AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 anni fa |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Brian Roberts
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 anni fa |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 anni fa |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 anni fa |
Areloch
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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5 anni fa |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 anni fa |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 anni fa |
Areloch
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b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
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5 anni fa |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 anni fa |
AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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5 anni fa |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 anni fa |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 anni fa |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 anni fa |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 anni fa |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 anni fa |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 anni fa |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 anni fa |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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5 anni fa |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 anni fa |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 anni fa |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 anni fa |
AzaezelX
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76dbedb02f
reskinning fixes
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6 anni fa |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 anni fa |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 anni fa |