История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 лет назад
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 лет назад
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 лет назад
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 лет назад
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 лет назад
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 лет назад
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 лет назад
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 лет назад
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 лет назад
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 лет назад
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 лет назад
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 лет назад
  AzaezelX e9415a0994 uninitialized variables-collision 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 лет назад
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 лет назад
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 лет назад
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 лет назад
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 лет назад
  AzaezelX 76dbedb02f reskinning fixes 6 лет назад
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 лет назад
  suncaller 8a7c09c8fe Clean up redundant variables 6 лет назад