تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 سال پیش
  marauder2k7 efbe5e90f5 virtuals removed 1 سال پیش
  AzaezelX 1cf754dbca asset load refactor 1 سال پیش
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 سال پیش
  AzaezelX b710a309bd asset load flow work 2 سال پیش
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 سال پیش
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 سال پیش
  AzaezelX f0b218f1e2 fix shape errorcodes 3 سال پیش
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 سال پیش
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 3 سال پیش
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 سال پیش
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 سال پیش
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 سال پیش
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 سال پیش
  AzaezelX 3d488bbbf0 macro cleanup 4 سال پیش
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 سال پیش
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 سال پیش
  AzaezelX a2ecbe53dd gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling 4 سال پیش
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 سال پیش
  AzaezelX 8976250fdf remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 4 سال پیش
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch 85a9a9b608 Implements shape preview caching for shape assets 4 سال پیش
  AzaezelX 6b53b6581a mac fixes 4 سال پیش
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 سال پیش
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 سال پیش
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 سال پیش
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 سال پیش
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 سال پیش