Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 anos atrás |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
|
d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
rextimmy
|
415f4a046e
OpenGL vsync fixes.
|
8 anos atrás |
Jeff Hutchinson
|
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
|
9 anos atrás |
Jeff Hutchinson
|
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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9 anos atrás |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 anos atrás |
Jeff Hutchinson
|
11c3314f66
implement glad into torque.
|
9 anos atrás |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 anos atrás |
Azaezel
|
47366068c1
revised torque_nsight_workaround
|
9 anos atrás |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
9 anos atrás |
Jeff Hutchinson
|
db6d91925d
Added profile blocks for GL.
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9 anos atrás |
Jeff Hutchinson
|
a50600afaa
tabs->spaces for TRON :)
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9 anos atrás |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 anos atrás |
Jeff Hutchinson
|
a216b4515b
remove old legacy extensions that aren't being used.
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9 anos atrás |
Jeff Hutchinson
|
fddc00b39b
Merge branch 'development-gg' into epoxy
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9 anos atrás |
Jeff Hutchinson
|
6e692ea9cf
torque windows integration of epoxy
|
9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 anos atrás |
Anis
|
740c999c19
compile fix
|
9 anos atrás |
Anis
|
f39f7a80c8
Update gfxGLDevice.cpp
|
9 anos atrás |
Dušan Jocić
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 anos atrás |
rextimmy
|
b5f8e9aa70
gfxGLDevice setShader fix.
|
10 anos atrás |
Daniel Buckmaster
|
905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
|
10 anos atrás |
Luis Anton Rebollo
|
098fa19abb
Merge pull request #1014 from Lopuska/patch-1
|
10 anos atrás |
Azaezel
|
43e0826308
reordered by request
|
10 anos atrás |
Azaezel
|
02de4658e5
nvidia nsight debugger support.
|
10 anos atrás |
LuisAntonRebollo
|
d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
|
11 anos atrás |
Anis
|
1a76341049
Update gfxGLDevice.cpp
|
11 anos atrás |
Anis
|
b444cabe4d
vSync on opengl
|
11 anos atrás |