コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 ヶ月 前
  AzaezelX f633ef3a3d fill in the validated variables 7 ヶ月 前
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年間 前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
  AzaezelX d23ee397e6 adds wetness 2 年 前
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 3 年 前
  AzaezelX 6474413aaf fix reported ASAN crash 3 年 前
  AzaezelX e211f502e8 better handle old style references to named texture targets 4 年 前
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年 前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年 前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
  Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 6 年 前
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 年 前
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 年 前
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only 6 年 前
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 年 前
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 年 前
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 年 前
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 年 前
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 年 前
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年 前
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 年 前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年 前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年 前
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 年 前
  James Urquhart 64b751a7c8 Basic port of code 9 年 前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年 前
  Areloch 3a18819e1e Issue found by PVS Studio: 10 年 前