AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 роки тому |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 роки тому |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 роки тому |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
Brian Roberts
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 роки тому |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 роки тому |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 роки тому |
Areloch
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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5 роки тому |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 роки тому |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 роки тому |
Areloch
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b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
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5 роки тому |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 роки тому |
AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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5 роки тому |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 роки тому |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 роки тому |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 роки тому |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 роки тому |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 роки тому |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 роки тому |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 роки тому |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 роки тому |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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5 роки тому |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 роки тому |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 роки тому |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 роки тому |
AzaezelX
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76dbedb02f
reskinning fixes
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6 роки тому |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 роки тому |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 роки тому |