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Pembuat SHA1 Pesan Tanggal
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 tahun lalu
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 8 tahun lalu
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 tahun lalu
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 tahun lalu
  RexTimmy 7281c2ed18 64bit shadergen hash key support. 9 tahun lalu
  James Urquhart 3496c549b5 Hardware Skinning Support 10 tahun lalu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 tahun lalu
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. 10 tahun lalu
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl 11 tahun lalu
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 11 tahun lalu
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 tahun lalu
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 tahun lalu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 tahun lalu