커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 년 전
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 년 전
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only 6 년 전
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 년 전
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 년 전
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 년 전
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 년 전
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 년 전
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 년 전
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 년 전
  Masquara 15f67015d3 Reordering initialization methods #1912 8 년 전
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 년 전
  James Urquhart 64b751a7c8 Basic port of code 9 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Areloch 3a18819e1e Issue found by PVS Studio: 10 년 전
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 년 전
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 년 전
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 11 년 전
  LuisAntonRebollo a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl 11 년 전
  LuisAntonRebollo 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset 11 년 전
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 년 전
  LuisAntonRebollo 823b413c1f Handle texel-pixel offset with diferents graphics APIs. 11 년 전
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. 11 년 전
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 년 전
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 년 전
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 년 전
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 년 전