AzaezelX
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ffe83b1d2d
use the same renderpriority range across all cases
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7 mesi fa |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 mesi fa |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 anno fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
AzaezelX
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d23ee397e6
adds wetness
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2 anni fa |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 anni fa |
AzaezelX
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6474413aaf
fix reported ASAN crash
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3 anni fa |
AzaezelX
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e211f502e8
better handle old style references to named texture targets
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4 anni fa |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Joergensen
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e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
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6 anni fa |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 anni fa |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 anni fa |
Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 anni fa |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anni fa |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 anni fa |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 anni fa |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 anni fa |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 anni fa |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 anni fa |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 anni fa |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anni fa |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anni fa |
James Urquhart
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64b751a7c8
Basic port of code
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9 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 anni fa |