AzaezelX 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
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accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets vor 4 Jahren
accuFeatureGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets vor 4 Jahren
bumpGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
customFeatureGLSL.cpp 0d4221fa59 uninitialized and unused value cleanups vor 2 Jahren
customFeatureGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets vor 4 Jahren
debugVizFeatureGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
depthGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. vor 11 Jahren
paraboloidGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 vor 2 Jahren
shaderCompGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
shaderFeatureGLSL.cpp 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
shaderFeatureGLSL.h 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. vor 8 Jahren
shaderGenGLSL.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren