Historie revizí

Autor SHA1 Zpráva Datum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream před 8 roky
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject před 8 roky
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints před 8 roky
  Johxz 3cd82d9229 add strikeObject functionality feature před 8 roky
  Johxz 381169c3c2 fix warningFlashes() of lighting před 8 roky
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. před 8 roky
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. před 8 roky
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. před 8 roky
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors před 10 roky
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. před 11 roky
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes před 11 roky
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. před 11 roky
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. před 12 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky