Commit History

Autor SHA1 Mensaxe Data
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. %!s(int64=8) %!d(string=hai) anos
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. %!s(int64=8) %!d(string=hai) anos
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  RexTimmy 7281c2ed18 64bit shadergen hash key support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos