Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 ani în urmă |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 ani în urmă |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 ani în urmă |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 ani în urmă |
Johxz
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381169c3c2
fix warningFlashes() of lighting
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8 ani în urmă |
Areloch
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80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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8 ani în urmă |
Areloch
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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8 ani în urmă |
Areloch
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c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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8 ani în urmă |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 ani în urmă |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 ani în urmă |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 ani în urmă |
bank
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a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
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11 ani în urmă |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |