Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 anni fa
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 anni fa
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 anni fa
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 anni fa
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 anni fa
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 anni fa
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 anni fa
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 anni fa
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 anni fa
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 anni fa
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 anni fa
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 anni fa
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 anni fa
  AzaezelX e9415a0994 uninitialized variables-collision 5 anni fa
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 anni fa
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 anni fa
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 anni fa
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 anni fa
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 anni fa
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 anni fa
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anni fa
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 anni fa
  AzaezelX 76dbedb02f reskinning fixes 6 anni fa
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anni fa
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 anni fa
  suncaller 8a7c09c8fe Clean up redundant variables 6 anni fa