AzaezelX 56e4484ff6 remove glowbin as it's own render pass hai 1 ano
..
accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets %!s(int64=4) %!d(string=hai) anos
accuFeatureGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets %!s(int64=4) %!d(string=hai) anos
bumpGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
customFeatureGLSL.cpp 0d4221fa59 uninitialized and unused value cleanups %!s(int64=2) %!d(string=hai) anos
customFeatureGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets %!s(int64=4) %!d(string=hai) anos
debugVizFeatureGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
depthGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
paraboloidGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 %!s(int64=2) %!d(string=hai) anos
shaderCompGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
shaderFeatureGLSL.cpp 56e4484ff6 remove glowbin as it's own render pass hai 1 ano
shaderFeatureGLSL.h 56e4484ff6 remove glowbin as it's own render pass hai 1 ano
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
shaderGenGLSL.h 2b295fb7f0 rest of virtuals removed hai 1 ano
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos