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assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 سال پیش |
components
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 سال پیش |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 سال پیش |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 سال پیش |
gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 سال پیش |
physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 سال پیش |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
systems
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 سال پیش |
vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 سال پیش |
Scene.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 سال پیش |
Scene.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 سال پیش |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 سال پیش |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 سال پیش |
aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 سال پیش |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 سال پیش |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 سال پیش |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 سال پیش |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 سال پیش |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 سال پیش |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 سال پیش |
debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 سال پیش |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 سال پیش |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 سال پیش |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 سال پیش |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 سال پیش |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 سال پیش |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 سال پیش |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 سال پیش |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 سال پیش |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 سال پیش |
missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 سال پیش |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 سال پیش |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 سال پیش |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
player.cpp
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 سال پیش |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 سال پیش |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
prefab.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 سال پیش |
prefab.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 سال پیش |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 سال پیش |
projectile.h
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b5539a45e3
enhanced-projectile
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8 سال پیش |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 سال پیش |
proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 سال پیش |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 سال پیش |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 سال پیش |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 سال پیش |
shapeBase.h
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489821a16b
Collision events
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8 سال پیش |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
shapeImage.cpp
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b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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6 سال پیش |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 سال پیش |
tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 سال پیش |
tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 سال پیش |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |