AzaezelX
|
ffe83b1d2d
use the same renderpriority range across all cases
|
7 maanden geleden |
AzaezelX
|
f633ef3a3d
fill in the validated variables
|
7 maanden geleden |
AzaezelX
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 jaar geleden |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 jaren geleden |
AzaezelX
|
d23ee397e6
adds wetness
|
2 jaren geleden |
AzaezelX
|
90cb07a550
uniform float targetRatio; var by request
|
3 jaren geleden |
AzaezelX
|
6474413aaf
fix reported ASAN crash
|
3 jaren geleden |
AzaezelX
|
e211f502e8
better handle old style references to named texture targets
|
4 jaren geleden |
AzaezelX
|
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
|
4 jaren geleden |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 jaren geleden |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
Lukas Joergensen
|
e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
|
6 jaren geleden |
AzaezelX
|
28e4a86cff
forgot the initializers and shader variable to source hooks
|
6 jaren geleden |
AzaezelX
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 jaren geleden |
Areloch
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 jaren geleden |
Areloch
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 jaren geleden |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 jaren geleden |
Areloch
|
87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
|
6 jaren geleden |
Areloch
|
fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
|
6 jaren geleden |
Areloch
|
64db2b1d15
Ongoing PostFX org rework.
|
6 jaren geleden |
Tim Barnes
|
6e17475f86
WIP shader work - not complete!
|
7 jaren geleden |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 jaren geleden |
Areloch
|
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
|
8 jaren geleden |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 jaren geleden |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 jaren geleden |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 jaren geleden |
James Urquhart
|
64b751a7c8
Basic port of code
|
9 jaren geleden |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 jaren geleden |
Areloch
|
3a18819e1e
Issue found by PVS Studio:
|
10 jaren geleden |