AzaezelX
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ffe83b1d2d
use the same renderpriority range across all cases
|
il y a 7 mois |
AzaezelX
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f633ef3a3d
fill in the validated variables
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il y a 7 mois |
AzaezelX
|
b710a309bd
asset load flow work
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il y a 2 ans |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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il y a 2 ans |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
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il y a 4 ans |
AzaezelX
|
0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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il y a 4 ans |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
Azaezel
|
b1fccc848c
corrects ghosted decal datablock lookup flaw
|
il y a 10 ans |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |