提交历史

作者 SHA1 备注 提交日期
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 年之前
  AzaezelX 3c7d2b1b6a physics notes 1 年之前
  AzaezelX 4a9f8e0709 get node utility methods by request 2 年之前
  AzaezelX f07c8745b2 inspector cleanups 2 年之前
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 年之前
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 年之前
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  marauder2k7 656096e016 Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset. 4 年之前
  marauder2k7 1c14dc5ec4 The beast is ready for a look over. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 年之前
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 年之前
  AzaezelX afb39d398f code review: 5 年之前
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 年之前
  AzaezelX fabd5864fa uninitialized variables-t3d 5 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Marc Chapman 8aaed004f1 Collision events 8 年之前
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 5f5466d90d clang: consistent callbacks 9 年之前
  James Urquhart ba91478fad Baseline working openvr code 9 年之前
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 年之前
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 年之前
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development 10 年之前