Історія комітів

Автор SHA1 Опис Дата
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 роки тому
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 роки тому
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 роки тому
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 роки тому
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 роки тому
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 роки тому
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 роки тому
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 роки тому
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 роки тому
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 роки тому
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 роки тому
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 роки тому
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 роки тому
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 роки тому
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 роки тому
  AzaezelX e9415a0994 uninitialized variables-collision 5 роки тому
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 роки тому
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 роки тому
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 роки тому
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 роки тому
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 роки тому
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 роки тому
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 роки тому
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 роки тому
  AzaezelX 76dbedb02f reskinning fixes 6 роки тому
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 роки тому
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 роки тому
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 роки тому
  suncaller 8a7c09c8fe Clean up redundant variables 6 роки тому