Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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%!s(int64=8) %!d(string=hai) anos |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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%!s(int64=9) %!d(string=hai) anos |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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RexTimmy
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dd64004eaf
MacOS platform support.
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Jeff Hutchinson
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11c3314f66
implement glad into torque.
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James Urquhart
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3496c549b5
Hardware Skinning Support
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%!s(int64=10) %!d(string=hai) anos |
Azaezel
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47366068c1
revised torque_nsight_workaround
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Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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%!s(int64=9) %!d(string=hai) anos |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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%!s(int64=9) %!d(string=hai) anos |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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%!s(int64=9) %!d(string=hai) anos |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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Anis
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740c999c19
compile fix
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Anis
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f39f7a80c8
Update gfxGLDevice.cpp
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Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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Luis Anton Rebollo
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098fa19abb
Merge pull request #1014 from Lopuska/patch-1
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Azaezel
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43e0826308
reordered by request
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Azaezel
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02de4658e5
nvidia nsight debugger support.
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LuisAntonRebollo
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d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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%!s(int64=11) %!d(string=hai) anos |
Anis
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1a76341049
Update gfxGLDevice.cpp
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Anis
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b444cabe4d
vSync on opengl
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