Historique des commits

Auteur SHA1 Message Date
  JeffR 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around il y a 2 ans
  AzaezelX 98a4e7fb12 dedicated gfx device surpression il y a 4 ans
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 6 ans
  chaigler 38237bfb62 _GFXInitGetInitialRes() cleanup il y a 7 ans
  Lukas Joergensen 6be736ff85 Eliminate DefineConsoleStaticMethod il y a 7 ans
  Areloch edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
  James Urquhart b58f34da9b Correctly handle invalid openvr adapters il y a 9 ans
  James Urquhart 126828131d Improve openvr, also add a module for it. il y a 9 ans
  James Urquhart 64b751a7c8 Basic port of code il y a 9 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans