<ShaderList>
-	<Shader name="Common.Cloud" />
-	<Shader name="DistanceClouds" />
-	<Shader name="Eye" />
-	<Shader name="GeometryBeam" />
-	<Shader name="Glass" />
-	<Shader name="Hair" />
-	<Shader name="HumanSkin" />
-	<Shader name="Illum" />
-	<Shader name="LightBeam.LightBeam" />
-	<Shader name="Monitor" />
-	<Shader name="NoDraw" />
-	<Shader name="Particleimposter" />
-	<Shader name="Particles" />
-	<Shader name="Ping" />
-	<Shader name="ReferenceImage" />
-	<Shader name="Scopes" />
-	<Shader name="Sky" />
-	<Shader name="SkyHDR" />
-	<Shader name="TemplBeamProc" />
-	<Shader name="Terrain.Layer" />
-	<Shader name="Vegetation" />
-	<Shader name="VolumeObject" />
-	<Shader name="Water" />
-	<Shader name="Waterfall" />
-	<Shader name="WaterVolume" />
-</ShaderList>

+ 0 - 3
Assets/Editor/Materials/Stripes.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:1669ea87ce9fb0a402ce93c18cacc68fa2ca92dec95c6f5b668f60eb81ac6ee3
-size 92988

+ 0 - 3
Assets/Editor/Materials/areasolid.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:2eb5576242217caaf4d8332bdde2a9716b238c57d8c0965eced06f9db1bae55f
-size 192

+ 0 - 6
Assets/Editor/Materials/areasolid.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="0" StringGenMask="" SurfaceType="mat_concrete" MatTemplate="" Diffuse="0,0,0.26317474" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="0.75">
- <Textures>
-  <Texture Map="Diffuse" File="Editor/Materials/areasolid.dds"/>
- </Textures>
- <PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 5
Assets/Editor/Materials/crydesigner_selection.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="524322" Shader="Referenceimage" GenMask="0" StringGenMask="" SurfaceType="mat_concrete" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Opacity="0.18" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/texturemsg/orange_for_designer.dds"/>
- </Textures>
-</Material>

+ 0 - 9
Assets/Editor/Materials/default_rope.mtl

@@ -1,9 +0,0 @@
-<Material MtlFlags="0" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="textures/defaults/defaultnouvs.dds">
-   <TexMod />
-  </Texture>
- </Textures>
- <PublicParams DebugUVScale="64"/>
- <MaterialLayers />
-</Material>

+ 0 - 8
Assets/Editor/Materials/lodgen_template.mtl

@@ -1,8 +0,0 @@
-<Material MtlFlags="524416" Shader="Illum" GenMask="C0000081" StringGenMask="%ALLOW_SILHOUETTE_POM%BUMP_MAP%SPEC_MAP%SUBSURFACE_SCATTERING" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0.035,0.035,0.035" Emissive="0,0,0" Shininess="255" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="EngineAssets/TextureMsg/ReplaceMe.tif" IsTileU="0" IsTileV="0"/>
-  <Texture Map="Specular" File="EngineAssets/TextureMsg/ReplaceMe.tif" IsTileU="0" IsTileV="0"/>
-  <Texture Map="Bumpmap" File="EngineAssets/TextureMsg/ReplaceMe.tif" IsTileU="0" IsTileV="0"/>
- </Textures>
- <PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 4
Assets/Editor/Materials/refpicture.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="524322" Shader="ReferenceImage" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Opacity="1">
- <Textures />
- <PublicParams />
-</Material>

+ 0 - 8
Assets/Editor/Materials/voxel_editor.mtl

@@ -1,8 +0,0 @@
-<Material MtlFlags="524326" Shader="Illum" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="1,1,1" Shininess="10" Opacity="0.99" AlphaTest="0.2">
- <Textures>
-  <Texture Map="Diffuse" File="Editor/Materials/voxel_editor.dds" Filter="1" IsTileU="0" IsTileV="0">
-   <TexMod TileU="0.89999998" TileV="0.89999998" OffsetU="0.5" OffsetV="0.5" TexMod_UOscillatorType="5" TexMod_VOscillatorType="5" TexMod_UOscillatorRate="1" TexMod_VOscillatorRate="1" TexMod_UOscillatorAmplitude="0.025" TexMod_VOscillatorAmplitude="0.025"/>
-  </Texture>
- </Textures>
- <PublicParams AmbientMultiplier="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Editor/Materials/voxel_editor.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e8a713be43a766c4f056dbba4e9618a20635d2e88b549f5471751b19aba821c1
-size 7934

+ 0 - 39
Assets/Editor/MissionTemplate.lua

@@ -1,39 +0,0 @@
-----------------------------------------------------------------------------------------------------
---
--- Copyright (c) Contributors to the Open 3D Engine Project.
--- For complete copyright and license terms please see the LICENSE at the root of this distribution.
---
--- SPDX-License-Identifier: Apache-2.0 OR MIT
---
---
---
---
-----------------------------------------------------------------------------------------------------
-Mission = {
-};
-
-
-function Mission:OnInit()
-    -- you may want to load a string-table etc. here...
-end
-
-function Mission:OnUpdate()
-    local i;
-    local bFinished=1;
-    for i,objective in Mission do
-        if (type(objective)~="function") then
-            if (objective==0) then 
-                bFinished=0;                
-            else
-            end
-        end    
-    end
-    if (bFinished==1) then    
-        self.Finish();
-    end
-end
-
-
-function Mission:Finish()
-    -- go to next mission...
-end

+ 0 - 6
Assets/Editor/ModellingPanel.xml

@@ -1,6 +0,0 @@
-<ToolBox>
-	<item name="Polygon" tool="EditTool.PolygonTool" icon="editor/icons/Select.bmp" />
-	<item name="Sub-Object" tool="EditTool.SubObjMode" icon="editor/icons/Select.bmp" />
-	<item name="Clip" tool="EditTool.ClipBrush" icon="editor/icons/TerrainModify.bmp" />
-	<item name="Texture" tool="EditTool.TextureBrush" icon="editor/icons/TerrainModify.bmp" />
-</ToolBox>

+ 0 - 4
Assets/Editor/NewEntityTemplate.ent_template

@@ -1,4 +0,0 @@
-<Entity
- Name="[ENTITY_NAME]"
- Script="Scripts/Entities/[CATEGORY_NAME]/[ENTITY_NAME].lua"
- />

+ 0 - 21
Assets/Editor/NewEntityTemplate.lua_template

@@ -1,21 +0,0 @@
-[ENTITY_NAME] =
-{
-	Editor={
-		Icon="User.bmp",
-	},
-	Properties =
-	{
-	},
-}
-
-function [ENTITY_NAME]:OnSpawn()
-	
-end
-
-function [ENTITY_NAME]:OnDestroy()
-	
-end
-
-function [ENTITY_NAME]:OnPropertyChange()
-	self:OnReset();
-end

+ 0 - 4
Assets/Editor/ObjectTemplates.xml

@@ -1,4 +0,0 @@
-<ObjectTemplates>
-	<Entity SuperType="StdEntity" Category="Entity" ToolTip="Entity"/>
-	<TagPoint SuperType="StdTagPoint" Category="AI"  ToolTip="Tag point"/>
-</ObjectTemplates>

+ 0 - 35
Assets/Editor/Objects/CryDesigner_camera.grp

@@ -1,35 +0,0 @@
-<Objects>
- <Object Type="Camera" Layer="CD_camera_exclusive" LayerGUID="{922C89DE-CE14-4DF3-9810-4A47B044CE6B}" Id="{F7FD35DA-9C82-4F4F-B451-2DC9D014FF28}" Name="Crydesigner_camera" Pos="815.09222,845.26746,423.94073" FloorNumber="-1" Rotate="0.78880155,-0.041052014,-0.0318726,0.61244673" ColorRGB="16776960" FOV="1.0472" NearZ="0.25" FarZ="1024" EntityClass="CameraSource">
-  <ShakeParams AmplitudeA="1,1,1" AmplitudeAMult="0" FrequencyA="1,1,1" FrequencyAMult="0" NoiseAAmpMult="0" NoiseAFreqMult="0" TimeOffsetA="0" AmplitudeB="1,1,1" AmplitudeBMult="0" FrequencyB="1,1,1" FrequencyBMult="0" NoiseBAmpMult="0" NoiseBFreqMult="0" TimeOffsetB="0" CameraShakeSeed="0"/>
- </Object>
- <Object Type="Entity" Layer="CD_camera_exclusive" LayerGUID="{922C89DE-CE14-4DF3-9810-4A47B044CE6B}" Id="{DD6C3D36-DF56-4FCA-B2A9-EBA1BE5E2809}" Name="Crydesigner_light" Parent="{F7FD35DA-9C82-4F4F-B451-2DC9D014FF28}" Pos="6.1035156e-005,-0.00018310547,-0.00030517578" FloorNumber="-1" Rotate="1,-2.2351742e-008,-1.1862227e-009,-3.0644252e-009" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" CastShadowMinspec="8" LodRatio="100" ViewDistRatio="100" HiddenInGame="1" GlobalInSegmentedWorld="0" RecvWind="0" RenderNearest="0" NoStaticDecals="0" CreatedThroughPool="0" EntityClass="Light">
-  <Properties bActive="1" fAttenuationBulbSize="1000" Radius="1000" _nVersion="0">
-   <Color clrDiffuse="1,1,1" fDiffuseMultiplier="1.5" fSpecularMultiplier="1"/>
-   <Options bAffectsThisAreaOnly="1" bAmbient="0" bDeferredClipBounds="0" bFakeLight="0" bIgnoresVisAreas="0"/>
-   <Projector fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
-   <Shadows nCastShadows="0" fShadowBias="1" nShadowMinResPercent="0" fShadowResolutionScale="1" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1"/>
-   <Shape bAreaLight="0" fDiffuseSoftness="1" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="0" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
-   <Style nAnimationPhase="0" fAnimationSpeed="1" bAttachToSun="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" lightanimation_LightAnimation="" nLightStyle="0" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
-  </Properties>
- </Object>
- <Object Type="Entity" Layer="CD_camera_exclusive" LayerGUID="{922C89DE-CE14-4DF3-9810-4A47B044CE6B}" Id="{1CF032D8-DFA7-4AB6-B42C-AA244FA5DE55}" Name="Crydesigner_light2" Parent="{F7FD35DA-9C82-4F4F-B451-2DC9D014FF28}" Pos="0.59936523,-3.0517578e-005,0.52630615" FloorNumber="-1" Rotate="1,-2.2351742e-008,-7.6776979e-010,-2.892417e-009" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" CastShadowMinspec="8" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" GlobalInSegmentedWorld="0" RecvWind="0" RenderNearest="0" NoStaticDecals="0" CreatedThroughPool="0" EntityClass="Light">
-  <Properties bActive="0" fAttenuationBulbSize="0.05" Radius="900" _nVersion="0">
-   <Color clrDiffuse="0.493616,0.275833,0.0717615" fDiffuseMultiplier="10" fSpecularMultiplier="0"/>
-   <Options bAffectsThisAreaOnly="1" bAmbient="0" bDeferredClipBounds="0" bFakeLight="0" bIgnoresVisAreas="0"/>
-   <Projector fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
-   <Shadows nCastShadows="0" fShadowBias="1" nShadowMinResPercent="0" fShadowResolutionScale="1" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1"/>
-   <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
-   <Style nAnimationPhase="0" fAnimationSpeed="1" bAttachToSun="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" lightanimation_LightAnimation="" nLightStyle="0" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
-  </Properties>
- </Object>
- <Object Type="Entity" Layer="CD_camera_exclusive" LayerGUID="{922C89DE-CE14-4DF3-9810-4A47B044CE6B}" Id="{D4CCAF9D-FEF5-4C73-A057-EF21796AF4C6}" Name="Crydesigner_light3" Parent="{F7FD35DA-9C82-4F4F-B451-2DC9D014FF28}" Pos="-0.62719727,-6.1035156e-005,-0.38464355" FloorNumber="-1" Rotate="1,-2.2351742e-008,-7.6776979e-010,-2.892417e-009" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" CastShadowMinspec="8" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" GlobalInSegmentedWorld="0" RecvWind="0" RenderNearest="0" NoStaticDecals="0" CreatedThroughPool="0" EntityClass="Light">
-  <Properties bActive="0" fAttenuationBulbSize="0.05" Radius="900" _nVersion="0">
-   <Color clrDiffuse="0.103634,0.267358,0.618686" fDiffuseMultiplier="10" fSpecularMultiplier="0"/>
-   <Options bAffectsThisAreaOnly="1" bAmbient="0" bDeferredClipBounds="0" bFakeLight="0" bIgnoresVisAreas="0"/>
-   <Projector fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
-   <Shadows nCastShadows="0" fShadowBias="1" nShadowMinResPercent="0" fShadowResolutionScale="1" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1"/>
-   <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
-   <Style nAnimationPhase="0" fAnimationSpeed="1" bAttachToSun="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" lightanimation_LightAnimation="" nLightStyle="0" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
-  </Properties>
- </Object>
-</Objects>

+ 0 - 3
Assets/Editor/Objects/MtlObjects.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:3cd0cf1dfc6fc73ae62fcc03e53da1f2fb175a1ef6d0c923c7aa6591fab93cd3
-size 417792

+ 0 - 3
Assets/Editor/Objects/editor_helpers.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ca5ce07190f1edd39c461981a7d50110b07f114969dde8df05697e87addf98c2
-size 1409024

+ 0 - 3
Assets/Editor/Objects/envcube.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:d4833b1be9627f6e3771278c9ccb2d9a9badc0d46fda5db61dc9a7ce4e7a1be0
-size 315392

+ 0 - 6
Assets/Editor/Objects/envcube.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" Diffuse="1,1,1" Specular="1,1,1" Emissive="0,0,0" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/black.dds"/>
- </Textures>
- <PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Editor/Objects/gradb.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9a8262ef2f5aa82b2d9f3efa47457249cb7bb27f46d0fd74f4aac45efc4efa3f
-size 4223

+ 0 - 3
Assets/Editor/Objects/gradf.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ebfc52a825d2a95da57b70b11356496aa1895a40523c790a9b5f7aa717be3416
-size 4223

+ 0 - 8
Assets/Editor/Objects/helper.mtl

@@ -1,8 +0,0 @@
-<Material MtlFlags="0" Shader="Helper" GenMask="0" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="editor/objects/gradf.tif">
-   <TexMod />
-  </Texture>
- </Textures>
- <PublicParams />
-</Material>

+ 0 - 6
Assets/Editor/Objects/helper_illum.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="1,1,1" Specular="0.029556841,0.029556841,0.029556841" Emissive="0,0,0" Opacity="1" Shininess="60" vertModifType="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="editor/objects/gradf.tif"/>
- </Textures>
- <PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 9
Assets/Editor/Objects/mtlbox.mtl

@@ -1,9 +0,0 @@
-<Material MtlFlags="0" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="textures/defaults/defaultnouvs.dds">
-   <TexMod />
-  </Texture>
- </Textures>
- <PublicParams Displacement="0.025" AmbientMultiplier="1"/>
- <MaterialLayers />
-</Material>

+ 0 - 7
Assets/Editor/Objects/mtlobjects.mtl

@@ -1,7 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="C0000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="1,1,1" Specular="1,1,1" Emissive="0,0,0" Opacity="1" Shininess="40" vertModifType="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="textures/grey.tif"/>
-  <Texture Map="Specular" File="textures/grey.tif"/>
- </Textures>
- <PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Editor/Objects/refpicture.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:374f167435f334f03f5bbff33d4ea36fdc5784b20767eb583ce8268309592569
-size 507904

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Assets/Editor/Objects/smartobject_helper.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ac6083ee6e594a89dc217ccaef168cfd2c32d861f09dd75b791d40f9bee87191
-size 6230016

+ 0 - 6
Assets/Editor/Objects/spawnpointhelper.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524320" Shader="Illum" GenMask="21" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_TESSELATION" SurfaceType="mat_nodraw" MatTemplate="" Diffuse="0.87513757,0.52344316,0.04145189" Emissive="0.87513757,0.52344316,0.04145189" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="textures/defaults/16_grey.dds"/>
- </Textures>
- <PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
-</Material>

File diff suppressed because it is too large
+ 0 - 2
Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml


+ 0 - 3
Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:71f3ea53227cf8858939a310d50db5d566745e2918312fb2edf99ce971d200c7
-size 262272

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Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:cfb6082fa77eda979f69e1004503d7479878e6363de21a2450ac6db1dfa8fcc0
-size 133322

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Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:eb0c00715bf0b949e5e433b32b76b282d6a36355cda93b1b1acfb3d5d7a5b956
-size 267526

+ 0 - 384
Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml

@@ -1,384 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ToolTips>
-	<!-- Layers don't matter, engine only parses lines starting with 'tooltip'-->		
-	<!--for sub-widgets (i.e. checkboxes) it will try to find one that is path.option failing that it'll try Options.option and then finally just path-->		
-		
-	<!--SPECIAL CONTENT VALUES-->
-	<!--TEXTURE displays the texture preview tooltip-->
-	<!--ADD TO CONTENT adds the value stored in code to the end of the content-->
-	<!--REPLACE TITLE replaces the title with the value stored in code-->
-	<!--REPLACE CONTENT replaces the content with the value stored in code-->
-	<Options>
-		<tooltip path="Options.Edit" title="Path" content="" special_content="REPLACE CONTENT"/>
-	</Options>
-	<Curves>
-		<tooltip path="Curve Editor.Key" title="Key" special_content="REPLACE CONTENT"/>
-	</Curves>
-	<Color_Picker>
-		<ColorDescriptorWidget>
-			<tooltip path="ColorDescriptorWidget.Hue.ComboBox" title="Hue Selection Range" content="Changes the hue range you can select from the hue slider"/>
-			<tooltip path="ColorDescriptorWidget.Hue.Label" title="Hue" content="Changes the selected hue"/>
-			<tooltip path="ColorDescriptorWidget.Hue.Edit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
-			<tooltip path="ColorDescriptorWidget.Hue.Slider" title="Hue Slider" content="Use this to select a hue graphically"/>
-			<tooltip path="ColorDescriptorWidget.Sat.Label" title="Saturation" content="Changes the selected saturation"/>
-			<tooltip path="ColorDescriptorWidget.Sat.Edit" title="Saturation Entry" content="You can enter in the percentage of saturation here"/>
-			<tooltip path="ColorDescriptorWidget.Sat.Slider" title="Saturation Slider" content="Use this to select a saturation graphically"/>
-			<tooltip path="ColorDescriptorWidget.Light.Label" title="Lightness" content="Changes the selected lightness"/>
-			<tooltip path="ColorDescriptorWidget.Light.Edit" title="Lightness Entry" content="You can enter in the percentage of lightness here"/>
-			<tooltip path="ColorDescriptorWidget.Light.Slider" title="Lightness Slider" content="Use this to select a lightness graphically"/>
-			<tooltip path="ColorDescriptorWidget.Alpha.Label" title="Alpha" content="Changes the selected alpha value"/>
-			<tooltip path="ColorDescriptorWidget.Alpha.Edit" title="Alpha Entry" content="You can enter in the percentage of alpha here"/>
-			<tooltip path="ColorDescriptorWidget.Alpha.Slider" title="Alpha Slider" content="Use this to select a alpha value graphically"/>
-		</ColorDescriptorWidget>
-		<ColorPickerWidget>
-			<tooltip path="ColorPickerWidget.Picker" title="Color Picker" content="Click and drag to select a color" special_content="ADD TO CONTENT"/>
-			<tooltip path="ColorPickerWidget.Color Menu Button" title="Color Preview + Menu" content="Click to bring up a menu to add color to library *note: you cannot modify default presets*" special_content="ADD TO CONTENT"/>
-			<tooltip path="ColorPickerWidget.Eyedropper Button" title="Eyedropper" content="Click to start eyedropper mode. Right-click or press ESC to exit the eyedropper mode. " special_content="ADD TO CONTENT"/>
-			<tooltip path="ColorPickerWidget.Hue.RGBEdit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
-			<tooltip path="ColorPickerWidget.Hue.HexEdit" title="Hex Value Entry" content="You can enter in the Hex code of the color here"/>
-		</ColorPickerWidget>
-		<GradientPickerWidget>
-			<tooltip path="Gradient Editor.Location" title="Location" content="Edit this to change the currently selected hue key's position[0-100%]"/>
-			<tooltip path="Gradient Editor.Color" title="Color" special_content="REPLACE CONTENT"/>
-		</GradientPickerWidget>
-		<PresetSelectorWidget>
-			<tooltip path="Preset Library.Preset" title="Preset" content="Click to select, right-click->Remove to delete" special_content="REPLACE TITLE"/>
-			<tooltip path="Preset Library.Create Finished Button" title="Finish library creation" content="click to finish library creation *does NOT save to disk*"/>
-			<tooltip path="Preset Library.New library name edit" title="Library name" content="Enter new library's name here."/>
-			<tooltip path="Preset Library.New preset name edit" title="Preset name" content="Enter new preset's name here."/>
-			<tooltip path="Preset Library.Menu" title="Preset Menu" content="Click to get a menu for managing presets"/>
-			<tooltip path="Preset Library.Add Preset" title="Add Preset" content="Click to add preset to library *note: you cannot modify default presets*"/>
-		</PresetSelectorWidget>
-	</Color_Picker>
-	<Preview>
-			<tooltip path="Preview Control.Play/Pause" title="Play/Pause" content="toggles play/pause state of particle preview"/>
-			<tooltip path="Preview Control.Loop" title="Loop" content="toggles whether or not the preview should loop playback"/>
-			<tooltip path="Preview Control.Play Speed" title="Play speed" content="adjusts the playback speed of the preview"/>
-			<tooltip path="Preview Control.Time" title="Playback time" content="shows current playback time in relation to total lifetime of emitter."/>
-			<tooltip path="Preview Control.Time Scale" title="Time Scale" content="adjusts the playback speed of the preview"/>
-			<tooltip path="Preview Control.Num of Particles" title="Number of particles in emitter" content="Displays the current number of particles in the emitter"/>
-			<tooltip path="Preview Control.Time" title="Current playback time" content="shows current playback time"/>
-			<tooltip path="Preview Control.Camera Dropdown" title="Camera dropdown" content="shows menu with a few options on what should be displayed with preview"/>
-			<tooltip path="Preview Control.Reset" title="Reset playback" content="Resets emitter playback"/>
-			<tooltip path="Preview Control.Display Wireframe" title="Display wireframe" content="Toggles the wireframe view of the emitter"/>
-			<tooltip path="Preview Control.Focus" title="Focus" content="Click to zoom extents to frame bounding box of selected emitter. "/>
-			<tooltip path="Preview Control.Enable Time Of Day" title="Enable Time Of Day" content="Toggles time of day render option."/>
-			<tooltip path="Preview Control.Step Forward" title="Step forward" content="Steps playback forward"/>
-	</Preview>
-	<Variables>
-		<tooltip path="Emitter" title="Emitter"/>
-		<tooltip path="Emitter.Comment" title="Comment" content="Insert a comment into the emitter."/>
-		<tooltip path="Emitter.Enabled" title="Enabled" content="Set false to disable this effect"/>
-		<tooltip path="Emitter.Inheritance" title="Inheritance" content="Source of ParticleParams used as base for this effect (for serialization, display, etc)"/>
-		<tooltip path="Emitter.Spawn_Indirection" title="Spawn Indirection" content="Direct: spawn from emitter location; else spawn from each particle in parent emitter"/>
-		<tooltip path="Emitter.Count" title="Count" content="Number of particles alive at once"/>
-		<tooltip path="Emitter.Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Emitter.Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
-		<tooltip path="Emitter.Beam_Count" title="Beam Count" content="Number of beams alive at once"/>
-		<tooltip path="Emitter.Beam_Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Emitter.Beam_Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
-		<tooltip path="Beam.Beam_Age" title="Beam Lifetime" content="Beam lifetime in seconds"/>
-		<tooltip path="Beam.Target_Position" title="Target Position" content="Beam target offset from origin"/>
-		<tooltip path="Beam.Target_Rand_Offset" title="Random Target Offset" content="Randomizes the beam target offset from origin"/>
-		<tooltip path="Beam.Segment_Type" title="Segment Type" content="Fixed: Sets the number of segments.  Length: Sets the length of each segment"/>
-		<tooltip path="Beam.Segment_Count" title="Segment Count" content="Defines the number of segments with Fixed segment type set."/>
-		<tooltip path="Beam.Segment_Length" title="Segment Length" content="Defines the length of each segment with Length segment type set"/>
-		<tooltip path="Beam.Texture_Shift" title="Texture Shift" content="Shifts the texture in the V direction at the specified rate"/>
-		<tooltip path="Beam.Beam_Up_Vector" title="Up Vector for Waves" content="XYZ vector for which the waveform will occur on"/>
-		<tooltip path="Beam.Beam_Wave_Tangent_Source" title="Wave Form Source" content="Sets the source side of the beam"/>
-		<tooltip path="Beam.Beam_Wave_Type" title="Wave Form Type" content="Sets the behavior of the waveform"/>
-		<tooltip path="Beam.Tangent" title="Wave Phase" content="Positions the wave form along the source. Use curve to animate"/>
-		<tooltip path="Beam.Amplitude" title="Wave Amplitude" content="Strength of wave deformation"/>
-		<tooltip path="Beam.Frequency" title="Wave Frequency" content="Multiplier for number of wave cycles"/>
-		<tooltip path="ShapeParams.Emitter_Size_Diameter" title="Emitter Size" content="Size of emitter in meters"/>
-		<tooltip path="ShapeParams.Emitter_Size_XYZ" title="Emitter Size" content="Size of emitter in meters"/>
-		<tooltip path="ShapeParams.Spawn_Offset" title="Spawn Offset" content="Offset the spawning of particles spherically at a distance from the emitter origin in meters"/>
-		<tooltip path="ShapeParams.Confine_X" title="Confine X" content="Particles only render inside the axis of the box"/>
-		<tooltip path="ShapeParams.Confine_Y" title="Confine Y" content="Particles only render inside the axis of the box"/>
-		<tooltip path="ShapeParams.Confine_Z" title="Confine Z" content="Particles only render inside the axis of the box"/>
-		<tooltip path="ShapeParams.Spawn_Pos_XYZ" title="Spawn Pos XYZ" content="Spawn position away from the emitter itself, in emitter space"/>
-		<tooltip path="ShapeParams.Spawn_Pos_XYZRandom" title="Spawn Pos XYZ Random" content="Randomize the spawn position away from the emitter itself, in emitter space"/>
-		<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZ" title="Spawn Pos Increment XYZ" content="Particles are spawned incrementally based on a percentage of emitter size"/>
-		<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZRandom" title="Spawn Pos Increment XYZ Random" content="Randomizes particles spawned incrementally based on a percentage of emitter size"/>
-		<tooltip path="Emitter.Velocity" title="Velocity XYZ" content="Sets the velocity of the particles based on the shape axis"/>
-		<tooltip path="ShapeParams.Velocity_XYZRandom" title="Velocity XYZ Random" content="Randomizes the velocity of the particles based on the shape axis"/>
-		<tooltip path="ShapeParams.Velocity_Spread" title="Velocity Spread" content="Restricts the angle of spherical distribution in the direction of velocity"/>
-		<tooltip path="Emitter.Maintain_Density" title="Maintain Density" content="Increase count when emitter moves to maintain spatial density"/>
-		<tooltip path="Emitter.Maintain_Density.Reduce_Alpha" title="Reduce Alpha" content="Reduce alpha inversely to count increase"/>
-		<tooltip path="Trail.Lock_Anchor_Points" title="Lock Anchor Points" content="Locks the vertex anchor points"/>
-		<tooltip path="Trail.Trail_Fading" title="Trail Fading" content="The texture of the particle sprite that will show up ontop of trail particles that are orthagonal to the camera." advanced="yes"/>
-		<tooltip path="Trail.Connection" title="Connection" content="Particles are drawn connected serially"/>
-		<tooltip path="Trail.Connection.Connect_To_Origin" title="Connect To Origin" content="Newest particle connected to emitter origin"/>
-		<tooltip path="Trail.Connection.Texture_Mapping" title="Texture Mapping" content="Basis of texture coord mapping (particle or stream)"/>
-		<tooltip path="Trail.Connection.Texture_Mirror" title="Texture Mirror" content="Mirror alternating texture tiles; else wrap"/>
-		<tooltip path="Trail.Connection.Texture_Frequency" title="Texture Frequency" content="Number of texture wraps per particle or sequence"/>
-		<tooltip path="Timing" title="Timing"/>
-		<tooltip path="Timing.Continuous" title="Continuous" content="Emit particles gradually until Count reached (rate = Count / ParticleLifeTime)"/>
-		<tooltip path="Timing.Spawn_Delay" title="Spawn Delay" content="Delay the emitter start time by this value&#9;"/>
-		<tooltip path="Timing.Spawn_Delay.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Timing.Emitter_Life_Time" title="Emitter Life Time" content="Lifetime of the emitter, 0 if infinite. Always emits at least Count particles" disabled_content="Disabled when Timing.Continuous is unchecked."/>
-		<tooltip path="Timing.Emitter_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Timing.Pulse_Period" title="Pulse Period" content="Time between auto-restarts of emitter; 0 if never"/>
-		<tooltip path="Timing.Pulse_Period.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Timing.Particle_Life_Time" title="Particle Life Time" content="Lifetime of particles, 0 if indefinite (die with emitter)"/>
-		<tooltip path="Timing.Particle_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Timing.Particle_Life_Time.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Timing.Remain_While_Visible" title="Remain While Visible" content="Particles will only die when not rendered (by any viewport)"/>
-		<tooltip path="Location" title="Location"/>
-		<tooltip path="Location.Local_Spawn_Pos_Offset" title="Position Offset" content="Spawn offset from the emitter position"/>
-		<tooltip path="Location.Local_Spawn_Pos_Random_Offset" title="Random Offset" content="Random offset of emission relative position to the spawn position"/>
-		<tooltip path="Location.Local_Offset_Roundness" title="Offset Roundness" content="Fraction of emit volume corners to round: 0 = box, 1 = ellipsoid"/>
-		<tooltip path="Location.Local_Spawn_Increment" title="Offset Inner Fraction" content="Fraction of inner emit volume to avoid"/>
-		<tooltip path="Location.Attach_Type" title="Attach Type" content="Component of parent geometry to use for attached entity"/>
-		<tooltip path="Location.Attach_Form" title="Attach Form" content="Aspect of parents emitters geometry to emit from"/>
-		<tooltip path="Angles" title="Angles"/>
-		<tooltip path="Angles.Focus_Angle" title="Focus Angle" content="Angle to vary focus from default (Z axis), for variation"/>
-		<tooltip path="Angles.Focus_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Angles.Focus_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Angles.Focus_Azimuth" title="Focus Azimuth" content="Angle to rotate focus about default, for variation. 0 = Z axis"/>
-		<tooltip path="Angles.Focus_Azimuth.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Angles.Focus_Azimuth.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Angles.Focus_Camera_Dir" title="Focus Camera Dir" content="Rotate emitter focus partially or fully to face camera"/>
-		<tooltip path="Angles.Focus_Camera_Dir.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Angles.Focus_Camera_Dir.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Angles.Focus_Gravity_Dir" title="Focus Gravity Direction" content="Uses negative gravity dir, rather than emitter Y, as focus dir"/>
-		<tooltip path="Angles.Focus_Rotates_Emitter" title="Focus Rotates Emitter" content="Focus rotation is equivalent to emitter rotation; else affects just emission direction"/>
-		<tooltip path="Angles.Emit_Offset_Dir" title="Emit Offset Dir" content="Default emission direction parallel to emission offset from origin"/>
-		<tooltip path="Angles.Emit_Angle" title="Emit Angle" content="Angle from focus dir (emitter Y), in degrees. RandomVar determines min angle"/>
-		<tooltip path="Angles.Emit_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Angles.Emit_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Angles.Facing" title="Facing" content="Orientation of particle face"/>
-		<tooltip path="Angles.Orient_To_Velocity" title="Orient To Velocity" content="Particle X axis aligned to velocity direction"/>
-		<tooltip path="Angles.Curvature" title="Curvature" content="For Facing=Camera, fraction that normals are curved to a spherical shape"/>
-		<tooltip path="Appearance" title="Appearance"/>
-		<tooltip path="Appearance.Blend_Type" title="Blend Type" content="Blend rendering type"/>
-		<tooltip path="Appearance.Sort_Method" title="Sorting_Method" content="Sorting algorithm for GPU particles"/>
-		<tooltip path="Appearance.Sort_Convergence_Per_Frame" title="Sorting_Convergence" content="Sort convergence per frame"/>
-		<tooltip path="Appearance.Texture" title="Texture" special_content="TEXTURE"/>
-		<tooltip path="Appearance.Texture.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
-		<tooltip path="Appearance.Texture.Open File" title="Open Asset Editor" content="Launches an image editor to edit the assigned asset"/>
-		<tooltip path="Appearance.Texture.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
-		<tooltip path="Appearance.Texture_Tiling" title="Texture Tiling" content="Tiling of texture for animation and variation"/>
-		<tooltip path="Appearance.Texture_Tiling.Tiles_X" title="Tiles X" content="Number of columns texture is split into"/>
-		<tooltip path="Appearance.Texture_Tiling.Tiles_Y" title="Tiles Y" content="Number of rows texture is split into"/>
-		<tooltip path="Appearance.Texture_Tiling.First_Tile" title="First Tile" content="First (or only) tile to use"/>
-		<tooltip path="Appearance.Texture_Tiling.Variant_Count" title="Variant Count" content="Number of randomly selectable tiles; 0 or 1 if no variation"/>
-		<tooltip path="Appearance.Texture_Tiling.Anim_Frames_Count" title="Anim Frames Count" content="Number of tiles (frames) of animation; 0 or 1 if no animation"/>
-		<tooltip path="Appearance.Texture_Tiling.Anim_Framerate" title="Anim Framerate" content="Tex framerate; 0 = 1 cycle / particle life"/>
-		<tooltip path="Appearance.Texture_Tiling.Anim_Cycle" title="Anim Cycle" content="How animation cycles"/>
-		<tooltip path="Appearance.Texture_Tiling.Anim_Blend" title="Anim Blend" content="Blend textures between frames"/>
-		<tooltip path="Appearance.Texture_Tiling.Horizontal_Flip_Chance" title="Horizontal Flip Chance" content="Chance each particle will flip in X direction"/>
-		<tooltip path="Appearance.Texture_Tiling.Vertical_Flip_Chance" title="Vertical Flip Chance" content="Chance each particle will flip in Y direction"/>
-		<tooltip path="Appearance.Texture_Tiling.Anim_Curve" title="Anim Curve" content="Modifies the speed and direction of the animation"/>
-		<tooltip path="Appearance.Glow_Map" title="Glow Map" special_content="TEXTURE"/>
-		<tooltip path="Appearance.Normal_Map" title="Normal Map" special_content="TEXTURE"/>
-		<tooltip path="Appearance.Material" title="Material" content="Material (overrides texture)"/>
-		<tooltip path="Appearance.Material.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
-		<tooltip path="Appearance.Material.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
-		<tooltip path="Appearance.Material.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
-		<tooltip path="Appearance.Material.Open File" title="Open Asset Editor" content="Launches the Material Editor to edit the assigned asset"/>
-		<tooltip path="Appearance.Tessellation" title="Tessellation" content="If hardware supports, tessellate particles for better shadowing and curved connected particles"/>
-		<tooltip path="Appearance.Octagonal_Shape" title="Octagonal Shape" content="Use octagonal shape for textures instead of quad"/>
-		<tooltip path="Appearance.Soft_Particle" title="Soft Particle" content="Soft intersection with background"/>
-		<tooltip path="Appearance.Geometry" title="Geometry" content="Geometry for 3D particles"/>
-		<tooltip path="Appearance.Geometry.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
-		<tooltip path="Appearance.Geometry_Pieces" title="Geometry Pieces" content="Which geometry pieces to emit." disabled_content="Disabled when there is no geometry assigned."/>
-		<tooltip path="Appearance.No_Offset" title="No Offset" content="Disable centering of geometry" disabled_content="Disabled when there is no geometry assigned"/>
-		<tooltip path="Appearance.Alpha" title="Alpha" content="Alpha value (opacity, or multiplier for additive)"/>
-		<tooltip path="Appearance.Alpha.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Appearance.Alpha.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Appearance.Alpha.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Appearance.Alpha_Clip" title="Alpha Clip" content="Alpha clipping settings, for particle alpha 0 to 1"/>
-		<tooltip path="Appearance.Alpha_Clip.Scale" title="Scale" content="Alpha multiplier for particle alpha 0 to 1"/>
-		<tooltip path="Appearance.Alpha_Clip.Source_Min" title="Source Min" content="Source alpha clip min, for particle alpha 0 to 1"/>
-		<tooltip path="Appearance.Alpha_Clip.Source_Width" title="Source Width" content="Source alpha clip range, for particle alpha 0 to 1"/>
-		<tooltip path="Appearance.Color" title="Color" content="Color modulation - RMB click color value for more options"/>
-		<tooltip path="Appearance.Color.Alpha" title="Alpha" content="Alpha setting 0 - 10"/>
-		<tooltip path="Appearance.Color.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Appearance.Color.Random.Random_Hue" title="Random Hue"/>
-		<tooltip path="Appearance.Color.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Appearance.Color.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Appearance.Motion_Blur" title="Motion Blur" content="Simulate motion blur on particles"/>
-		<tooltip path="Appearance.Blur_Strength" title="Blur Strength" content="Multiplier for blur effect"/>
-		<tooltip path="Lighting" title="Lighting"/>
-		<tooltip path="Lighting.Diffuse_Lighting" title="Diffuse Lighting" content="Multiplier for particle dynamic lighting"/>
-		<tooltip path="Lighting.Diffuse_Backlighting" title="Diffuse Backlighting" content="Fraction of diffuse lighting applied in all directions"/>
-		<tooltip path="Lighting.Emissive_Lighting" title="Emissive Lighting" content="Multiplier for particle emissive lighting"/>
-		<tooltip path="Lighting.Env_Probe_Lighting" title="Environment Probe Lighting" content="Amount of diffuse lighting contribution from environment probes."/>
-		<tooltip path="Lighting.Receive_Shadows" title="Receive Shadows" content="Shadows will cast on these particles"/>
-		<tooltip path="Lighting.Cast_Shadows" title="Cast Shadows" content="Particles will cast shadows from the sun. (GPU particles and CPU geom particles only)"/>
-		<tooltip path="Lighting.Not_Affected_By_Fog" title="Not Affected By Fog" content="Ignore fog"/>
-		<tooltip path="Lighting.Global_Illumination" title="Global Illumination" content="Enable global illumination in the shader"/>
-		<tooltip path="Lighting.Light_Source" title="Light Source" content="Per-particle light generation"/>
-		<tooltip path="Lighting.Light_Source.Radius" title="Radius" content="Radius of light"/>
-		<tooltip path="Lighting.Light_Source.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Lighting.Light_Source.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Lighting.Light_Source.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Lighting.Light_Source.Intensity" title="Intensity" content="Intensity of light (color from Appearance/Color)"/>
-		<tooltip path="Lighting.Light_Source.Intensity.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Lighting.Light_Source.Intensity.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Lighting.Light_Source.Intensity.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Lighting.Light_Source.HDRDynamic" title="HDRDynamic"/>
-		<tooltip path="Audio" title="Audio"/>
-		<tooltip path="Audio.Start_Trigger" title="Start Trigger" content="Audio start-trigger to execute"/>
-		<tooltip path="Audio.Start_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
-		<tooltip path="Audio.Stop_Trigger" title="Stop Trigger" content="Audio stop-trigger to execute"/>
-		<tooltip path="Audio.Stop_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
-		<tooltip path="Audio.Sound_FXParam" title="Sound FXParam" content="Custom real-time sound modulation parameter- Plays when game is run."/>
-		<tooltip path="Audio.Sound_FXParam.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Audio.Sound_FXParam.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Audio.Sound_Control_Time" title="Sound Control Time" content="The sound control time type- Affects audio when game is run."/>
-		<tooltip path="Size" title="Size"/>
-		<tooltip path="Size.Maintain_Aspect_Ratio" title="Maintain Aspect Ratio" content="Maintain particle aspect ratio"/>
-		<tooltip path="Size.Size_X" title="Size X" content="X size for sprites; size scale on geometry's X axis"/>
-		<tooltip path="Size.Size_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Size_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Size_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Size_Y" title="Size Y" content="Y size for sprites; size scale on geometry's Y axis"/>
-		<tooltip path="Size.Size_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Size_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Size_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Size_Z" title="Size Z" content="Size scale on geometry's Z axis"/>
-		<tooltip path="Size.Size_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Size_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Size_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Pivot_X" title="Pivot X" content="Pivot offset in X direction"/>
-		<tooltip path="Size.Pivot_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Pivot_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Pivot_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Pivot_Y" title="Pivot Y" content="Pivot offset in Y direction"/>
-		<tooltip path="Size.Pivot_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Pivot_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Pivot_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Pivot_Z" title="Pivot Z" content="Pivot offset in Z direction; geometry particle only"/>
-		<tooltip path="Size.Pivot_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Pivot_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Pivot_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Stretch" title="Stretch" content="Stretch particle into moving direction, amount in seconds"/>
-		<tooltip path="Size.Local_Stretch" title="Stretch" content="Multiplier to stretch along particles Y axis in seconds"/>
-		<tooltip path="Size.Stretch.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Stretch.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Stretch.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Stretch.Offset_Ratio" title="Offset Ratio" content="Move particle center this fraction in direction of stretch"/>
-		<tooltip path="Size.Tail_Length" title="Tail Length" content="Length of tail in seconds"/>
-		<tooltip path="Size.Tail_Length.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Size.Tail_Length.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Size.Tail_Length.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Size.Tail_Length.Tail_Steps" title="Tail Steps" content="Number of tail segments"/>
-		<tooltip path="Size.Min_Pixels" title="Min Pixels" content="Augment true size with this many pixels"/>
-		<tooltip path="Movement" title="Movement"/>
-		<tooltip path="Movement.Min_Visible_Segment_Length" title="Minimal visible segment" content="Tail segments will only be visible when they have moved a specified distance."/>
-		<tooltip path="Movement.Min_Visible_Segment_Length_Float" title="Minimally visible segment length" content="Distance particle needs to travel for a new segment to be visible."/>
-		<tooltip path="Movement.Speed" title="Speed" content="Initial speed of a particle"/>
-		<tooltip path="Movement.Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Inherit_Velocity" title="Inherit Velocity" content="Fraction of emitter's velocity to inherit"/>
-		<tooltip path="Movement.Air_Resistance" title="Air Resistance" content="Air drag value, in inverse seconds"/>
-		<tooltip path="Movement.Air_Resistance.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Air_Resistance.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Air_Resistance.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Movement.Air_Resistance.Rotational_Drag_Scale" title="Rotational Drag Scale" content="Multiplier to AirResistance, for rotational motion"/>
-		<tooltip path="Movement.Air_Resistance.Wind_Scale" title="Wind Scale" content="Artificial adjustment to environmental wind"/>
-		<tooltip path="Movement.Gravity_Scale" title="Gravity Scale" content="Multiplier for world gravity"/>
-		<tooltip path="Movement.Gravity_Scale.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Gravity_Scale.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Gravity_Scale.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Movement.Acceleration" title="Acceleration" content="Explicit world-space acceleration vector"/>
-		<tooltip path="Movement.Turbulence3DSpeed" title="Turbulence3DSpeed" content="3D random turbulence force"/>
-		<tooltip path="Movement.Turbulence3DSpeed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Turbulence3DSpeed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Turbulence3DSpeed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Movement.Turbulence_Size" title="Turbulence Size" content="Radius of vortex rotation (axis is direction of movement)"/>
-		<tooltip path="Movement.Turbulence_Size.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Turbulence_Size.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Turbulence_Size.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Movement.Turbulence_Speed" title="Turbulence Speed" content="Angular speed of vortex rotation"/>
-		<tooltip path="Movement.Turbulence_Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Turbulence_Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Turbulence_Speed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Movement.Move_Rel_Emitter" title="Move Rel Emitter" content="Particle motion is in emitter space"/>
-		<tooltip path="Movement.Bind_Emitter_To_Camera" title="Bind Emitter To Camera" content="Emitter is camera-relative"/>
-		<tooltip path="Movement.Space_Loop" title="Space Loop" content="Loops particles within emission volume, or within Camera Max Distance"/>
-		<tooltip path="Movement.Target_Attraction" title="Target Attraction" content="Attracts particles to specified target"/>
-		<tooltip path="Movement.Target_Attraction.Target" title="Target" content="Source of target attractor"/>
-		<tooltip path="Movement.Target_Attraction.Extend_Speed" title="Extend Speed" content="Extend particle speed as necessary to reach target in normal lifetime"/>
-		<tooltip path="Movement.Target_Attraction.Shrink" title="Shrink" content="Shrink particle as it approaches target"/>
-		<tooltip path="Movement.Target_Attraction.Orbit" title="Orbit" content="Orbit target at specified distance, rather than disappearing"/>
-		<tooltip path="Movement.Target_Attraction.Radius" title="Radius" content="Distance from attractor for vanishing or orbiting"/>
-		<tooltip path="Movement.Target_Attraction.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Movement.Target_Attraction.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Movement.Target_Attraction.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Rotation" title="Rotation"/>
-		<tooltip path="Rotation.Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ (degrees)"/>
-		<tooltip path="Rotation.Local_Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ  (degrees)"/>
-		<tooltip path="Rotation.Random_Angles" title="Random Angles" content="Bidirectional random angle variation"/>
-		<tooltip path="Rotation.Local_Random_Angles" title="Random Angles" content="Randomizes rotation angle on XYZ"/>
-		<tooltip path="Rotation.Rotation_Rate_X" title="Rotation Rate X" content="Rotation speed (degree/sec)"/>
-		<tooltip path="Rotation.Rotation_Rate_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Rotation.Rotation_Rate_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Rotation.Rotation_Rate_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Rotation.Rotation_Rate_Y" title="Rotation Rate Y" content="Rotation speed (degree/sec)"/>
-		<tooltip path="Rotation.Rotation_Rate_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Rotation.Rotation_Rate_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Rotation.Rotation_Rate_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Rotation.Rotation_Rate_Z" title="Rotation Rate Z" content="Rotation speed (degree/sec)"/>
-		<tooltip path="Rotation.Rotation_Rate_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
-		<tooltip path="Rotation.Rotation_Rate_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
-		<tooltip path="Rotation.Rotation_Rate_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
-		<tooltip path="Collision" title="Collision"/>
-		<tooltip path="Collision.Physics_Type" title="Physics Type" content="What kind of physics simulation to run on particle"/>
-		<tooltip path="Collision.Collide_Terrain" title="Collide Terrain" content="Particles collide with terrain"/>
-		<tooltip path="Collision.Collide_Static_Objects" title="Collide Static Objects" content="Particles collide with static objects"/>
-		<tooltip path="Collision.Collide_Dynamic_Objects" title="Collide Dynamic Objects" content="Particles collide with dynamic objects"/>
-		<tooltip path="Collision.Collision_Fraction" title="Collision Fraction" content="Fraction of emitted particles that actually perform collisions"/>
-		<tooltip path="Collision.Collision_Cutoff_Distance" title="Collision Cutoff Distance" content="Maximum distance up until collisions are respected (0 = infinite)"/>
-		<tooltip path="Collision.Max_Collision_Events" title="Max Collision Events" content="Max # collision events per particle (0 = no limit)"/>
-		<tooltip path="Collision.Final_Collision" title="Final Collision" content="0"/>
-		<tooltip path="Collision.Surface_Type" title="Surface Type" content="Surface type for physicalized particles"/>
-		<tooltip path="Collision.Final_Collision" title="Die On Collide" content="Particle behavior when colliding with geometry"/>
-		<tooltip path="Collision.Use_Self_Collision" title="Use Self Collision" content="Use collision against particles of the same emitter for die/stop behavior"/>
-		<tooltip name="Collision.Collision_Layer" title="Collision Layer" content="Collision layer for particles bodies" />
-		<tooltip name="Collision.Collision_Group" title="Collides With" content="Collision group for particles to collide with" />
-		<tooltip path="Collision.Elasticity" title="Elasticity" content="Collision bounce coefficient: 0 = no bounce, 1 = full bounce, &lt;0 = die"/>
-		<tooltip path="Collision.Dynamic_Friction" title="Dynamic Friction" content="Sliding drag value, in inverse seconds"/>
-		<tooltip path="Collision.Thickness" title="Thickness" content="Used for projection depth for Decal particle type. And simulates thickness for physicalized particles."/>
-		<tooltip path="Collision.Density" title="Density" content="Mass density for physicslized particles"/>
-		<tooltip path="Visibility" title="Visibility"/>
-		<tooltip path="Visibility.Camera_Non_Facing_Fade" title="Camera Non Facing Fade" content="If the particle is close to orthagonal to the camera it will be faded out."/>
-		<tooltip path="Visibility.View_Distance_Adjust" title="View Distance Adjust" content="Multiplier to automatic distance fade-out"/>
-		<tooltip path="Visibility.Camera_Fade_Near_Strength" title="Fade Strength at Min Distance" content="Exponential power applied during the fade transition at Camera Min Distance"/>
-		<tooltip path="Visibility.Camera_Fade_Far_Strength" title="Fade Strength at Max Distance" content="Exponential power applied during the fade transition at Camera Max Distance"/>
-		<tooltip path="Visibility.Camera_Max_Distance" title="Camera Max Distance" content="Max distance from camera to render particles"/>
-		<tooltip path="Visibility.Camera_Min_Distance" title="Camera Min Distance" content="Min distance from camera to render particles"/>
-		<tooltip path="Visibility.Camera_Distance_Offset" title="Camera Distance Offset" content="Offset the emitter away from the camera"/>
-		<tooltip path="Visibility.Sort_Offset" title="Sort Offset" content="Offset distance used for sorting"/>
-		<tooltip path="Visibility.Sort_Bounds_Scale" title="Sort Bounds Scale" content="Specify point in emitter for sorting; 1 = bounds nearest, 0 = origin, -1 = bounds farthest"/>
-        <tooltip path="Visibility.Dynamic_Culling" title="Dynamic Culling" content="Force enable Dynamic Culling. This disables culling of particle simulation to get accurate bounds for render culling."/>
-		<tooltip path="Visibility.Draw_Near" title="Draw Near" content="Render particle in near space (weapon)"/>
-		<tooltip path="Visibility.Draw_On_Top" title="Draw On Top" content="Render particle on top of everything (no depth test)"/>
-		<tooltip path="Visibility.Visible_Indoors" title="Visible Indoors" content="Whether visible indoors / outdoors / both"/>
-		<tooltip path="Visibility.Visible_Underwater" title="Visible Underwater" content="Whether visible under / above water / both"/>
-		<tooltip path="Advanced" title="Advanced"/>
-		<tooltip path="Advanced.Force_Generation" title="Force Generation" content="Generate physical forces if set"/>
-		<tooltip path="Advanced.Fill_Rate_Cost" title="Fill Rate Cost" content="Adjustment to max screen fill allowed per emitter"/>
-		<tooltip path="Advanced.Spherical_Approximation" title="Spherical Volume" content="Simulates adding spherical volume to the particle and multiplies particle size to define the volume"/>
-		<tooltip path="Advanced.Heat_Scale" title="Heat Scale" content="Multiplier to thermal vision"/>
-		<tooltip path="Advanced.Sort_Quality" title="Sort Quality" content="Sort new particles as accurately as possible into list, by main camera distance"/>
-		<tooltip path="Advanced.Half_Res" title="Half Res" content="Use half resolution rendering"/>
-		<tooltip path="Advanced.Streamable" title="Streamable" content="Texture/geometry allowed to be streamed"/>
-		<tooltip path="Advanced.Particle_Size_Discard" title="Particle Size Discard" content="-"/>
-		<tooltip path="Advanced.Depth_Of_Field_Blur" title="Depth of Field Blur" content="Particles will be blurred against depth of field fullscreen effect. (excluding geometry and decal types)"/>
-		<tooltip path="Advanced.Fog_Volume_Shading_Quality_High" title="Fog Volume Shading Quality" content="Particle fog volume shading quality, fog volumes are handled more accurately."/>
-		<tooltip path="Configuration" title="Configuration"/>
-		<tooltip path="Configuration.Config_Min" title="Config Min" content="Minimum config spec this effect runs in"/>
-		<tooltip path="Configuration.Config_Max" title="Config Max" content="Maximum config spec this effect runs in"/>
-		<tooltip path="Configuration.Platforms" title="Platforms" content="Platforms this effect runs on"/>
-		<tooltip path="Configuration.Platforms.PCDX11" title="PCDX11"/>
-		<tooltip path="Configuration.Platforms.Provo" title="Provo"/>
-		<tooltip path="Configuration.Platforms.OS" title="OS"/>
-		<tooltip path="LevelOfDetail.Blend_In" title="Level of Detail Blend in value"/>
-		<tooltip path="LevelOfDetail.Blend_Out" title="Level of Detail Blend out value"/>
-		<tooltip path="LevelOfDetail.Overlap" title="Level of Detail overlap"/>
-		
-	</Variables>
-</ToolTips>

+ 0 - 14
Assets/Editor/PropertyEnumerations.xml

@@ -1,14 +0,0 @@
-<Enumerations Property="Enumerations">
-	<Enumeration name="fName">
-  	<Param value="Sample Value 1" />
-  	<Param value="Sample Value 2" />
-  	<Param value="Sample Value 3" />
-	</Enumeration>
-
-	<Enumeration name="Sample Property Name">
-  	<Param value="Sample Value 1" />
-  	<Param value="Sample Value 2" />
-  	<Param value="Sample Value 2" />
-	</Enumeration>	
-
-</Enumerations>

+ 0 - 6
Assets/Editor/SoundTemplates.xml

@@ -1,6 +0,0 @@
-<ObjectTemplates>
-	<AudioAreaAmbience SuperType="StdEntity" Category="Audio" File="AudioAreaAmbience" />
-	<AudioAreaEntity SuperType="StdEntity" Category="Audio" File="AudioAreaEntity" />
-	<AudioAreaRandom SuperType="StdEntity" Category="Audio" File="AudioAreaRandom" />
-	<AudioTriggerSpot SuperType="StdEntity" Category="Audio" File="AudioTriggerSpot" />
-</ObjectTemplates>

BIN
Assets/Editor/Styles/CryDark.cjstyles


BIN
Assets/Editor/Styles/CryLight.cjstyles


+ 0 - 3
Assets/Editor/Styles/StyleSheetImages/about_dark.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:b959d561237d63b859eb9a0bb5ef1fa614a5788b3604a4515232b904803e2e2b
-size 59380

+ 0 - 3
Assets/Editor/Styles/StyleSheetImages/about_light.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:b327b9b1ab34d6facc574b4602eb678afa97825bf1aa721fa7505ef5c43ab051
-size 59380

+ 0 - 18
Assets/Editor/ToolBox.xml

@@ -1,18 +0,0 @@
-<ToolBox>
-	<group name="Select">
-		<item name="Object" tool="EditTool.ObjectMode" icon="editor/icons/Select.bmp" />
-		<item name="Sub-Object" tool="EditTool.SubObjMode" icon="editor/icons/Select.bmp" />
-	</group>
-	<group name="Terrain">
-		<item name="Modify" tool="EditTool.TerrainModify" icon="editor/icons/TerrainModify.bmp" />
-		<item name="Voxel" tool="EditTool.VoxelPaint" icon="editor/icons/TerrainModify.bmp" />
-		<item name="Vegetation" tool="EditTool.VegetationPaint" icon="editor/icons/TerrainModify.bmp" />
-	</group>
-	<group name="Brush">
-		<item name="Clip" tool="EditTool.ClipBrush" icon="editor/icons/TerrainModify.bmp" />
-		<item name="Texture" tool="EditTool.TextureBrush" icon="editor/icons/TerrainModify.bmp" />
-	</group>
-	<group name="Debug">
-		<item name="AI Debug" tool="EditTool.AI_DebugTool" icon="editor/icons/TerrainModify.bmp" />
-	</group>
-</ToolBox>

+ 0 - 82
Assets/Editor/UI/AssetBrowserRibbon.xml

@@ -1,82 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<CommandBar Class="CXTPRibbonBar" Customizable="1" Type="3" BarID="1" Title="The Ribbon" MRUWidth="32767" EnableAnimation="1" Closeable="0">
-<Tabs>
-	<Tab Caption="&amp;Asset Browser" Id="ID_ASSET_BROWSER_RIBBON_TAB" >
-	<Groups>
-		<Group Caption="Databases" ControlGrouping="0" Id="ID_ASSET_BROWSER_DATABASES_RIBBON_GROUP">
-		<Controls>
-			<Control Id="ID_ASSET_BROWSER_DATABASE_REFRESH_DB_BUTTON" style="IconAndCaptionBelow" type="Button" Caption="Refresh" ToolTipText="Refresh the current asset database(s)" Icon="Editor/UI/Icons/AssetBrowserRefresh.png" /> 
-			<Control Id="ID_ASSET_BROWSER_DATABASE_CHECK_ALL_DB_BUTTON" style="Caption" type="Button" Caption="Check all" ToolTipText="Check all asset databases" /> 
-			<Control Id="ID_ASSET_BROWSER_DATABASE_UNCHECK_ALL_DB_BUTTON" style="Caption" type="Button" Caption="Uncheck all" ToolTipText="Uncheck all asset databases" /> 
-		</Controls>
-		</Group>
-		<Group Caption="View" ControlGrouping="0" Id="ID_ASSET_BROWSER_VIEW_RIBBON_GROUP">
-		<Controls>
-			<Control Id="ID_ASSET_BROWSER_THUMB_SIZE" style="Caption" type="ComboBox" Caption="Thumb size" ToolTipText="Select the current thumb size" /> 
-		</Controls>
-		</Group>
-		<Group Caption="Filtering" ControlGrouping="0" Id="ID_ASSET_BROWSER_FILTERS_RIBBON_GROUP">
-		<Controls>
-			<Control Id="ID_ASSET_BROWSER_EDIT_FILTER_PRESETS" style="IconAndCaptionBelow" type="Button" Caption="Edit presets..." ToolTipText="Edit the asset filter presets"   Icon="Editor/UI/Icons/AssetBrowserFilterPresets.png"/> 
-			<Control Id="ID_ASSET_BROWSER_FILTER_PRESETS" style="Caption" type="ComboBox" Caption="Preset:" ToolTipText="Filter the current selected databases by a preset" /> 
-			<Control Id="ID_ASSET_BROWSER_VIEW_TAGS" style="Caption" type="Edit" Caption="Selected Item Tags:  " ToolTipText="The current selection's tags, separated by space" /> 
-			<Control Id="ID_ASSET_BROWSER_EDIT_TAGS" style="Caption" type="Button" Caption="Edit Tags..." ToolTipText="Edit the current selection's tags, separated by space" />
-			<Control Id="ID_ASSET_BROWSER_REFRESH_USED_IN_LEVEL" style="Caption" type="Button" Caption="Update used in level" ToolTipText="Check the level and see what assets are used" /> 
-			<Control Id="ID_ASSET_BROWSER_SHOW_USED_IN_LEVEL" style="Caption" type="CheckBox" Caption="Used in current level" ToolTipText="Add used-in-level condition to the filtering" /> 
-			<Control Id="ID_ASSET_BROWSER_SHOW_FAVOURITES" style="Caption" type="CheckBox" Caption="Only show favourites" ToolTipText="Filter and show only the favourite assets" /> 
-			<Control Id="ID_ASSET_BROWSER_HIDE_LODS" style="Caption" type="CheckBox" Caption="Hide LODs" ToolTipText="Hide the assets which have _lod in file name, for example CGF LODs" /> 
-			<Control Id="ID_ASSET_BROWSER_SHOW_USED_IN_VIEWPORT_SELECTION_BUTTON" style="IconAndCaptionBelow" type="Button" Caption="From viewport selection" ToolTipText="This will show the assets used by the current selected objects in the viewport"  Icon="Editor/UI/Icons/AssetBrowserFromViewportSel.png" Separator="1" /> 
-			<Control Id="ID_ASSET_BROWSER_SELECT_IN_VIEWPORT_BUTTON" style="IconAndCaptionBelow" type="Button" Caption="Select in viewport" ToolTipText="This will select the objects/entities which are using the selected assets"  Icon="Editor/UI/Icons/AssetBrowserSelectInViewport.png" /> 
-			<Control Id="ID_ASSET_BROWSER_CLEAR_VIEWPORT_FILTER" style="Caption" type="Button" Caption="Clear filter" ToolTipText="Clear filter from viewport selection" /> 
-			<!-- TODO:
-			<Control Id="ID_ASSET_BROWSER_AUTO_CHANGE_VIEWPORT_SELECTION" style="Caption" type="CheckBox" Caption="Auto change viewport selection" ToolTipText="When selection will change in the asset browser thumb view/list, the selection will also change in the viewport" /> 
-			<Control Id="ID_ASSET_BROWSER_AUTO_FILTER_FROM_VIEWPORT_SELECTION" style="Caption" type="CheckBox" Caption="Auto filter from viewport selection" ToolTipText="When selection will change in the viewport then the asset browser selection/filtering will also change" /> 
-			-->
-		</Controls>
-		</Group>
-		<Group Caption="Console" ControlGrouping="0">
-		<Controls>
-			<Control Id="ID_ASSET_BROWSER_CONSOLE_HOT_UPDATE" style="IconAndCaptionBelow" type="Button" Caption="Send selected to console" ToolTipText="Update the selected assets to the console"  Icon="Editor/UI/Icons/AssetBrowserConsoleHotUpdate.png"/> 
-		</Controls>
-		</Group>
-		</Groups>
-	</Tab>
-	<Tab Caption="&amp;Visual Budget System" Id="ID_ASSET_BROWSER_VISUAL_BUDGET_SYSTEM_RIBBON_TAB">
-	<Groups>
-		<Group Caption="View" ControlGrouping="0" Id="ID_VISUAL_BUDGET_VIEW_TAB_GROUP">
-		<Controls>
-			<Control Id="ID_VISUAL_BUDGET_UPDATE"  style="IconAndCaptionBelow" type="Button" Caption="Update" ToolTipText="Update the Visual Budget System"  Icon="Editor/UI/Icons/AssetBrowserRefresh.png"/>
-			<Control Id="ID_VISUAL_BUDGET_SHOW"  style="IconAndCaptionBelow" type="Button" Caption="Display Sectors" ToolTipText="Display Visual Budget System" Icon="Editor/UI/Icons/VisualBudgetSystemShow.png"/>
-			<Control Id="ID_VISUAL_BUDGET_ANALYZE_SINGLE_SECTOR"  style="IconAndCaptionBelow" type="Button" Caption="Analyze single sector" ToolTipText="Analyze single sector" Icon="Editor/UI/Icons/VisualBudgetSystemAnalyzeOne.png" />
-			<Control Id="ID_VISUAL_BUDGET_CELL_SIZE" style="Caption" type="ComboBox" Caption="Cell size" ToolTipText="Select the cell size" /> 
-		</Controls>
-		</Group>
-		<Group Caption="Display type" ControlGrouping="0">
-		<Controls>
-			<Control Id="ID_VISUAL_BUDGET_DISPLAY_LINES" style="Caption" type="RadioButton" Caption="Lines" ToolTipText="Display Visual Budget System using lines" />
-			<Control Id="ID_VISUAL_BUDGET_DISPLAY_BOXES" style="Caption" type="RadioButton" Caption="Boxes" ToolTipText="Display Visual Budget System using boxes " />
-		</Controls>
-		</Group>
-		<Group Caption="Resource type" ControlGrouping="0">
-		<Controls>
-			<Control Id="ID_VISUAL_BUDGET_RESTYPE_GEOMETRY" style="Caption" type="RadioButton" Caption="Geometry" ToolTipText="Analyze by geometry" />
-			<Control Id="ID_VISUAL_BUDGET_RESTYPE_TEXTURES" style="Caption" type="RadioButton" Caption="Texture" ToolTipText="Analyze by textures" />
-			<Control Id="ID_VISUAL_BUDGET_RESTYPE_ALL" style="Caption" type="RadioButton" Caption="Both" ToolTipText="Analyze by all resources" />
-		</Controls>
-		</Group>
-		<Group Caption="Accounted elements" ControlGrouping="0">
-		<Controls>
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_TERRAIN" style="Caption" type="CheckBox" Caption="Terrain" ToolTipText="Analyze terrain" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_BRUSHES" style="Caption" type="CheckBox" Caption="Brushes" ToolTipText="Analyze brushes" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_VEGETATION" style="Caption" type="CheckBox" Caption="Vegetation" ToolTipText="Analyze vegetation" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_ROADS" style="Caption" type="CheckBox" Caption="Roads" ToolTipText="Analyze roads" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_CLOUDS" style="Caption" type="CheckBox" Caption="Clouds" ToolTipText="Analyze clouds" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_ENTITIES" style="Caption" type="CheckBox" Caption="Entities" ToolTipText="Analyze entities" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_DECALS" style="Caption" type="CheckBox" Caption="Decals" ToolTipText="Analyze decals" /> 
-			<Control Id="ID_VISUAL_BUDGET_ELEMENT_MISC" style="Caption" type="CheckBox" Caption="Miscelaneous" ToolTipText="Analyze miscelaneous objects" /> 
-		</Controls>
-		</Group>
-	</Groups>
-	</Tab>
-</Tabs>
-</CommandBar>

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Assets/Editor/UI/Icons/Mannequin Editor.png

@@ -1,3 +0,0 @@
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-oid sha256:84ce6e29caee37870dcc37374dc5c5d2d0dbcd96fb0237130c03b614656ea014
-size 4303

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Assets/Editor/UI/Icons/Mannequin.png

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-version https://git-lfs.github.com/spec/v1
-oid sha256:84ce6e29caee37870dcc37374dc5c5d2d0dbcd96fb0237130c03b614656ea014
-size 4303

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Assets/Editor/UI/Icons/SaveTagPoint.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9af623cb6094f330032db2e07ae2b29170e7593d6843afe168c7e1e2be14ef80
-size 3033

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Assets/Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9aefa61408bb18ebfdb56547a09ec8556de898cfa226b47a6fe13f57eb962e0c
-size 80

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Assets/Editor/UI/Icons/treeview/ParticleEditor/group_icon.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f745831590e51bece28d7f92a1fb89ec9cdf4d62eae7e276fca5c8773e66a063
-size 500

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Assets/Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:249223ab5ef9b7892ad6901db78d9c37956ed76b2b6eacdd07009422453d8172
-size 871

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Assets/Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png

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-version https://git-lfs.github.com/spec/v1
-oid sha256:fa4e63d5fbfb8fb3b38e4445f869a62fbd9ebe6150419cbc52bb82718676b185
-size 572

+ 0 - 6
Assets/Editor/UI/WipFeatures.xml

@@ -1,6 +0,0 @@
-<features>
- <feature id="10078" displayName="ID_VIEW_AI_LNMEDITOR" visible="1" enabled="0" safeMode="0" params=""/>
- <feature id="33864" displayName="ID_GAME_ENABLEVERYHIGHSPEC" visible="0" enabled="0" safeMode="0" params=""/>
- <feature id="33983" displayName="ID_CONSOLE_SYNC_DATA_TO_THE_CONSOLE" visible="1" enabled="1" safeMode="0" params=""/>
- <feature id="33985" displayName="ID_CONSOLE_AUTOMATICALLYSYNC_DATA" visible="1" enabled="1" safeMode="0" params=""/>
-</features>

+ 0 - 14
Assets/Editor/UserTools.xml

@@ -1,14 +0,0 @@
-<Tools>
- <Tool Title="| DisplayInfo" Command="r_DisplayInfo" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| Budget Monitoring" Command="sys_enable_budgetmonitoring" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| Show drawcalls per object" Command="r_Stats 6" EditorCmd="" ToggleVar="0"/>
- <Tool Title="| Show polycount per object" Command="e_DebugDraw 2" EditorCmd="" ToggleVar="0"/>
- <Tool Title="| Show LOD info" Command="e_DebugDraw 3" EditorCmd="" ToggleVar="0"/>
- <Tool Title="| Draw Helpers" Command="p_draw_helpers" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| AI Debug Draw" Command="ai_DebugDraw" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| Toggle Music" Command="s_MusicEnable" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| Freeze Camera " Command="e_CameraFreeze" EditorCmd="" ToggleVar="1"/>
- <Tool Title="| Log Verbosity 0" Command="log_Verbosity 0" EditorCmd="" ToggleVar="0"/>
- <Tool Title="| SaveLevelStats" Command="savelevelstats" EditorCmd="" ToggleVar="0"/>
- <Tool Title="| Screenshot" Command="e_screenshot 1" EditorCmd="" ToggleVar="0"/>
-</Tools>

+ 0 - 236
Assets/Editor/asset_thumbnail.tod

@@ -1,236 +0,0 @@
-<TimeOfDay Time="12" TimeStart="0" TimeEnd="23.983334" TimeAnimSpeed="0.0049999999">
- <Variable Name="HDR dynamic power factor" Value="3.0047655">
-  <Spline Keys="0:1:0,0.221667:1:0,0.274059:1.5:0,0.313394:2.97143:0,0.506198:3:0,0.681404:2.74286:0,0.739425:0.8:0,0.754167:0.373163:0,0.767917:0.435467:0,0.780335:0.5:0,0.79125:0.482699:0,1:1:0,"/>
- </Variable>
- <Variable Name="HDR contrast" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="HDR blueshift" Color="0.80000007,0.80000007,1">
-  <Spline Keys="0:(0.8:0.8:1):0,1:(0.8:0.8:1):0,"/>
- </Variable>
- <Variable Name="Sky brightening (terrain occlusion)" Value="0.18557952">
-  <Spline Keys="0.1875:0.427383:0,0.31125:0.2:0,0.503205:0.185714:0,0.72886:0.214286:0,0.75:0.257143:0,0.772436:0.328056:0,0.79125:0.427383:0,0.801282:0.442857:0,1:0.427383:0,"/>
- </Variable>
- <Variable Name="SSAO amount multiplier" Value="1.6071398">
-  <Spline Keys="0:1.60714:0,1:1.60714:0,"/>
- </Variable>
- <Variable Name="SSAO contrast multiplier" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Global illumination multiplier" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Sun color" Color="0.94443196,0.89475548,0.76809138">
-  <Spline Keys="0:(0.282353:0.419608:0.686275):0,0.228022:(0.282353:0.411765:0.67451):0,0.248168:(0.584314:0.658824:0.686275):0,0.262431:(0.956863:0.478431:0.12549):0,0.285714:(0.956863:0.792157:0.584314):0,0.698895:(0.941177:0.858824:0.733333):0,0.729167:(0.976471:0.592157:0.286275):0,0.747083:(0.980392:0.517647:0.160784):0,0.757326:(0.529412:0.639216:0.713726):0,0.791667:(0.282353:0.419608:0.686275):0,1:(0.282353:0.419608:0.686275):0,"/>
- </Variable>
- <Variable Name="Sun color multiplier" Value="2.0042765">
-  <Spline Keys="0:1.5:0,0.1875:1.5:0,0.227564:1.8:0,0.250893:2.51429:0,0.274151:2.1:0,0.397917:2:0,0.695709:2.05714:0,0.737052:2.1:0,0.768531:1.37143:0,0.79125:1.4:0,1:1.5:0,"/>
- </Variable>
- <Variable Name="Sun specular multiplier" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Sky color" Color="0.52937078,0.64314467,0.70591408">
-  <Spline Keys="0:(0.203922:0.278431:0.392157):0,0.195971:(0.219608:0.294118:0.403922):0,0.270833:(0.545098:0.627451:0.670588):0,0.499084:(0.529412:0.643137:0.705882):0,0.708595:(0.52549:0.631373:0.686275):0,0.729167:(0.545098:0.627451:0.670588):0,0.746888:(0.529412:0.611765:0.662745):0,0.767635:(0.443137:0.521569:0.584314):0,0.791667:(0.203922:0.278431:0.392157):0,1:(0.203922:0.278431:0.392157):0,"/>
- </Variable>
- <Variable Name="Sky color multiplier" Value="1.854082">
-  <Spline Keys="0.0166667:1.14286:0,0.241873:1.37143:0,0.273723:1.7:0,0.39875:2:0,0.695219:1.6:0,0.731076:2.4:0,0.748162:1.9:0,0.773732:1.5:0,1:1.14286:0,"/>
- </Variable>
- <Variable Name="Ambient ground color" Color="0.627451,0.78431404,0.94117701">
-  <Spline Keys="0:(0.627451:0.784314:0.941177):0,1:(0.627451:0.784314:0.941177):0,"/>
- </Variable>
- <Variable Name="Ambient ground color multiplier" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Ambient min height" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Ambient max height" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Fog color" Color="0.75351107,0.81585234,0.8626833">
-  <Spline Keys="0:(0.403922:0.65098:0.811765):0,0.206723:(0.403922:0.654902:0.811765):0,0.221667:(0.419608:0.639216:0.811765):0,0.255462:(0.854902:0.815686:0.721569):0,0.270833:(0.815686:0.517647:0.290196):0,0.296912:(0.745098:0.811765:0.843137):0,0.39875:(0.741176:0.823529:0.878431):0,0.495833:(0.752941:0.815686:0.862745):0,0.710214:(0.784314:0.827451:0.858824):0,0.729167:(0.811765:0.513726:0.290196):0,0.75:(0.741176:0.788235:0.776471):0,0.771667:(0.721569:0.780392:0.780392):0,0.786307:(0.403922:0.65098:0.811765):0,1:(0.403922:0.65098:0.811765):0,"/>
- </Variable>
- <Variable Name="Fog color multiplier" Value="0">
-  <Spline Keys="0:0.0995756:0,0.1875:0.1:0,0.227564:0.1:0,0.279584:0.457143:0,0.5:0:0,0.753138:0.44166:0,0.77114:0.457143:0,0.786611:0.0995756:0,1:0.0995756:0,"/>
- </Variable>
- <Variable Name="Fog color (top)" Color="0,0,0">
-  <Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
- </Variable>
- <Variable Name="Fog color (top) multiplier" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Global density" Value="0">
-  <Spline Keys="0:0.0984162:0,0.1875:0.103828:0,0.213389:0.0553109:0,0.25125:0.0399795:0,0.26625:0.0692247:0,0.280417:0.03:0,0.497917:0.03:0,0.5:0:0,0.67562:0.03:0,0.729167:0.062352:0,0.749583:0.0415873:0,0.771667:0.036983:0,0.790795:0.0988483:0,1:0.0984162:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Atmosphere height" Value="1">
-  <Spline Keys="0:3146.98:0,0.22:3090:0,0.248954:2000:0,0.270833:1979.44:0,0.292724:1381.43:0,0.330544:2235.71:0,0.5:1:0,0.700837:2235.71:0,0.729167:1979.43:0,0.754167:2102.73:0,0.771667:2145.69:0,0.784519:3146.98:0,1:3146.98:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Density offset (in reality 0)" Value="0">
-  <Spline Keys="0:0:0,0.397917:0:0,0.729167:0:0,0.771667:0:0,0.791667:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp start" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp end" Value="0">
-  <Spline Keys="0:100:0,0.5:0:0,1:100:0,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp influence" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity multiplier" Value="22.728714">
-  <Spline Keys="0.221757:28:0,0.248731:14.6122:0,0.270833:20:0,0.397917:20:0,0.6125:25:0,0.70875:20:0,0.729167:25:0,0.752757:15.0967:0,0.771667:15.5043:0,0.791667:28:0,1:28:0,"/>
- </Variable>
- <Variable Name="Sky light: Mie scattering" Value="12.024681">
-  <Spline Keys="0:0:0,0.221667:0.00048:0,0.264583:10:0,0.293333:10:0,0.495833:12:0,0.676667:12:0,0.75875:0.983581:0,0.771667:0.949394:0,0.791667:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Sky light: Rayleigh scattering" Value="0.59626675">
-  <Spline Keys="0:0:0,0.221667:0:0,0.245726:1:0,0.280417:3:0,0.32875:1:0,0.376667:1:0,0.397917:0.8:0,0.495833:0.6:0,0.676667:0.6:0,0.723849:2.73822:0,0.75:0.955191:0,0.771667:0.880175:0,0.791667:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Sky light: Sun anisotropy factor" Value="-0.99091017">
-  <Spline Keys="0:-0.992046:0,0.270833:-0.991:0,0.729167:-0.991:0,0.749167:-0.991063:0,0.771667:-0.991256:0,0.791667:-0.992046:0,1:-0.992046:0,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (R)" Value="780">
-  <Spline Keys="0:728.263:0,0.221667:728.571:0,0.246101:734.286:0,0.29909:780:0,0.397917:780:0,0.726918:780:0,0.748954:734.142:0,0.771667:733.939:0,0.799163:728.263:0,1:728.263:0,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (G)" Value="600.93188">
-  <Spline Keys="0:600.9:0,0.221667:601:0,0.240901:602.857:0,0.256595:574.286:0,0.270833:584.218:0,0.283485:602.857:0,0.397917:600:0,0.710013:602.857:0,0.754167:596.594:0,0.771667:599.001:0,0.79125:600.9:0,0.801255:601:0,1:600.9:0,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (B)" Value="499.99976">
-  <Spline Keys="0:528.571:0,0.221667:528.571:0,0.236887:528.571:0,0.280417:529.174:0,0.296489:511.429:0,0.397917:500:0,0.50065:500:0,0.680104:500:0,0.729167:529.638:0,0.754167:528.774:0,0.771667:528.727:0,0.799163:528.571:0,1:528.571:0,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color" Color="0.27225411,0.40538999,0.55488873">
-  <Spline Keys="0:(0.180392:0.439216:0.694118):0,0.220168:(0.211765:0.439216:0.666667):0,0.255462:(0.788235:0.384314:0.113725):0,0.27563:(0.745098:0.388235:0.152941):0,0.297479:(0.356863:0.403922:0.486275):0,0.717647:(0.352941:0.403922:0.486275):0,0.728022:(0.65098:0.407843:0.25098):0,0.754167:(0.643137:0.396078:0.247059):0,0.764652:(0.619608:0.4:0.270588):0,0.774725:(0.541176:0.435294:0.34902):0,0.788462:(0.180392:0.439216:0.694118):0,1:(0.180392:0.439216:0.694118):0,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color multiplier" Value="0">
-  <Spline Keys="0:0.194332:0,0.1875:0.2:0,0.22335:0.2:0,0.248731:2.74286:0,0.274112:4:0,0.2875:1.5:0,0.306261:0:0,0.497462:0:0,0.707113:0:0,0.736041:2.51429:0,0.754167:2.41438:0,0.769301:2.28597:0,0.791667:0.194332:0,1:0.194332:0,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color" Color="0.35235059,0.42306215,0.44318247">
-  <Spline Keys="0:(0.317647:0.376471:0.419608):0,0.221992:(0.309804:0.368627:0.419608):0,0.252101:(0.121569:0.223529:0.380392):0,0.270833:(0.596078:0.803922:0.972549):0,0.297542:(0.392157:0.486275:0.533333):0,0.673997:(0.392157:0.486275:0.533333):0,0.737815:(0.54902:0.741176:0.909804):0,0.755495:(0.121569:0.207843:0.345098):0,0.767399:(0.129412:0.211765:0.345098):0,0.791667:(0.317647:0.376471:0.419608):0,1:(0.317647:0.376471:0.419608):0,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color multiplier" Value="0.20100266">
-  <Spline Keys="0:0.0708182:0,0.219966:0.09:0,0.236887:0.457143:0,0.25125:0.7:0,0.275417:0.6:0,0.323797:0.1:0,0.461638:0.2:0,0.674902:0.2:0,0.729167:0.5:0,0.754167:0.527583:0,0.768382:0.518266:0,0.791667:0.0708182:0,1:0.0708182:0,"/>
- </Variable>
- <Variable Name="Night sky: Zenith shift" Value="0.57002127">
-  <Spline Keys="0:0.527126:0,0.213198:0.514286:0,0.243655:0.228571:0,0.270833:0.5:0,0.314721:0.6:0,0.719424:0.500001:0,0.747083:0.471129:0,0.767463:0.229748:0,0.791667:0.527126:0,1:0.527126:0,"/>
- </Variable>
- <Variable Name="Night sky: Star intensity" Value="0">
-  <Spline Keys="0:3:0,0.232917:3:0,0.257353:0:0,0.497243:0:0,0.735294:0:0,0.766423:1.52072:0,0.79125:3:0,0.822993:3:0,1:3:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon color" Color="0.99999994,0.99999994,0.99999994">
-  <Spline Keys="0:(1:1:1):0,0.260417:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Night sky: Moon color multiplier" Value="0">
-  <Spline Keys="0:0.739019:0,0.223849:0.7:0,0.289522:0:0,0.721507:0:0,0.75875:0.498862:0,0.773333:0.516998:0,0.790417:0.739019:0,1:0.739019:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color" Color="0.82105398,0.9073866,0.93419611">
-  <Spline Keys="0:(0.905882:1:1):0,0.145522:(0.901961:1:1):0,0.221667:(0.913725:1:1):0,0.260417:(0.901961:1:1):0,0.280417:(0.901961:1:1):0,0.718232:(0.772549:0.85098:0.894118):0,0.729167:(0.905882:1:1):0,0.747083:(0.905882:1:1):0,0.75875:(0.905882:1:1):0,0.771667:(0.905882:1:1):0,0.791667:(0.905882:1:1):0,1:(0.905882:1:1):0,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color multiplier" Value="0.00039499739">
-  <Spline Keys="0.0120833:0.0103571:0,0.217573:0.01:0,0.267153:0.00311112:0,0.717573:0:0,0.729167:0.00307023:0,0.754167:0.00629158:0,0.770073:0.0065195:0,0.791667:0.0103571:0,1:0.0103571:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona scale" Value="0">
-  <Spline Keys="0:0.499445:0,0.20375:0.5:0,0.226837:0.457143:0,0.260417:0.5:0,0.280576:0.488077:0,0.36489:0.4:0,0.375919:0:0,0.699449:0:0,0.729167:0.495606:0,0.750833:0.479117:0,0.771667:0.47686:0,0.794979:0.499445:0,1:0.499445:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color" Color="0.45887223,0.70564425,0.89462906">
-  <Spline Keys="0:(0.203922:0.227451:0.254902):0,0.221667:(0.203922:0.227451:0.254902):0,0.236515:(0.203922:0.227451:0.254902):0,0.270588:(0.376471:0.54902:0.686275):0,0.285714:(0.501961:0.784314:1):0,0.729167:(0.376471:0.552941:0.690196):0,0.74359:(0.360784:0.521569:0.647059):0,0.754167:(0.235294:0.286275:0.333333):0,0.771784:(0.227451:0.27451:0.317647):0,0.791667:(0.203922:0.227451:0.254902):0,1:(0.203922:0.227451:0.254902):0,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
-  <Spline Keys="0.0120833:0.915733:0,0.205021:0.914286:0,0.221667:1:0,0.260417:0:0,0.28125:0:0,0.724265:0:0,0.75:0.377474:0,0.771667:0.417506:0,0.788703:0.915733:0,1:0.915733:0,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona scale" Value="0.022867467">
-  <Spline Keys="0.0120833:0.0201459:0,0.20375:0.02:0,0.221667:0.03:0,0.240586:0.0285714:0,0.279861:0.0228484:0,0.729167:0.0250096:0,0.75:0.0280741:0,0.771667:0.0282331:0,0.792887:0.0201459:0,1:0.0201459:0,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun light multiplier" Value="1.0000395">
-  <Spline Keys="0:0.295095:0,0.1875:0.3:0,0.211667:0.3:0,0.221667:0.5:0,0.255499:0.228571:0,0.270833:1:0,0.495833:1:0,0.729167:1:0,0.747083:0.864396:0,0.757794:0.251492:0,0.771667:0.264238:0,0.797071:0.295095:0,1:0.295095:0,"/>
- </Variable>
- <Variable Name="Cloud shading: Sky light multiplier" Value="1.1878114">
-  <Spline Keys="0:0.228571:0,0.218905:0.228571:0,0.248731:0.228571:0,0.270833:1:0,0.729167:1:0,0.754167:0.191637:0,0.771667:0.183874:0,0.797071:0.228571:0,1:0.228571:0,"/>
- </Variable>
- <Variable Name="Sun shafts visibility" Value="0.29970419">
-  <Spline Keys="0.1875:0.0999381:0,0.242206:0.1:0,0.276119:0.342857:0,0.314694:0.357143:0,0.396619:0.314286:0,0.496749:0.3:0,0.663199:0.285714:0,0.721823:0.100001:0,0.754167:0.11132:0,0.771667:0.105936:0,0.79125:0.0999381:0,1:0.0999381:0,"/>
- </Variable>
- <Variable Name="Sun rays visibility" Value="0.57142901">
-  <Spline Keys="0:0.571429:0,1:0.571429:0,"/>
- </Variable>
- <Variable Name="Sun rays attenuation" Value="0.97635233">
-  <Spline Keys="0:4.86301:0,0.223881:4.57143:0,0.282185:1:0,0.726708:2:0,0.754167:2.89825:0,0.767917:3.01451:0,0.79125:4.86301:0,1:4.86301:0,"/>
- </Variable>
- <Variable Name="Sun rays suncolor influence" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Sun rays custom color" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Ocean fog color" Color="0.113725,0.40000004,0.55294102">
-  <Spline Keys="0:(0.113725:0.4:0.552941):0,1:(0.113725:0.4:0.552941):0,"/>
- </Variable>
- <Variable Name="Ocean fog color multiplier" Value="0.84288394">
-  <Spline Keys="0:0.299827:0,0.1875:0.3:0,0.217949:0.3:0,0.2575:0.514286:0,0.270833:0.494063:0,0.356:0.785714:0,0.652:0.785714:0,0.729167:0.494064:0,0.75523:0.456577:0,0.771667:0.448689:0,0.791667:0.299827:0,1:0.299827:0,"/>
- </Variable>
- <Variable Name="Ocean fog density" Value="0">
-  <Spline Keys="0:0.2:0,0.5:0:0,1:0.2:0,"/>
- </Variable>
- <Variable Name="Skybox multiplier" Value="1">
-  <Spline Keys="0:0.1:0,0.227941:0.114286:0,0.295806:0.728571:0,0.328125:1:0,0.49897:1:0,0.699449:1:0,0.729779:0.671429:0,0.763787:0.234542:0,0.797794:0.0714286:0,1:0.1:0,"/>
- </Variable>
- <Variable Name="Color: saturation" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Color: contrast" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Color: brightness" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Levels: min input" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Levels: gamma" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Levels: max input" Value="255">
-  <Spline Keys="0:255:0,1:255:0,"/>
- </Variable>
- <Variable Name="Levels: minimum output" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Levels: max output" Value="255">
-  <Spline Keys="0:255:0,1:255:0,"/>
- </Variable>
- <Variable Name="Selective Color: color" Color="0,1,1">
-  <Spline Keys="0:(0:1:1):0,1:(0:1:1):0,"/>
- </Variable>
- <Variable Name="Selective Color: cyans" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Selective Color: magentas" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Selective Color: yellows" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Selective Color: blacks" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Filters: grain" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Filters: sharpening" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Filters: photofilter color" Color="0.95200002,0.51700002,0.090000004">
-  <Spline Keys="0:(0.952:0.517:0.09):0,1:(0.952:0.517:0.09):0,"/>
- </Variable>
- <Variable Name="Filters: photofilter density" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Dof: focus range" Value="1000">
-  <Spline Keys="0:1000:0,1:1000:0,"/>
- </Variable>
- <Variable Name="Dof: blur amount" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
-</TimeOfDay>

+ 0 - 362
Assets/Editor/default_time_of_day.xml

@@ -1,362 +0,0 @@
-<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
- <Variable Name="Sun color" Color="0.94730699,0.74540401,0.57758099">
-  <Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.458333:(1.0:1.0:1.0):36,0.5625:(1.0:1.0:1.0):36,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
- </Variable>
- <Variable Name="Sun intensity" Value="10153.71">
-  <Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
- </Variable>
- <Variable Name="Sun specular multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Fog color" Color="0.27049801,0.47353199,0.83077002">
-  <Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
- </Variable>
- <Variable Name="Fog color multiplier" Value="1">
-  <Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
- </Variable>
- <Variable Name="Fog height (bottom)" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog layer density (bottom)" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
-  <Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
- </Variable>
- <Variable Name="Fog color (top) multiplier" Value="0.53846097">
-  <Spline Keys="-4.40702e-006:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Fog height (top)" Value="100">
-  <Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
- </Variable>
- <Variable Name="Fog layer density (top)" Value="9.9999997e-005">
-  <Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
- </Variable>
- <Variable Name="Fog color height offset" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
- </Variable>
- <Variable Name="Fog color (radial)" Color="0.838799,0.56471199,0.184475">
-  <Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
- </Variable>
- <Variable Name="Fog color (radial) multiplier" Value="6">
-  <Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog radial size" Value="0.85000002">
-  <Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog radial lobe" Value="0.75">
-  <Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Final density clamp" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Global density" Value="1.5">
-  <Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp start" Value="25">
-  <Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp end" Value="1000">
-  <Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
-  <Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
-  <Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow range" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
-  <Spline Keys="0:4000:0,1:4000:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.999999e-005">
-  <Spline Keys="0:0.0001:0,1:0.0001:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
-  <Spline Keys="0:0.1:0,1:0.1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Ramp start" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Ramp end" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
-  <Spline Keys="0:0.6:0,1:0.6:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
-  <Spline Keys="0:0.95:0,1:0.95:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
-  <Spline Keys="0:0.6:0,1:0.6:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
-  <Spline Keys="0:64:0,1:64:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
-  <Spline Keys="0:0.3:0,1:0.3:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
-  <Spline Keys="0:0.5:0,1:0.5:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Final density clamp" Value="1">
-  <Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity multiplier" Value="200">
-  <Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
- </Variable>
- <Variable Name="Sky light: Mie scattering" Value="21">
-  <Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
- </Variable>
- <Variable Name="Sky light: Rayleigh scattering" Value="1">
-  <Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
- </Variable>
- <Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
-  <Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (R)" Value="694">
-  <Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (G)" Value="597">
-  <Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (B)" Value="488">
-  <Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
-  <Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
-  <Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color multiplier" Value="0">
-  <Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith shift" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Night sky: Star intensity" Value="0">
-  <Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon color" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon color multiplier" Value="0">
-  <Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
-  <Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona scale" Value="0">
-  <Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.254152">
-  <Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona scale" Value="0">
-  <Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun light multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sky light multiplier" Value="1">
-  <Spline Keys="0:0:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color" Color="0.83077002,0.76815099,0.65837502">
-  <Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
-  <Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color influence" Value="0">
-  <Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Sun shafts visibility" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sun rays visibility" Value="1.5">
-  <Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
- </Variable>
- <Variable Name="Sun rays attenuation" Value="1.5">
-  <Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Sun rays suncolor influence" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
-  <Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
- </Variable>
- <Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
-  <Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
- </Variable>
- <Variable Name="Ocean fog color multiplier" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Ocean fog density" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Skybox multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Film curve shoulder scale" Value="2.9230781">
-  <Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
- </Variable>
- <Variable Name="Film curve midtones scale" Value="0.53846097">
-  <Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Film curve toe scale" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Film curve whitepoint" Value="4">
-  <Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
- </Variable>
- <Variable Name="Saturation" Value="0.81538439">
-  <Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
- </Variable>
- <Variable Name="Color balance" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Scene key" Value="0.18000001">
-  <Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
- </Variable>
- <Variable Name="Min exposure" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Max exposure" Value="2.0615375">
-  <Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
- </Variable>
- <Variable Name="EV Min" Value="4.5">
-  <Spline Keys="0:4.5:0,1:4.5:0,"/>
- </Variable>
- <Variable Name="EV Max" Value="17">
-  <Spline Keys="0:17:0,1:17:0,"/>
- </Variable>
- <Variable Name="EV Auto compensation" Value="1.5">
-  <Spline Keys="0:1.5:0,1:1.5:0,"/>
- </Variable>
- <Variable Name="Bloom amount" Value="0.93077028">
-  <Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Filters: grain" Value="0">
-  <Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
- </Variable>
- <Variable Name="Filters: photofilter color" Color="0,0,0">
-  <Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
- </Variable>
- <Variable Name="Filters: photofilter density" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Dof: focus range" Value="500">
-  <Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
- </Variable>
- <Variable Name="Dof: blur amount" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 0: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 0: Slope Bias" Value="64">
-  <Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Slope Bias" Value="23">
-  <Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Slope Bias" Value="4">
-  <Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Slope Bias" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 5: Bias" Value="0.0099999998">
-  <Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
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- <Variable Name="Cascade 5: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Shadow jittering" Value="2.5">
-  <Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
- </Variable>
- <Variable Name="HDR dynamic power factor" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sky brightening (terrain occlusion)" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Global illumination multiplier" Value="0">
-  <Spline Keys="0:0:65572,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sun color multiplier" Value="10">
-  <Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
- </Variable>
-</TimeOfDay>

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Assets/Editor/uiCanvasEditorResolutionPresets.xml

@@ -1,10 +0,0 @@
-<setting versionNumber="1" count="8">
- <resolution name="iPhone 6, portrait" x="750" y="1334"/>
- <resolution name="iPhone 6, landscape" x="1334" y="750"/>
- <resolution name="iPhone 6 Plus, portrait" x="1080" y="1920"/>
- <resolution name="iPhone 6 Plus, landscape" x="1920" y="1080"/>
- <resolution name="iPad Air 2, portrait" x="1536" y="2048"/>
- <resolution name="iPad Air 2, landscape" x="2048" y="1536"/>
- <resolution name="iPad Mini 3, portrait" x="1536" y="2048"/>
- <resolution name="iPad Mini 3, landscape" x="2048" y="1536"/>
-</setting>

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Assets/Engine/Config/mgpu.cfg


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Assets/Engine/Config/statoscope.cfg

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-profile=-1 
-log_verbosity=-1 
-sys_pakLogInvalidFileAccess=1

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Assets/Engine/Config/vr.cfg

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------------------------------------------------
--- Resolution (backbuffer and eye textures)
------------------------------------------------
-r_width = 960
-r_height = 1080
-
--------------------------------------------
--- Set the system Spec (Medium)
--------------------------------------------
-sys_spec = 2
-
--------------------------------------------
--- Set some video optimisations
--------------------------------------------
-r_vsync = 0

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-    <Cell><Data ss:Type="String">bulletimpacts:hit_mat_rubber</Data></Cell>
-    <Cell><Data ss:Type="String">bulletimpacts:hit_mat_rubber</Data></Cell>
-    <Cell><Data ss:Type="String">bulletimpacts:hit_mat_rubber</Data></Cell>
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-    <Cell><Data ss:Type="String">destructibles:flesh_shatter</Data></Cell>
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-    <Cell><Data ss:Type="String">destructibles:flesh_shatter</Data></Cell>
-    <Cell><Data ss:Type="String">bulletimpacts:blank_event</Data></Cell>
-    <Cell ss:Index="49"><Data ss:Type="String">bulletimpacts:blank_event</Data></Cell>
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-   <Row ss:AutoFitHeight="0" ss:StyleID="s67">
-    <Cell ss:StyleID="s64"><Data ss:Type="String">Breakage:Joint_Shatter</Data></Cell>
-    <Cell><Data ss:Type="String">destructibles:metal_shatter</Data></Cell>
-    <Cell><Data ss:Type="String">destructibles:metal_shatter</Data></Cell>
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-    <Cell><Data ss:Type="String">destructibles:metal_shatter</Data></Cell>
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-    <Cell><Data ss:Type="String">bulletimpacts:blank_event</Data></Cell>
-    <Cell ss:Index="49"><Data ss:Type="String">bulletimpacts:blank_event</Data></Cell>
-   </Row>
-  </Table>
-  <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel">
-   <PageSetup>
-    <Layout x:Orientation="Landscape"/>
-    <Footer x:Margin="0.21"/>
-    <PageMargins x:Bottom="0.28999999999999998" x:Left="0.3" x:Right="0.33"/>
-   </PageSetup>
-   <Unsynced/>
-   <Print>
-    <ValidPrinterInfo/>
-    <PaperSizeIndex>9</PaperSizeIndex>
-    <Scale>80</Scale>
-    <HorizontalResolution>300</HorizontalResolution>
-    <VerticalResolution>300</VerticalResolution>
-   </Print>
-   <Zoom>85</Zoom>
-   <Selected/>
-   <SplitHorizontal>480</SplitHorizontal>
-   <TopRowBottomPane>33</TopRowBottomPane>
-   <SplitVertical>6600</SplitVertical>
-   <LeftColumnRightPane>7</LeftColumnRightPane>
-   <ActivePane>2</ActivePane>
-   <Panes>
-    <Pane>
-     <Number>3</Number>
-     <ActiveRow>13</ActiveRow>
-     <ActiveCol>10</ActiveCol>
-     <RangeSelection>R14</RangeSelection>
-    </Pane>
-    <Pane>
-     <Number>1</Number>
-     <ActiveCol>12</ActiveCol>
-    </Pane>
-    <Pane>
-     <Number>2</Number>
-     <ActiveRow>51</ActiveRow>
-     <RangeSelection>R52</RangeSelection>
-    </Pane>
-    <Pane>
-     <Number>0</Number>
-     <ActiveRow>8</ActiveRow>
-    </Pane>
-   </Panes>
-   <ProtectObjects>False</ProtectObjects>
-   <ProtectScenarios>False</ProtectScenarios>
-  </WorksheetOptions>
- </Worksheet>
-</Workbook>

+ 0 - 245
Assets/Engine/Libs/MaterialEffects/surfacetypes.xml

@@ -1,245 +0,0 @@
-<SurfaceTypes>
-
- <SurfaceType name="mat_arm_left">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_arm_right">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType> 
- 
- <SurfaceType name="mat_canopy">
-  <Physics friction="1.5" elasticity="0.05" pierceability="14" no_collide="1" can_shatter="1" sound_obstruction="0.5" />
-  <BreakageParticles type="breakage" effect="bullet.hit_leaf.a" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="destroy" effect="bullet.hit_leaf.a" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="joint_break" effect="bullet.hit_leaf.a" />
-  <BreakageParticles type="joint_shatter" effect="bullet.hit_leaf.a" />
- </SurfaceType>
- 
- <SurfaceType name="mat_concrete">
-  <Physics friction="1" elasticity="0.2" pierceability="3" sound_obstruction="0.5" />
-  <BreakageParticles type="breakage" effect="breakable_objects.joint_break.concrete" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.joint_break.concrete" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.joint_break.concrete" />
-  <BreakageParticles type="destroy" effect="breakable_objects.joint_break.concrete" count_per_unit="1" count_scale="1" scale="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_default">
-  <Physics sound_obstruction="0.5" />
-  <BreakageParticles type="breakage" effect="breakable_objects.Shatter.Edges" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="destroy" effect="breakable_objects.Shatter.destroy" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.joint_break.generic" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.joint_break.shatter" />
-  <BreakageParticles type="freeze_vapor" effect="breakable_objects.shatter.shatter_large" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="freeze_shatter" effect="breakable_objects.shatter.vapor" count_per_unit="1" count_scale="1" scale="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_fabric">
-  <Physics friction="0.8" elasticity="0" pierceability="7" can_shatter="1" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_flesh">
-  <Physics friction="0.6" elasticity="-2" pierceability="10" can_shatter="1" sound_obstruction="0.5" />
-  <BreakageParticles type="destroy" effect="breakable_objects.Shatter.destroy" count_per_unit="1" count_scale="1" scale="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_foot_left">
-  <Physics friction="1.1" elasticity="-2" pierceability="10" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_foot_right">
-  <Physics friction="1.1" elasticity="-2" pierceability="10" can_shatter="1" />
- </SurfaceType> 
- 
- <SurfaceType name="mat_glass" type="glass">
-  <Physics friction="0.6" elasticity="0.3" pierceability="14" break_energy="2000" breakable_2d="1" can_shatter="1" hit_points="3" hit_radius="0.4" hit_maxdmg="1" hit_maxhits="4" sound_obstruction="0.5" />
-  <breakable_2d rigid_body="0" cell_size="0.1" blast_radius="0.25" max_patch_tris="8" filter_angle="70" shard_density="900" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_glass_unbreakable" type="glass">
-  <Physics friction="0.6" elasticity="0.3"  pierceability="7" sound_obstruction="0.5" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_glass_breakable_thin_small" type="glass">
-  <Physics friction="0.6" elasticity="0.3" pierceability="14" break_energy="2000" breakable_2d="1" can_shatter="1" hit_points="1" hit_radius="0.4" hit_maxdmg="1" hit_maxhits="1" sound_obstruction="0.5" />
-  <breakable_2d rigid_body="0" cell_size="0.35" blast_radius="0.4" max_patch_tris="8" filter_angle="40" vert_size_spread="0.7" shard_density="900" crack_decal_mtl="" max_fracture="0.35" crack_decal_scale="3.5" no_procedural_full_fracture="1" full_fracture_fx="bullet.hit_glass.a" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
-
- <SurfaceType name="mat_glass_breakable_thin_large" type="glass">
-  <Physics friction="0.6" elasticity="0.3" pierceability="14" break_energy="2000" breakable_2d="1" can_shatter="1" hit_points="1" hit_radius="0.4" hit_maxdmg="1" hit_maxhits="1" sound_obstruction="0.5" />
-  <breakable_2d rigid_body="0" cell_size="0.4" blast_radius="0.5" max_patch_tris="8" filter_angle="40" vert_size_spread="0.7" shard_density="900" crack_decal_mtl="" max_fracture="0.17" crack_decal_scale="3.5" no_procedural_full_fracture="1" full_fracture_fx="bullet.hit_glass.a" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
-
- <SurfaceType name="mat_glass_breakable_safetyglass_small" type="glass">
-  <Physics friction="0.6" elasticity="0.3" pierceability="14" break_energy="2000" breakable_2d="1" can_shatter="1" hit_points="1" hit_points_secondary="2" hit_radius="0.4" hit_maxdmg="1" hit_maxhits="1" sound_obstruction="0.5" />
-  <breakable_2d rigid_body="0" cell_size="0.1" blast_radius_first="0" blast_radius="1" max_patch_tris="8" filter_angle="75" vert_size_spread="0.7" shard_density="900" broken_mtl="" no_procedural_full_fracture="1" max_fracture="0.19" fracture_fx="bullet.hit_glass.a" full_fracture_fx="bullet.hit_glass.a" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_glass_breakable_safetyglass_large" type="glass">
-  <Physics friction="0.6" elasticity="0.3" pierceability="14" break_energy="2000" breakable_2d="1" can_shatter="1" hit_points="1" hit_points_secondary="3" hit_radius="0.4" hit_maxdmg="1" hit_maxhits="1" sound_obstruction="0.5" />
-  <breakable_2d rigid_body="0" cell_size="1" blast_radius_first="0" blast_radius="1" max_patch_tris="8" filter_angle="75" vert_size_spread="0.7" shard_density="900"  no_procedural_full_fracture="1" max_fracture="0.20" fracture_fx="bullet.hit_glass.a" full_fracture_fx="bullet.hit_glass.a" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_grass" type="vegetation">
-  <Physics friction="0.6" elasticity="-2"  pierceability="14" no_collide="1" can_shatter="1" sound_obstruction="0.5" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="20" fFootStepRadius="30" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_hand_left">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_hand_right">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>  
- 
- <SurfaceType name="mat_head">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_ice" type="ice_breakable">
-  <Physics friction="0.1" elasticity="0.1" pierceability="7" can_shatter="1" sound_obstruction="0.5" />
-  <BreakageParticles type="breakage" effect="breakable_objects.Shatter.Edges" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="destroy" effect="breakable_objects.Shatter.destroy" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.joint_break.generic" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.joint_break.shatter" />
-  <BreakageParticles type="freeze_vapor" effect="breakable_objects.shatter.shatter_large" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="freeze_shatter" effect="breakable_objects.shatter.vapor_human" count_per_unit="1" count_scale="1" scale="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_invulnerable" type="default">
-  <Physics friction="1" elasticity="0"  pierceability="0" />
-  <AI fImpactRadius="5" fImpactSoundRadius="25" fFootStepRadius="15" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_ladder">
-  <Physics friction="0" elasticity="0" pierceability="15" />
-  <AI fImpactRadius="1" fImpactSoundRadius="1" fFootStepRadius="1" proneMult="1" crouchMult="1" movingMult="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_leg_left">
-  <Physics friction="0.4" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_leg_right">
-  <Physics friction="0.4" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType> 
- 
- <SurfaceType name="mat_metal">
-  <Physics friction="0.8" elasticity="0.2" pierceability="4" sound_obstruction="0.5" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.joint_break.metal" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.joint_break.metal" />
-  <AI fImpactRadius="5" fImpactSoundRadius="30" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType> 
- 
- <SurfaceType name="mat_metal_barbwire" type="metal" />
- 
- <SurfaceType name="mat_metal_nofric" type="metal">
-  <Physics friction="-2" elasticity="-1" pierceability="3" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_metal_RayProxy" type="metal">
-  <Physics friction="0.8" elasticity="0.2" pierceability="11" />
- </SurfaceType> 
- 
- <SurfaceType name="mat_metal_shell" type="metal" />
- 
- <SurfaceType name="mat_metal_thick" type="metal">
-  <Physics friction="0.8" elasticity="0.2" pierceability="2" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_nodraw">
-  <Physics friction="0" elasticity="0" pierceability="15" />
- </SurfaceType>
- 
- <SurfaceType name="mat_obstruct">
-  <Physics friction="1.5" elasticity="0" pierceability="10" no_collide="1" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_plastic">
-  <Physics friction="0.8" elasticity="0" pierceability="5" can_shatter="1" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_player_collider">
-  <Physics friction="0.6" />
- </SurfaceType>
- 
- <SurfaceType name="mat_rock">
-  <Physics friction="0.7" elasticity="0" pierceability="3" sound_obstruction="0.5" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="20" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_rock_dusty" type="rock">
-  <Physics friction="0.7" elasticity="0" pierceability="3" sound_obstruction="0.5" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="20" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_rock_landslide">
-  <Physics friction="0.5" elasticity="0" pierceability="3" sound_obstruction="0.5" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="20" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_rubber">
-  <Physics friction="0.5" elasticity="1" pierceability="3" can_shatter="1" sound_obstruction="0.5" />
- </SurfaceType>
-
- <SurfaceType name="mat_rubber_bounce">
-  <Physics friction="0" elasticity="2"  pierceability="3" can_shatter="1"  sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_snow">
-  <Physics friction="0.5" elasticity="-2" pierceability="7" can_shatter="1" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_soil">
-  <Physics friction="0.35" elasticity="0" pierceability="7" can_shatter="1" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_torso">
-  <Physics friction="1.1" elasticity="-2" pierceability="5" can_shatter="1" />
- </SurfaceType>
- 
- <SurfaceType name="mat_vegetation">
-  <Physics friction="0.5" elasticity="0" pierceability="14" no_collide="1" can_shatter="1" sound_obstruction="0.5" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="20" fFootStepRadius="30" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
-  <BreakageParticles type="breakage" effect="bullet.hit_leaf.a" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="destroy" effect="bullet.hit_leaf.a" count_per_unit="1" count_scale="1" scale="1" />
-  <BreakageParticles type="joint_break" effect="bullet.hit_leaf.a" />
-  <BreakageParticles type="joint_shatter" effect="bullet.hit_leaf.a" />
- </SurfaceType>
- 
- <SurfaceType name="mat_water">
-  <Physics friction="1" elasticity="0" pierceability="14" sound_obstruction="0.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_wheel" type="metal">
-  <Physics friction="0.8" elasticity="0.2" pierceability="3" />
- </SurfaceType>
- 
- <SurfaceType name="mat_wood" type="wood">
-  <Physics friction="0.5" elasticity="0.05" pierceability="8" can_shatter="1" sound_obstruction="0.5" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.joint_break.wood" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.joint_break.wood" />
-  <BreakageParticles type="destroy" effect="breakable_objects.joint_break.wood" count_per_unit="1" count_scale="1" scale="1" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="30" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_wood_breakable" type="wood">
-  <Physics friction="0.5" elasticity="0.05" breakable_id="2" pierceability="7"  break_energy="7000" hole_size="1.4" hit_points="10" hit_radius="0.4" hit_maxdmg="10" can_shatter="1" sound_obstruction="0.5" />
-  <BreakageParticles type="joint_break" effect="breakable_objects.tree_break.small" />
-  <BreakageParticles type="joint_shatter" effect="breakable_objects.tree_break.small" />
-  <BreakageParticles type="destroy" effect="breakable_objects.tree_break.small" count_per_unit="1" count_scale="1" scale="1" />
-  <AI fImpactRadius="2.5" fImpactSoundRadius="30" fFootStepRadius="20" proneMult="0.2" crouchMult="0.5" movingMult="2.5" />
- </SurfaceType>
- 
- <SurfaceType name="mat_wood_RayProxy" type="metal">
-  <Physics friction="0.8" elasticity="0.2" pierceability="11" />
- </SurfaceType> 
-
-</SurfaceTypes>

+ 0 - 259
Assets/Engine/Libs/PostEffectGroups/Default.xml

@@ -1,259 +0,0 @@
-<PostEffectGroup priority="0" hold="1">
-	<Effect name="Global">
-		<Param name="Brightness" floatValue="1"/>
-		<Param name="Contrast" floatValue="1"/>
-		<Param name="Saturation" floatValue="1"/>
-		<Param name="ColorC" floatValue="0"/>
-		<Param name="ColorY" floatValue="0"/>
-		<Param name="ColorM" floatValue="0"/>
-		<Param name="ColorK" floatValue="0"/>
-		<Param name="ColorHue" floatValue="0"/>
-		<Param name="User_Brightness" floatValue="1"/>
-		<Param name="User_Contrast" floatValue="1"/>
-		<Param name="User_Saturation" floatValue="1"/>
-		<Param name="User_ColorC" floatValue="0"/>
-		<Param name="User_ColorY" floatValue="0"/>
-		<Param name="User_ColorM" floatValue="0"/>
-		<Param name="User_ColorK" floatValue="0"/>
-		<Param name="User_ColorHue" floatValue="0"/>
-		<Param name="User_HDRBrightLevel" floatValue="0"/>
-		<Param name="User_HDRBrightThreshold" floatValue="0"/>
-		<Param name="User_HDRBloom" floatValue="0"/>
-	</Effect>
-	<Effect name="SceneSnow">
-		<Param name="Active" floatValue="0"/>
-	</Effect>
-	<Effect name="SceneRain">
-		<Param name="Active" floatValue="0"/>
-	</Effect>
-	<Effect name="SunShafts">
-		<Param name="Active" floatValue="0"/>
-		<Param name="Type" floatValue="0"/>
-		<Param name="Amount" floatValue="0.25"/>
-		<Param name="RaysAmount" floatValue="0.25"/>
-		<Param name="RaysAttenuation" floatValue="5"/>
-		<Param name="RaysSunColInfluence" floatValue="1"/>
-		<Param name="RaysCustomColor" vec4Value="1,1,1,1"/>
-	</Effect>
-	<Effect name="Scratches">
-		<Param name="Strength" floatValue="0"/>
-		<Param name="Threshold" floatValue="0"/>
-		<Param name="Intensity" floatValue="0.7"/>
-	</Effect>
-	<Effect name="Dof">
-		<Param name="Active" floatValue="0"/>
-		<Param name="FocusDistance" floatValue="3.5"/>
-		<Param name="FocusRange" floatValue="0"/>
-		<Param name="FocusMin" floatValue="2"/>
-		<Param name="FocusMax" floatValue="10"/>
-		<Param name="FocusLimit" floatValue="100"/>
-		<Param name="MaxCoC" floatValue="12"/>
-		<Param name="CenterWeight" floatValue="1"/>
-		<Param name="BlurAmount" floatValue="1"/>
-		<Param name="UseMask" floatValue="0"/>
-		<!--<Param name="MaskTexName" stringValue=""/>-->
-		<Param name="Debug" floatValue="0"/>
-		<!--<Param name="BokehMaskName" stringValue=""/>-->
-		<Param name="User_Active" floatValue="0"/>
-		<Param name="User_FocusDistance" floatValue="3.5"/>
-		<Param name="User_FocusRange" floatValue="5"/>
-		<Param name="User_BlurAmount" floatValue="1"/>
-		<Param name="Tod_FocusRange" floatValue="1000"/>
-		<Param name="Tod_BlurAmount" floatValue="0"/>
-		<Param name="FocusMinZ" floatValue="0"/>
-		<Param name="FocusMinZScale" floatValue="0"/>
-	</Effect>
-	<Effect name="FilterMaskedBlurring">
-		<Param name="Amount" floatValue="0"/>
-		<!--<Param name="MaskTexName" stringValue=""/>-->
-	</Effect>
-	<Effect name="MotionBlur">
-		<Param name="Active" floatValue="0"/>
-		<Param name="Amount" floatValue="0"/>
-		<Param name="UseMask" floatValue="0"/>
-		<!--<Param name="MaskTexName" stringValue=""/>-->
-		<Param name="ExposureTime" floatValue="0.004"/>
-		<Param name="VectorsScale" floatValue="1.5"/>
-		<Param name="UserVectorsScale" floatValue="1"/>
-		<Param name="DrawNearZRangeOverride" floatValue="0"/>
-		<Param name="ShutterSpeed" floatValue="-1"/>
-	</Effect>
-	<Effect name="FilterRadialBlurring">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="ScreenPosX" floatValue="0.5"/>
-		<Param name="ScreenPosY" floatValue="0.5"/>
-		<Param name="Radius" floatValue="1"/>
-		<!--<Param name="MaskTexName" stringValue=""/>-->
-		<Param name="MaskUVScaleX" floatValue="1"/>
-		<Param name="MaskUVScaleY" floatValue="1"/>
-	</Effect>
-	<Effect name="Global">
-		<Param name="DirectionalBlur_Vec" vec4Value="0,0,0,0"/>
-	</Effect>
-	<Effect name="UnderwaterGodRays">
-		<Param name="Amount" floatValue="1"/>
-		<Param name="Quality" floatValue="1"/>
-	</Effect>
-	<Effect name="VolumetricScattering">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="Tilling" floatValue="1"/>
-		<Param name="Speed" floatValue="1"/>
-		<Param name="Color" colorValue="0.5,0.75,1,1"/>
-		<Param name="Type" floatValue="0"/>
-		<Param name="Quality" floatValue="1"/>
-	</Effect>
-	<Effect name="RainDrops">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="SpawnTimeDistance" floatValue="0.35"/>
-		<Param name="Size" floatValue="5"/>
-		<Param name="SizeVariation" floatValue="2.5"/>
-	</Effect>
-	<Effect name="WaterDroplets">
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="WaterFlow">
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="ScreenFrost">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="CenterAmount" floatValue="1"/>
-	</Effect>
-	<Effect name="AlienInterference">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="Color" colorValue="0.425,0.475,0.625,1"/>
-	</Effect>
-	<Effect name="FlashBang">
-		<Param name="Active" floatValue="0"/>
-		<Param name="DifractionAmount" floatValue="1"/>
-		<Param name="Time" floatValue="2"/>
-		<Param name="BlindAmount" floatValue="0.5"/>
-	</Effect>
-	<Effect name="FilterSharpening">
-		<Param name="Type" floatValue="0"/>
-		<Param name="Amount" floatValue="1"/>
-	</Effect>
-	<Effect name="FilterBlurring">
-		<Param name="Type" floatValue="0"/>
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="ColorGrading">
-		<Param name="minInput" floatValue="0"/>
-		<Param name="gammaInput" floatValue="1"/>
-		<Param name="maxInput" floatValue="255"/>
-		<Param name="minOutput" floatValue="0"/>
-		<Param name="maxOutput" floatValue="255"/>
-		<Param name="Brightness" floatValue="1"/>
-		<Param name="Contrast" floatValue="1"/>
-		<Param name="Saturation" floatValue="1"/>
-		<Param name="PhotoFilterColor" colorValue="0.952,0.517,0.09,1"/>
-		<Param name="PhotoFilterColorDensity" floatValue="0"/>
-		<Param name="SelectiveColor" colorValue="0,0,0,0"/>
-		<Param name="SelectiveColorCyans" floatValue="0"/>
-		<Param name="SelectiveColorMagentas" floatValue="0"/>
-		<Param name="SelectiveColorYellows" floatValue="0"/>
-		<Param name="SelectiveColorBlacks" floatValue="0"/>
-		<Param name="GrainAmount" floatValue="0"/>
-		<Param name="SharpenAmount" floatValue="1"/>
-		<Param name="Saturation_Offset" floatValue="0"/>
-		<Param name="PhotoFilterColor_Offset" vec4Value="0,0,0,0"/>
-		<Param name="PhotoFilterColorDensity_Offset" floatValue="0"/>
-		<Param name="GrainAmount_Offset" floatValue="0"/>
-	</Effect>
-	<Effect name="HudSilhouettes">
-		<Param name="Active" floatValue="0"/>
-		<Param name="Amount" floatValue="1"/>
-		<Param name="FillStr" floatValue="0.15"/>
-		<Param name="Type" floatValue="1"/>
-	</Effect>
-	<Effect name="ImageGhosting">
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="WaterRipples">
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="WaterVolume">
-		<Param name="Amount" floatValue="0"/>
-	</Effect>
-	<Effect name="PostAA">
-		<Param name="Scope" floatValue="0"/>
-	</Effect>
-	<Effect name="HUD3D">
-		<Param name="OpacityMultiplier" floatValue="1"/>
-		<Param name="GlowMultiplier" floatValue="1"/>
-		<Param name="GlowColorMultiplier" vec4Value="1,1,1,1"/>
-		<Param name="ChromaShift" floatValue="0"/>
-		<Param name="DofMultiplier" floatValue="1"/>
-		<Param name="Color" colorValue="1,1,1,1"/>
-		<Param name="FOV" floatValue="55"/>
-		<Param name="Interference" floatValue="0"/>
-		<Param name="InterferenceMinValue" floatValue="0"/>
-		<Param name="InterferenceParams0" vec4Value="1,0.055,0.8,0"/>
-		<Param name="InterferenceParams1" vec4Value="0.3,0.4,0.25,1"/>
-		<Param name="InterferenceParams2" vec4Value="0.3,1,0.2,0.8"/>
-		<Param name="InterferenceParams3" vec4Value="0.39,0.6,1,5"/>
-		<Param name="OverrideCacheDelay" floatValue="0"/>
-	</Effect>
-	<Effect name="FilterKillCamera">
-		<Param name="Active" floatValue="0"/>
-		<Param name="Mode" floatValue="0"/>
-		<Param name="GrainStrength" floatValue="0"/>
-		<Param name="ChromaShift" vec4Value="1,0.5,0.1,1"/>
-		<Param name="Vignette" vec4Value="1,1,0.5,1.4"/>
-		<Param name="ColorScale" vec4Value="1,1,1,1"/>
-		<Param name="Blindness" vec4Value="0.5,0.5,1,0.7"/>
-	</Effect>
-	<Effect name="NanoGlass">
-		<Param name="Active" floatValue="0"/>
-		<Param name="Alpha" floatValue="0"/>
-		<Param name="StartAnimPos" floatValue="0"/>
-		<Param name="EndAnimPos" floatValue="0"/>
-		<Param name="Brightness" floatValue="1"/>
-		<Param name="Movement0" vec4Value="0,0,0,0"/>
-		<Param name="Movement1" vec4Value="0,0,0.16,0"/>
-		<Param name="Filter" vec4Value="0,0,0,0"/>
-		<Param name="HexColor" vec4Value="0,0,0,1"/>
-		<Param name="Hex" vec4Value="26.25,0.3,0.1,10"/>
-		<Param name="Vignette" vec4Value="1.55,1.2,0,0"/>
-		<Param name="CornerGlow" vec4Value="3,7,0.3,0"/>
-	</Effect>
-	<Effect name="VisualArtifacts">
-		<!--<Param name="Mask" textureValue=""/>-->
-		<Param name="ColorTint" colorValue="1,1,1,1"/>
-		<Param name="Vsync" floatValue="0"/>
-		<Param name="VsyncFreq" floatValue="1"/>
-		<Param name="Interlacing" floatValue="0"/>
-		<Param name="InterlacingTile" floatValue="1"/>
-		<Param name="InterlacingRot" floatValue="0"/>
-		<Param name="Pixelation" floatValue="0"/>
-		<Param name="Noise" floatValue="0"/>
-		<Param name="SyncWaveFreq" floatValue="0"/>
-		<Param name="SyncWavePhase" floatValue="0"/>
-		<Param name="SyncWaveAmplitude" floatValue="0"/>
-	</Effect>
-	<Effect name="FilterArtifacts">
-		<Param name="ChromaShift" floatValue="0"/>
-		<Param name="Grain" floatValue="0"/>
-		<Param name="GrainTile" floatValue="1"/>
-	</Effect>
-	<Effect name="ScreenBlood">
-		<Param name="Amount" floatValue="0"/>
-		<Param name="Border" vec4Value="0,0,2,1"/>
-	</Effect>
-	<Effect name="Post3DRenderer">
-		<Param name="Active" floatValue="0"/>
-		<Param name="FOVScale" floatValue="0.5"/>
-		<Param name="SilhouetteStrength" floatValue="0.3"/>
-		<Param name="EdgeFadeScale" floatValue="0.2"/>
-		<Param name="PixelAspectRatio" floatValue="1"/>
-		<Param name="Ambient" vec4Value="0,0,0,0.2"/>
-	</Effect>
-	<Effect name="GhostVision">
-		<Param name="Bool1" floatValue="0"/>
-		<Param name="Bool2" floatValue="0"/>
-		<Param name="Bool3" floatValue="0"/>
-		<Param name="Amount1" floatValue="0"/>
-		<Param name="Amount2" floatValue="0"/>
-		<Param name="Amount3" floatValue="0"/>
-		<Param name="Color" colorValue="0.275,0.275,0.275,1"/>
-	</Effect>
-</PostEffectGroup>

+ 0 - 6
Assets/Engine/Objects/default/editorprimitive.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="400000000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_default" MatTemplate="" Diffuse="0.63137257,0.63137257,0.63137257" Specular="0,0,0" Emissive="0,0,0" Shininess="9" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/grey.dds"/>
- </Textures>
- <PublicParams GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Engine/Objects/default/primitive_capsule.cgf

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:216adb5bb81091b55c8da885bf3dddd7fa12d58dea376f6f8e15803d2ba54b32
-size 43716

+ 0 - 3
Assets/Engine/Objects/default/primitive_cube.cgf

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:40f8115c4e640c2334215bf6d662e3f4443c663efd190c3d4103d76e92d0b9ca
-size 3312

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