AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 жил өмнө |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 жил өмнө |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 жил өмнө |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
Brian Roberts
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 жил өмнө |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 жил өмнө |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 жил өмнө |
Areloch
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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5 жил өмнө |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 жил өмнө |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 жил өмнө |
Areloch
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b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
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5 жил өмнө |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 жил өмнө |
AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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5 жил өмнө |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 жил өмнө |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 жил өмнө |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 жил өмнө |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 жил өмнө |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 жил өмнө |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 жил өмнө |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 жил өмнө |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 жил өмнө |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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5 жил өмнө |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 жил өмнө |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 жил өмнө |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 жил өмнө |
AzaezelX
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76dbedb02f
reskinning fixes
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6 жил өмнө |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 жил өмнө |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 жил өмнө |