marauder2k7
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efbe5e90f5
virtuals removed
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1 anno fa |
Areloch
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da06fc1d96
* Fixes description for a few Scene methods
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1 anno fa |
AzaezelX
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3c7d2b1b6a
physics notes
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1 anno fa |
AzaezelX
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4a9f8e0709
get node utility methods by request
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2 anni fa |
AzaezelX
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f07c8745b2
inspector cleanups
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2 anni fa |
JeffR
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 anni fa |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 anni fa |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 anni fa |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
marauder2k7
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656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
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4 anni fa |
marauder2k7
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1c14dc5ec4
The beast is ready for a look over.
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 anni fa |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 anni fa |
AzaezelX
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afb39d398f
code review:
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5 anni fa |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 anni fa |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
Marc Chapman
|
8aaed004f1
Collision events
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8 anni fa |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 anni fa |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 anni fa |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 anni fa |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Azaezel
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5f5466d90d
clang: consistent callbacks
|
9 anni fa |
James Urquhart
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ba91478fad
Baseline working openvr code
|
9 anni fa |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
|
9 anni fa |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 anni fa |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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10 anni fa |