Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. пре 8 година
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. пре 8 година
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
  RexTimmy 7281c2ed18 64bit shadergen hash key support. пре 9 година
  James Urquhart 3496c549b5 Hardware Skinning Support пре 10 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. пре 10 година
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl пре 11 година
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. пре 11 година
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. пре 11 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година