提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX 1cf754dbca asset load refactor 1 年之前
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 年之前
  AzaezelX b710a309bd asset load flow work 2 年之前
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 年之前
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 年之前
  AzaezelX f0b218f1e2 fix shape errorcodes 3 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 3 年之前
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 年之前
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 年之前
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 年之前
  AzaezelX 3d488bbbf0 macro cleanup 4 年之前
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 年之前
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 年之前
  AzaezelX a2ecbe53dd gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling 4 年之前
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 年之前
  AzaezelX 8976250fdf remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 4 年之前
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 85a9a9b608 Implements shape preview caching for shape assets 4 年之前
  AzaezelX 6b53b6581a mac fixes 4 年之前
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 年之前
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 年之前
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 年之前
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 年之前
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 年之前