AzaezelX
|
ffe83b1d2d
use the same renderpriority range across all cases
|
7 mesiacov pred |
AzaezelX
|
f633ef3a3d
fill in the validated variables
|
7 mesiacov pred |
AzaezelX
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 rok pred |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 rokov pred |
AzaezelX
|
d23ee397e6
adds wetness
|
2 rokov pred |
AzaezelX
|
90cb07a550
uniform float targetRatio; var by request
|
3 rokov pred |
AzaezelX
|
6474413aaf
fix reported ASAN crash
|
3 rokov pred |
AzaezelX
|
e211f502e8
better handle old style references to named texture targets
|
4 rokov pred |
AzaezelX
|
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
|
4 rokov pred |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 rokov pred |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 rokov pred |
Lukas Joergensen
|
e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
|
6 rokov pred |
AzaezelX
|
28e4a86cff
forgot the initializers and shader variable to source hooks
|
6 rokov pred |
AzaezelX
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 rokov pred |
Areloch
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 rokov pred |
Areloch
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 rokov pred |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 rokov pred |
Areloch
|
87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
|
6 rokov pred |
Areloch
|
fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
|
6 rokov pred |
Areloch
|
64db2b1d15
Ongoing PostFX org rework.
|
6 rokov pred |
Tim Barnes
|
6e17475f86
WIP shader work - not complete!
|
7 rokov pred |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 rokov pred |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 rokov pred |
Areloch
|
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
|
8 rokov pred |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 rokov pred |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 rokov pred |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 rokov pred |
James Urquhart
|
64b751a7c8
Basic port of code
|
9 rokov pred |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 rokov pred |
Areloch
|
3a18819e1e
Issue found by PVS Studio:
|
10 rokov pred |