Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 лет назад |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 лет назад |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 лет назад |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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9 лет назад |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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9 лет назад |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 лет назад |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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9 лет назад |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 лет назад |
Azaezel
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47366068c1
revised torque_nsight_workaround
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9 лет назад |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 лет назад |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 лет назад |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 лет назад |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 лет назад |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 лет назад |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 лет назад |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Anis
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740c999c19
compile fix
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9 лет назад |
Anis
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f39f7a80c8
Update gfxGLDevice.cpp
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9 лет назад |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 лет назад |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 лет назад |
Daniel Buckmaster
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905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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10 лет назад |
Luis Anton Rebollo
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098fa19abb
Merge pull request #1014 from Lopuska/patch-1
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10 лет назад |
Azaezel
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43e0826308
reordered by request
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10 лет назад |
Azaezel
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02de4658e5
nvidia nsight debugger support.
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10 лет назад |
LuisAntonRebollo
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d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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11 лет назад |
Anis
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1a76341049
Update gfxGLDevice.cpp
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11 лет назад |
Anis
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b444cabe4d
vSync on opengl
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11 лет назад |