AzaezelX
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ffe83b1d2d
use the same renderpriority range across all cases
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7 月之前 |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 月之前 |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 年之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
AzaezelX
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d23ee397e6
adds wetness
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2 年之前 |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 年之前 |
AzaezelX
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6474413aaf
fix reported ASAN crash
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3 年之前 |
AzaezelX
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e211f502e8
better handle old style references to named texture targets
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4 年之前 |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Lukas Joergensen
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e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
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6 年之前 |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 年之前 |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 年之前 |
Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 年之前 |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 年之前 |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 年之前 |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 年之前 |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 年之前 |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 年之前 |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 年之前 |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 年之前 |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 年之前 |
James Urquhart
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64b751a7c8
Basic port of code
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9 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Areloch
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3a18819e1e
Issue found by PVS Studio:
|
10 年之前 |