커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 년 전
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 8 년 전
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 년 전
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
  RexTimmy 7281c2ed18 64bit shadergen hash key support. 9 년 전
  James Urquhart 3496c549b5 Hardware Skinning Support 10 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. 10 년 전
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl 11 년 전
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 11 년 전
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 년 전
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전