Historique des commits

Auteur SHA1 Message Date
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream il y a 8 ans
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject il y a 8 ans
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints il y a 8 ans
  Johxz 3cd82d9229 add strikeObject functionality feature il y a 8 ans
  Johxz 381169c3c2 fix warningFlashes() of lighting il y a 8 ans
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. il y a 8 ans
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. il y a 8 ans
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. il y a 8 ans
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors il y a 10 ans
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes il y a 11 ans
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. il y a 11 ans
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans