JeffR
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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há 2 anos atrás |
AzaezelX
|
98a4e7fb12
dedicated gfx device surpression
|
há 4 anos atrás |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 6 anos atrás |
chaigler
|
38237bfb62
_GFXInitGetInitialRes() cleanup
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há 7 anos atrás |
Lukas Joergensen
|
6be736ff85
Eliminate DefineConsoleStaticMethod
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há 7 anos atrás |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
há 8 anos atrás |
James Urquhart
|
212ac36cc1
Tidy up indentation in openvr changes
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há 9 anos atrás |
James Urquhart
|
b58f34da9b
Correctly handle invalid openvr adapters
|
há 9 anos atrás |
James Urquhart
|
126828131d
Improve openvr, also add a module for it.
|
há 9 anos atrás |
James Urquhart
|
64b751a7c8
Basic port of code
|
há 9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
há 9 anos atrás |
DavidWyand-GG
|
0d77cdc270
GFX now handles non-default adapters
|
há 12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |