Commit History

Autor SHA1 Mensaxe Data
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
  rextimmy 415f4a046e OpenGL vsync fixes. %!s(int64=8) %!d(string=hai) anos
  Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx %!s(int64=9) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  RexTimmy dd64004eaf MacOS platform support. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson 11c3314f66 implement glad into torque. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Azaezel 47366068c1 revised torque_nsight_workaround %!s(int64=9) %!d(string=hai) anos
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson db6d91925d Added profile blocks for GL. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson fddc00b39b Merge branch 'development-gg' into epoxy %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Anis 740c999c19 compile fix %!s(int64=9) %!d(string=hai) anos
  Anis f39f7a80c8 Update gfxGLDevice.cpp %!s(int64=9) %!d(string=hai) anos
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. %!s(int64=9) %!d(string=hai) anos
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 905dd50d36 Merge pull request #980 from Azaezel/gl_debug_callbacks %!s(int64=10) %!d(string=hai) anos
  Luis Anton Rebollo 098fa19abb Merge pull request #1014 from Lopuska/patch-1 %!s(int64=10) %!d(string=hai) anos
  Azaezel 43e0826308 reordered by request %!s(int64=10) %!d(string=hai) anos
  Azaezel 02de4658e5 nvidia nsight debugger support. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo d000a1e7c5 OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer. %!s(int64=11) %!d(string=hai) anos
  Anis 1a76341049 Update gfxGLDevice.cpp %!s(int64=11) %!d(string=hai) anos
  Anis b444cabe4d vSync on opengl %!s(int64=11) %!d(string=hai) anos