AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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1 年之前 |
marauder2k7
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efbe5e90f5
virtuals removed
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1 年之前 |
AzaezelX
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1cf754dbca
asset load refactor
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1 年之前 |
AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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2 年之前 |
AzaezelX
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b710a309bd
asset load flow work
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2 年之前 |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 年之前 |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 年之前 |
AzaezelX
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f0b218f1e2
fix shape errorcodes
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3 年之前 |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
JeffR
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b70faae38f
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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3 年之前 |
JeffR
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
AzaezelX
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2630b4ada6
corrected and simplified the is<foo>Valid method macro injections
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4 年之前 |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 年之前 |
AzaezelX
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ad0c141189
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
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4 年之前 |
AzaezelX
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3d488bbbf0
macro cleanup
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4 年之前 |
AzaezelX
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ee3ef531e2
ironically, overly paranoid checks were tripping warnings
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4 年之前 |
AzaezelX
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bdf6bd5c69
account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls
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4 年之前 |
AzaezelX
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a2ecbe53dd
gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling
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4 年之前 |
Areloch
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 年之前 |
AzaezelX
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8976250fdf
remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow
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4 年之前 |
Areloch
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3e131f5b8e
Added changes missed via merge failures.
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Areloch
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85a9a9b608
Implements shape preview caching for shape assets
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4 年之前 |
AzaezelX
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6b53b6581a
mac fixes
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4 年之前 |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 年之前 |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 年之前 |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 年之前 |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 年之前 |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
|
5 年之前 |