コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 年 前
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 8 年 前
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年 前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年 前
  RexTimmy 7281c2ed18 64bit shadergen hash key support. 9 年 前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年 前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年 前
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. 10 年 前
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl 11 年 前
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 11 年 前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 年 前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前