Commit History

Author SHA1 Message Date
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 year ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 years ago
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 years ago
  AzaezelX f0b218f1e2 fix shape errorcodes 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 3 years ago
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 years ago
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 years ago
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 years ago
  AzaezelX 3d488bbbf0 macro cleanup 4 years ago
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 years ago
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 years ago
  AzaezelX a2ecbe53dd gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling 4 years ago
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
  AzaezelX 8976250fdf remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 4 years ago
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 85a9a9b608 Implements shape preview caching for shape assets 4 years ago
  AzaezelX 6b53b6581a mac fixes 4 years ago
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 years ago
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 years ago
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 years ago
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 years ago
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 years ago