커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 년 전
  marauder2k7 efbe5e90f5 virtuals removed 1 년 전
  AzaezelX 1cf754dbca asset load refactor 1 년 전
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 년 전
  AzaezelX b710a309bd asset load flow work 2 년 전
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 년 전
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 년 전
  AzaezelX f0b218f1e2 fix shape errorcodes 3 년 전
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 년 전
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 3 년 전
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 년 전
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 년 전
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 년 전
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 년 전
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 년 전
  AzaezelX 3d488bbbf0 macro cleanup 4 년 전
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 년 전
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 년 전
  AzaezelX a2ecbe53dd gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling 4 년 전
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 년 전
  AzaezelX 8976250fdf remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 4 년 전
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  Areloch 85a9a9b608 Implements shape preview caching for shape assets 4 년 전
  AzaezelX 6b53b6581a mac fixes 4 년 전
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 년 전
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 년 전
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 년 전
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 년 전
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 년 전