Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 yıl önce |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 yıl önce |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 yıl önce |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 yıl önce |
Johxz
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381169c3c2
fix warningFlashes() of lighting
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8 yıl önce |
Areloch
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80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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8 yıl önce |
Areloch
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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8 yıl önce |
Areloch
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c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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8 yıl önce |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 yıl önce |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 yıl önce |
bank
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a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
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11 yıl önce |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |