Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 年之前 |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 年之前 |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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9 年之前 |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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9 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 年之前 |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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9 年之前 |
James Urquhart
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3496c549b5
Hardware Skinning Support
|
10 年之前 |
Azaezel
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47366068c1
revised torque_nsight_workaround
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9 年之前 |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 年之前 |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 年之前 |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 年之前 |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 年之前 |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 年之前 |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 年之前 |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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9 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Anis
|
740c999c19
compile fix
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9 年之前 |
Anis
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f39f7a80c8
Update gfxGLDevice.cpp
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9 年之前 |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 年之前 |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 年之前 |
Daniel Buckmaster
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905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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10 年之前 |
Luis Anton Rebollo
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098fa19abb
Merge pull request #1014 from Lopuska/patch-1
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10 年之前 |
Azaezel
|
43e0826308
reordered by request
|
10 年之前 |
Azaezel
|
02de4658e5
nvidia nsight debugger support.
|
10 年之前 |
LuisAntonRebollo
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d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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11 年之前 |
Anis
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1a76341049
Update gfxGLDevice.cpp
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11 年之前 |
Anis
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b444cabe4d
vSync on opengl
|
11 年之前 |