AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 anos atrás |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 anos atrás |
Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 anos atrás |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anos atrás |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 anos atrás |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 anos atrás |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 anos atrás |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 anos atrás |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 anos atrás |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 anos atrás |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anos atrás |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
James Urquhart
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64b751a7c8
Basic port of code
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9 anos atrás |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anos atrás |
Areloch
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3a18819e1e
Issue found by PVS Studio:
|
10 anos atrás |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 anos atrás |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 anos atrás |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 anos atrás |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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11 anos atrás |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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11 anos atrás |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 anos atrás |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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11 anos atrás |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 anos atrás |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 anos atrás |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 anos atrás |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anos atrás |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anos atrás |