提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 年之前
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 年之前
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 年之前
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 年之前
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 年之前
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 年之前
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 年之前
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 年之前
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 年之前
  AzaezelX e9415a0994 uninitialized variables-collision 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 年之前
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 年之前
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 年之前
  AzaezelX 76dbedb02f reskinning fixes 6 年之前
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  suncaller 8a7c09c8fe Clean up redundant variables 6 年之前