Areloch b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 سال پیش
..
assets 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 سال پیش
components 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
decal 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 سال پیش
examples 242a51eefe bounds to mBounds conflict avoidance 7 سال پیش
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
fx 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 سال پیش
gameBase 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 سال پیش
physics 7fdd60a9b6 Merge pull request #2186 from rextimmy/physx_3_4 6 سال پیش
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sfx fbfd3ed8ed clang: constructor initialization order 9 سال پیش
systems 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
turret a482977ab8 Merge pull request #2092 from Azaezel/AIAimpoint 7 سال پیش
vehicles 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 سال پیش
Scene.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
Scene.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 سال پیش
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 سال پیش
aiClient.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 سال پیش
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 سال پیش
aiConnection.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 سال پیش
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
aiPlayer.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 سال پیش
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 سال پیش
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 سال پیش
camera.h 442b200ef6 obj-select -- object selection functionality 8 سال پیش
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 سال پیش
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 سال پیش
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 سال پیش
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 سال پیش
convexShape.cpp 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
convexShape.h 8c2e27057e Merge branch 'development' into ConvexProxies 6 سال پیش
debris.cpp 7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 سال پیش
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 سال پیش
entity.cpp 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
entity.h 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
gameFunctions.cpp 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 سال پیش
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 سال پیش
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 سال پیش
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 سال پیش
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 سال پیش
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 سال پیش
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
item.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 سال پیش
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 سال پیش
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 سال پیش
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightBase.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 سال پیش
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 سال پیش
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 سال پیش
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 سال پیش
missionMarker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 سال پیش
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 سال پیش
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 سال پیش
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 سال پیش
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 سال پیش
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 سال پیش
physicalZone.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 سال پیش
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 سال پیش
player.cpp 0dfad8f072 Merge pull request #2339 from Areloch/MountedCollisionsFix 6 سال پیش
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 سال پیش
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
portal.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
prefab.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
prefab.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 سال پیش
projectile.h b5539a45e3 enhanced-projectile 8 سال پیش
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 سال پیش
proximityMine.h 86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 6 سال پیش
resource.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 سال پیش
rigid.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
rigidShape.cpp 46bbb88d71 CollisionState membervar clarification 7 سال پیش
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 سال پیش
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shapeBase.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 سال پیش
shapeBase.h 489821a16b Collision events 8 سال پیش
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shapeImage.cpp b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 سال پیش
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
staticShape.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 سال پیش
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 سال پیش
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 سال پیش
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 سال پیش
tsStatic.cpp 5e8e7e7bf8 Clean up redundant variables 6 سال پیش
tsStatic.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 سال پیش
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
zone.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش