AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 rok temu
..
accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 lat temu
accuFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 lat temu
bumpGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
customFeatureGLSL.cpp 0d4221fa59 uninitialized and unused value cleanups 2 lat temu
customFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 lat temu
debugVizFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
depthGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 lat temu
paraboloidGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 2 lat temu
shaderCompGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
shaderFeatureGLSL.cpp 56e4484ff6 remove glowbin as it's own render pass 1 rok temu
shaderFeatureGLSL.h 56e4484ff6 remove glowbin as it's own render pass 1 rok temu
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 lat temu
shaderGenGLSL.h 2b295fb7f0 rest of virtuals removed 1 rok temu
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 lat temu