Commit History

Автор SHA1 Съобщение Дата
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks преди 6 години
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only преди 6 години
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts преди 6 години
  Areloch 17cec11b97 Added refactor of Editor Settings window преди 6 години
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. преди 6 години
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes преди 6 години
  Areloch 64db2b1d15 Ongoing PostFX org rework. преди 6 години
  Tim Barnes 6e17475f86 WIP shader work - not complete! преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch edd1e0a270 Removes Direct3D9 functionality. преди 8 години
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 преди 8 години
  Masquara 15f67015d3 Reordering initialization methods #1912 преди 8 години
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. преди 8 години
  James Urquhart 64b751a7c8 Basic port of code преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Areloch 3a18819e1e Issue found by PVS Studio: преди 10 години
  Areloch 2002d74b78 Issue found with PVS-Studio: преди 10 години
  James Urquhart 3a457749ec Oculus VR DK2 Support преди 10 години
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. преди 11 години
  LuisAntonRebollo a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl преди 11 години
  LuisAntonRebollo 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset преди 11 години
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders преди 11 години
  LuisAntonRebollo 823b413c1f Handle texel-pixel offset with diferents graphics APIs. преди 11 години
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. преди 11 години
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency преди 11 години
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. преди 11 години
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. преди 11 години
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency преди 11 години